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Read the post by Demaldon Because I find it incredibly true."This is an excellent example of a generic, repetitive and boring TD. The towers are as simple and uncreative as can be (I've seen these Frost, Poison, Splash, and Rapid-Fire towers more times than I can count). Upgrading towers aren't worth it, take the Super Tower for example. It costs around $1600 to upgrade, and only gives it +30 damage, while buying 2 Super Towers costs around $1800 (+60 damage), you do the math, which is a better buy? The towers themselves aren't worth the money either (I also found it rather sad that none of the other towers can even hope to compare with the Super Tower, making it the obvious choice)...why waste $$ on Super Towers when bombs that cost only $50 each (with upgrades) do more damage" There's much more.
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Not a bad game. Worthy of its rating despite the retards below lol. Effort is HIGH, and very exciting because of the upgrade options. I do agree that the upgrades could have more potential difference in the game.
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Really boring game , at level 34 i was damm happy to be almost finishing for badges.Tower don't change, enemies are always the same. I give 2/5 for the effort
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Really lame game, dont need to upgrade AT ALL, just place thousands of basic towers to finish, you should have put some actual math into this.
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Just realized the fastest way to upgrade is to save points for the max upgrade. Otherwise, you end up wasting points (and waaaay too much time) on incremental upgrades... sry, not cool.
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Why does the landscape look like it was ripped off from some game?.. Grats to the creator if he realy did/made the landscaping tile thing himself.
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I really see zero thought in this game once you upgrade enough to start with a super tower. It's just "place super, spam click the next wave button, place super, spam click, place super, spam click."
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It'd be nice if there was an arrow or some sign explaining where the creeps come from and where they are headed. Not knowing this kindof just made me guess and loose. Grarerr
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Another generic defense game. Not bad but brings nothing to the table. Also, space to hit next instead of "N" would be far easier.
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AWESOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM THIS AWSOMISM
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Super Tower is too super for it's cost. Each level is the same; over and over again, with little to no difference between level 1 and level 25. Totally unoriginal in every single concept (a Poison Tower? ZOMG, that's new) and poor graphics to boot.
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@Demaldon: Yes, a level 2 super has a worse dps/cost than two level 1s, but a level 3 has the same ratio as 1, and the 4th and 5th levels net you an even better dps/cost. But I must strongly agree with you on the rest of your comments
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Oh and a pedantic aside to messymike it is only "defense" if you are American, speakers of the Queens English sould spell it defence as the author of the game has. ;-p
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@ReiMasuro: "Okaybmd I thank you for the chance to play this game and hope you will continue developing for our enjoyment in the future"
Thank you!!! Yes, I'm actually working on some other flash games ;)
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While not particularly original this is an enjoyable take on the TD genre. The upgrades could use a little balancing and maybe set the bonus countdown to be the same speed as the game. Okaybmd I thank you for the chance to play this game and hope you will continue developing for our enjoyment in the future.