Under rating threshold (hideshow)
Tandu, you can still run away, waiting for rare situations when obstacles work to your benefit - even if that's tedious and kinda risky. in the worst case though, keeping the distace reduces number of enemies able to attack you in one round (usually to one). that makes a difference imho.
Under rating threshold (hideshow)
Thanks for the supplement. I had completely forgotten about the attack range of the weapon as I had been using the same weapon ever since I started XD
Under rating threshold (hideshow)
By the way, movement range 4 doesn't help that much against green and blue zombies, unless you have pay-to-win range of at least 5. You can maybe keep away but you don't have the range to shoot 'em. Stay closer to shoot and you get clubbed and eaten.
Under rating threshold (hideshow)
@GyuuTan27 Oh. Sorry.
I only managed to get 39 points with 1449 HP. So I made a wild and educated guess based on that and the fact that the enemies gradually become stronger as your score grows higher.
Under rating threshold (hideshow)
@LuigiMariano. you don't need 6000 strength. My HP is 2405, but with more luck I think I can beat 90+. I can't tell you how because it might be a bug and it might be fixed and I don't want to add more rivals (not hacking by the way:))
Under rating threshold (hideshow)
games like this... that want you to pay because they intentionally make it so slow, it's ridiculous, are getting on my nerves....could have been a great game otherwise....
Under rating threshold (hideshow)
@n000r:
In Hero ) Research tab there is only Sniper 'promotion'.
In Hero ) Research there are only skills that can be aquired by everyone.
There are no classes or specializations that have mutually exclusive skills.
And I don't see anything like 'cleric' (?) there.
Under rating threshold (hideshow)
I believe by classes the dev meant those acquired through training (Hero -> Research tab), like sniper, cleric and whatever else is there.
Under rating threshold (hideshow)
@OldRookStudio: classes? What classes? We can't choose anything there, everything is linear.
Are you sure you uploaded the correct version of the game? :P
Under rating threshold (hideshow)
@wolwipl: What premium? Yes you need some canns. They are not premium currency. You get some every day if you play, more every week, for free. Plus those you can get as a reward from events and duels. Yes it's grindy.
Under rating threshold (hideshow)
@OldRookStudio What classes are you talking about? We can't choose, we are forced to follow the stats requirements for the first 15 lvls @Terastas eight people hacked the badge... And another the game itself (already banned by the dev). Meanwhile, Kongregate is not doing anything against the known hackers...
Under rating threshold (hideshow)
so, as we're already complaining... dev, i can't understand what's the point in having weapons that differ for like 5-10 damage, if we have to develop 200-300 points absolute bonus anyway. i mean, what's even the incentive for buying your premium weapons - except for that one with higher range? looks like shooting your own foot. would have more sense if damage bonus was relative, say, triple what we have now, as percentage.
Under rating threshold (hideshow)
Slow and boring gameplay, highly repetitive and needs very much grind. No option to increase speed of the fight so it can take ages even if you can one shoot every enemy. Rewards are unsatisfactory. I've made second pair of boots to make stronger boots and guess what? I need to pay premium currency to do so. So I need to gather materials to make 2 of the same item (so grind), then I need material needed to upgrade them (more grind), and to finish it up I need to pay premium (you're not informed beforehand so - you wasted your time grinding to make second item? Who cares you lost your time lol we'll make it pop up when you try to use it). 3/10 Not recommended
Under rating threshold (hideshow)
@Terastas: Nobody has earned the impossible badge. Simply click "the Boss" and see, highest Kadaver anyone has killed is 19. Where do you get crashes? I'm at the Office and haven't gotten any crashes.
@developer: work on your language skill. My class is fighter, it's not selecrable. Game has weird language sometimes, such as zombie misses reported as "missing". Missing means something not being there.
Under rating threshold (hideshow)
There are classes in this? I don't remember it ever giving me the option to choose a class. Did OldRookStudio just confess that this is actually a trial version?
Under rating threshold (hideshow)
I understand why only nine people have attained the impossible badge: Because this thing inevitably starts crashing over and over so that the game literally becomes impossible.
Under rating threshold (hideshow)
Hint from developer. The ability does not depend on your stats. The ability depends only on the class you have chosen. Even if you have enough stats, but you do not choose the appropriate class, the ability will not be available to you.
Under rating threshold (hideshow)
@Psychoticat just click the training thing again and you'll have sniper back at whatever level you originally had it with no additional costs.
Under rating threshold (hideshow)
I reset my stats and lost sniper ability even tho I still have 5 perception. wtf, devs? I really gave this a chance but now I'm done with this trash game.
Under rating threshold (hideshow)
@sarah - you upgrade items by making a duplicate and then combining them (with some additional resources) using the upgrade tab on the workbench.
Under rating threshold (hideshow)
There's one thing I don't understand about this game. How do I upgrade equipment? I know I use the workbench, but it never shows anything as having an upgrade available.
Under rating threshold (hideshow)
Few notes:
1. Not possible to do the last mission straight again. Instead, I have to scroll through areas first.
2. The same happens to arena "battles". Why not add possibility to "Redo" it again?
3. Zombies should not infect with "hiccup" disease if they cannot bypass the armor. This is irrational.
4. "Hiccups" animation should be a bit faster. There is a distinctive delay (1 second?) between a zombie turn and a moment when damage-inflicting-hiccup animation happens.
