Under rating threshold (hideshow)
Interesting how a stone sword takes 5 wood to make the handle, and 300 wood to make the same handle for an emerald sword.
Under rating threshold (hideshow)
All upgrade buttons should show the effect of the upgrade, and a tiny visual effect when you click something would also be great.
Under rating threshold (hideshow)
I'd also like to see how many of each weapon I crafted already, It could go on the forge page, or it could be in the stats window.
Under rating threshold (hideshow)
When the hero is doing battle against an enemy in the arena, can there be a bar representation behind the time aswell? That would be great for comparing how much further I can go with my new upgrades, or how many upgrades I need before being able to beat a stage.
Under rating threshold (hideshow)
Nice concept.Had fun for a couple hours,but with no way to increase your gathering speed except the movment of your slimes.I't started to get tedious fast. My miner is lvl 45 and my lvl 15 wood cutter is still out gathering him.I think a bit of balancing is in order.But nice game 2 hours of fun is better than none !
Under rating threshold (hideshow)
The tips / help need to provide more information, like if you have a blacksmith working it automatically takes materials away to forge gear for the hero (to cut down on the confusion of "Why are all my materials disappearing")
Under rating threshold (hideshow)
Fun game, I like the graphics, but upgrading weapons becomes redundant once you can one-shot the monster on level ten. Perhaps add the ability to upgrade the tower to become tougher or increase the amount of floors? Upvote if you want this implemented!
Under rating threshold (hideshow)
I wish I could choose with type of ores I want to use on crafting, since I need to save them for the buildings, but still have excess of some.
Under rating threshold (hideshow)
@Stujoe The blacksmith automatically makes weapons when you have enough resources to do so. If you want to save up stone and wood, uncheck the work button for the blacksmith.
Under rating threshold (hideshow)
Curious about a few things. First is, with the exception of the blacksmith, what benefit is there to telling people not to work? The blacksmith uses resources you need for buildings, but everyone else just gains resources. Also, it feels like the monsters aren't balanced. You have to do a lot more damage for a single extra gold. And while you might have meant slim, were you gong for slime? Just curious.
Under rating threshold (hideshow)
When I'm clicking to help out, the highlight around the building will disappear, and my clicks will no longer register even though the slim is still working. happens with all three buildings.
Under rating threshold (hideshow)
not sure if its just me, but for some reason my workers come back and it takes out whatever resource instead of giving me some...
Under rating threshold (hideshow)
Miner: loots all the minerals upgrading it will allow you to get those minerals faster in % --- lumberjack will loot wood for you, upgrading it will loot it faster and more. --- blacksmith will make better/stronger weapons for your hero so the attack is higher. --- finish quests to build "buildings" --- have fun
Under rating threshold (hideshow)
when you change the arena difficulty from higher to lower ( in my case from 20 to 19 , the 19 will be stronger than he normally is)
Under rating threshold (hideshow)
you should probably implement a system to select what the blacksmith can forge, rather than always do everything he can, that way you can save up for castle buildings.