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@JackVermicelli, me too. In theory if you are able to raise the refresh rate of your monitor, you could make them go faster. Sad for me it can go up to 60 hz only :(
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I wish there were a way to speed up zombie turns. PLaying hte same levels over and over and making the same series of actions over and over for each gets so tedious when it's so long between turns.
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Sniper skill consumes 2 AP to enhance hit rate and deals additional damage in addition to normal attacks.
Lv5 is +23/44 to hit.
Strength is currently Lv 10, which is correct as it has a +2 movement range.
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The first three badges don't take that much time, but the fourth one will take a LOT of time, and it's not fun, like most games on zombie-Kong nowadays.
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Game reminds me on Incubation - Battle Isle 4. I liked that one, hence the name. Lack of info (enemy list, item list, cap/max values) makes it difficult to plan character development. Sniper skill need 3 research points. DMG research need 2. How Sniper helps? I would like to see grid on/off. Can anyone confirm if 5/10 points in Strength/Perception adds 1 to movement/viewing range?
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I finally got the Lv 15 skill!
Penetration:
Inflicts damage from a regular attack and additionally applies an effect to the target for 3 turns: Armor -12 and Damage 25 per turn the action ends the turn. Cooldown 5 turns
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This game has some surface similarities to The Last Stand: Dead Zone, which I still haven't totally gotten over (RIP Adobe Flash). One thing that I really liked about DZ that could maybe help make this game a little more interesting is the team management and gathering. During DZ missions, zombies would spawn in constantly (slowly most of the time, or a whole bunch at once during a swarm), so the goal was to gather stuff from the area and then get back to the entrance. Some of the daily missions in OAZ talk about "picking mushrooms" or whatever, but it's really just a 'kill all zombies' mission -- how about actually having stuff around the area that have to be gathered to pass the mission? Having a team also would help, you could have someone with gathering skills (improves the odds of grabbing good loot for example as they level up) and then a soldier class to stand guard and keep the zombies off them as they work.
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Professional Tip for AnthonyG2346,
Playing level 1 means you earn 10 bullets for each point of energy you spent. (20 / 2 = 10)
Playing level 11 means you earn 12.5 bullets for each point of energy you spent. (25 / 2 = 12.5)
This is how simple math helps you to become efficient.
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Level 25 kadaver, or 20 now, doesn't change much, the best player of the game killed 15, and only 10 people killed over 10 so... it's pretty much unachievable, hopefully they will read the feedback and change the hard badge.
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sort of a grind. visually it looked pretty neat, but at lvl 6 i'm already not very interested in burning up my energy.
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Starter --
Cone attack: Affects all targets in the area, dealing 20 damage. Rolls back 4 turns. Action ends the turn.
Military Training 1 --
Target shot: A shot with increased Accuracy +15. Deals and additional 25 damage to the target. Requires 2 MPs to use. Rolls back 5 turns.
Military Training 2 --
Does anyone know what this special is?
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yeah.. kill 500 zombies. it'd be really nice if the counter actually progressed when i've killed a few. Stuck at 211.
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Definition of Hypocrisy/Double Standards:
1. Allowing usage of the workbench to create new items for free on the condition of waiting several minutes.
2. Prohibiting usage of the workbench to upgrade items unless the player pays a fee in premium currency.
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Energy system, lots of waiting, pay to win and on top fights, that are so brainless that 'real' Zombies could not be bothered to participate. A typical modern day Kong badge not even worth the 1* it got.
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Kadavar Annihilator is at an unattainable level. My equipment is top of the line and my stats are top scoring, but I still can't beat lvl 15. Each upgrade to become stronger takes 2000 bullets, 12 long hours, and a high cost. And you have to upgrade many times to reach a level where you can beat them. I honestly don't know how long it will take to clear Lv 25. Please consider reviewing the achievements.
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I recommend raising STRENGTH to 5 first to increase the range of movement, as the enemy's range of movement is often higher than ours.
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Psychoticat , Critical Damage research is needed to get Military Training 2. This research is needed to get new specialties, but you have to kill at least 14 bosses... it will be quite a while before you get new specialties
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Do you need to get Critical Damage research in order to research Military Training 2? And how do you get after your research the new training?
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Thanks to some simple math, I made a horrifying discovery of how blatant and egregious the grind in this game is: To get a Varan Mk.10 Suit, you must collect 512 Varan Mk.1 suits.
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It's an interesting enough game, but I wish it didn't rely on microtransactions as heavily to upgrade equipment that you already have to spend a hefty time investment gathering materials to craft.
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ElliotKane , When you use the sniper, you see red damage in addition to the yellow damage. I think this is the additional damage. I experimented in the arena and found that the bar decreased differently before and after using the sniper on the same enemy, so I think it works.
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I think the description for the Sniper skill is wrong. It does seem to add the accuracy it says it should, but there's no sign of the increased damage. Does anyone else have this problem?
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Nice game, love it :) Message for the usual bunch of Russophobes and other haters, you haven't to pay anything in this game.
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All I read about this is negative, went in myself to check it out expecting something like Last Stand: Deadzone, and was disappointed as expected.
Another Kong-Approved game where it's a clicker designed to siphon cash from the pockets of fools. Doesn't appear to have a very long lifespan as well. Yuck.
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Cover doesn't do jack, to lower an opponent's accuracy. The exp, drop, and equipment systems are severely lacking. The grind for materials, to do anything worthwhile, will use up your energy fast. Also, your weapons and armor stay basically the same, so when you hit stage 14 on up with the newbie stuff, you are going to lose over and over. Forcing you to grind and hope for something better. This is probably a Russian made game too, since Kong loves the commies.
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GyuuTan27, I have all requirements met and still the promotion say I miss perception. It's probably a bug (like maybe game doesn't count skills from gear)