5. Grenades. Early ones are useless. Stronger ones could be useful if a) there was possibility to equip few of them (more than 2) b) they were cheaper to make.
6. It should be possible to disassemble equipment. This should yeld half of the items used for creation of a specific item.
7. Make map grid visible. Mark inaccessible places.
8. Bigger difference between zombies.
9. Less "upgrade 9 times to make it great" items. More different kind of weapons: grenade launchers, rocket launchers, flamethrowers, etc.
Under rating threshold (hideshow)
The bosses you need for the Impossible badge are the enemies you can select from the "TheBoss" tab in the lower left corner. If you try to get it without paying, it will take more than a few months.... I'm almost at 20Lv and it took me more than 2 months to get it even though I paid for it and kept the best equipment and the best stats...
Under rating threshold (hideshow)
So, what's a "level 20 cadaver"? Does it mean you have to beat 20 successive bosses in the "the boss" tab? If so, that sounds like an ungodly amount of grinding...
Under rating threshold (hideshow)
Why is it that I can't make a homemade bandage, but I can make one that is somehow already old? I thought the dev had fixed that at one point.
Under rating threshold (hideshow)
A game of stats, not much strategies. If your armor is strong enough, the enemy deal 0 damage. u wont be able to see the enemies exact hp, not all equipment can be upgrade. Very slow grinding process. Requires lots of items to upgrade but the drop rate is shit. No hit and run, means that most of the time u must take damage, which is quite silly in a zombie game, why are we invincible from the virus?
Under rating threshold (hideshow)
for 1-shot-kills: green-brown enemy at tunnels 12 ~195, at 13 ~205, at 14 ~215, at Office 4 >250 health..., not sure about the last one. anyone please test this, seems like their health is rising 10 each lvl/mission
Under rating threshold (hideshow)
@Developer If you want the people here to give an improved opinion of this game, then change the player's regular attack to use only 1 AP instead of ending the turn afterwards. That would help in reducing the difficulty and making the gameplay feel more reasonable.
Under rating threshold (hideshow)
I'm trying a "Tank" build. I have 10 willpower, 1145 health and 38 armor. My question is how much damage reduction do you get for each armor point?
Under rating threshold (hideshow)
I really don't appreciate the fact the they are not adjusting the impossible badge, despite the fact that not even the best player in the game got the requirements for it.
Under rating threshold (hideshow)
@incubation972 No. @BeckieBeck You are already in. However, there are times you can play it (click on the event, then on the yellow cube), and reward times you can only see the results and claim your rewards if you didn't.
Under rating threshold (hideshow)
my warehouse still have maximum of 70 slots but i have over 300 items, and no option of upgrade it, also what about items i dont use any more, how about selling them or exchange for material etc ?
Under rating threshold (hideshow)
A minor improvement would give major benefits: when aiming, please make the square that's under the cursor highlighted, like the cone attack area of effect. Now we get only the crosshairs on the zombie while we are supposed to aim the mouse at the tile beneath the zombie's feet. Itäs frustrating to lose because instead of finishing the zombie you end up running right next to it.
Under rating threshold (hideshow)
We need more character classes. Clerics are better than fighters at laying the undead to rest. And they have healing spells, turn undead ability etc. Wizards could roast zombies with a fireball, similar to grenades, gaining more damage as you level up. Stoneskin would increase armor class, haste gives faster movement, the sky's the limit (meteor swarm spells...) Rogues could sneak on the big bosses and backstab them to body parts.
I'm only joking of course.
Hello! Thank you for not being indifferent to the game. I'll need to think about new classes.
Thanks also for providing information about bugs. I figure out what the problem was. Unfortunately, I am not able to reply to private messages if you have a private profile.
Under rating threshold (hideshow)
recently, i'm getting more than one kind of reward at the same time from regular missions, could swear it wasn't the case earlier. could be some improvement from dev, or is that normal for you guys? btw, that Gyuu's comment should be reposted from time to time, it's really useful (4th movement point really makes a difference - even against cadaver).
Hello! Yes, now in regular campaign missions there is a chance that an additional resource may drop, which is indicated in the list of rewards in this mission.
Hello! After researching Military Training 2, you will have access to the "Sniper Master" class with an additional ability.
This ability will look like this at first level:
Inflicts damage from a regular attack and additionally applies an effect to the target for 3 turns: Armor -12 and Damage 25 per turn. The action ends the turn. Cooldown 5 turns
Under rating threshold (hideshow)
The character info ought to indicate at what skill levels the breaks fall, rather than have the players just assigning and hoping for a significant benefit at each level.
Under rating threshold (hideshow)
Grenades are worthless because their anemic damage doesn't justify the time and resources that are needed in crafting them. The bandages are also worthless items that you shouldn't bother with crafting or even buying from the shop.
Under rating threshold (hideshow)
For Chapter 1, raise STRENGTH to 5 (you must have a movement range of at least 3 to run away from enemies). After chapter 2, STRENGTH should be raised to 10 (with a movement range of 4, you can escape from green enemies by following the best movement path), PERCEPTION to 5, and DEXTERIY to 7 (both are required for the skill). After that, you should raise it to INTELLIGENCE (in the latter half of the game, you will have to deal critical damage to defeat more enemies anyway).