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So the first time I played it, the turret actually fired on the troops. Unfortunately, I had goofed and put the tower in a shoddy location, so I restarted, and that is when the problems began. As everyone keeps saying around here, the towers refused to shoot, and when you exit and retry, the broken towers don't go away.
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Well, the game here is simply broken. I actually went to check the game on its original website... Oh, the horror!!! Game balance is a non-existent concept for these developers (in contrast to beautifully balanced Blizzard RTS). You can only afford to buy an ineffective tower (on normal difficulty) which never has enough money for upgrades, because IT DOESN'T KILL enough enemies. So you die a slow and retardedly boring death. The end. So here's the advice: even if you fix the towers not firing on Kongregate, go and please force whoever designed this game to play it on NORMAL and HARD difficulties until they realize that tower damage or creep heath needs an adjustment. As is, it's barely playable on EASY (once you get the towers to shoot at all).
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Also, I tried resetting my game but when I started a new game the very same gatling guns were right there... being useless.
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Hey you assholes, the towers DO shoot, but they have an incredibly low fire rate. The game is too hard because of this, the towers shoot about 1 time every ten seconds. Otherwise... Good graphics, good sounds (ripped), good everything, except the towers. I see where you were going with the whole ''Sniper towers shoot slow'' type thing, but this took it way too far. 2/5
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this game has really great potential,if turrets would shoot,played one round and quit=instant 1 rating,lol actually spent more time on writing this,lmao.
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Possible the best graphics I have seen in a Tower Defence game. Well... I say defence, more like sleeping on the job.
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game kinda sux. The towers shoot the dudes that are literally closer to the exit...not closer to the exit on the path however.....dumbazz