Under rating threshold (hideshow)
FYI...was about 10ab DPS/350aa DPC, refreshed for the latest update...now I'm 617aa DPS/25 DPC. I'm at level 152 and it takes about 3 minutes to kill one enemy. This update nerfed way too much, IMO. I have to prestige to fix this now.
Under rating threshold (hideshow)
Let add some more f**kups not fixed over last few days ... missing progress bar on some quests. Retarded Earn gold & Offline gold quest goals, way over your income, NOT achievable last TRIAL at bottom,
Unbalanced critical strike quest vs reward, prestige totally capping around 10B.
Or "complete stage level achievement" with 1000 @ 9/11 (11/11 is probably 5000) when max level achieved grow only by 10 over one 5 hour replay.
Sure dummy, flail and sai damage is the most important thing you needed to "fix" to make the whole thing not be worth to play anymore.
Under rating threshold (hideshow)
Flail and Sai did somehow appeared back, but does way less damage. I've ended @ lvl 690 instead of 735 which makes original prestige gain @ 30% to drop to 5% ... after several hours of playing.
THANX ALOT FOR F**KING THE WHOLE GAME instead of fixing issues (quest DPC not having effect on overall DPC at all, , Katana global DPS bonus not working, ...) 5/5 -> 1/5
Under rating threshold (hideshow)
Are ghost fixes happening? I haven't seen any updates sent through Kong messages but I have been noticing changes like the speed of the piece moving around the board and it seems like last night the click damage was nerf'd
Under rating threshold (hideshow)
The "300 seconds" of jail time are actually longer, since they often hang up when the window is not focused. Also, something's wonky with the second dungeon: the enemy HPs often partially restore as you bring them down.
Under rating threshold (hideshow)
This game has a lot of strengths and there's been some improvements since I started. Keep at it. I guess my one complaint is that by the time I can afford to evolve a weapon to the next stage (i.e. Lvl 150), the added value is too weak to support the cost. Evolving a weapon should make it a lot stronger...at least for a little while.
Under rating threshold (hideshow)
Are cards supposed to disappear? I noticed that apparently I have no cards on the hospital and tavern, and I know that I should have one brown hospital card and one blue tavern card. And I have 57 cards, when my buy cards achievement shows that I have bought 63/100 cards.
Under rating threshold (hideshow)
I beat the last dungeon, and the 'game' keeps going. These underdeveloped half-games just make me want to go to the used bin at the video game store and buy another real game for my PS.
Under rating threshold (hideshow)
issues: 1) pretty hard plateau around 670-690. 4 resets now, only gaining 400mm-600mm tokens. 2) 2nd event is a massive grindfest. reward not worth the time it'll take (level 14 currently)
Under rating threshold (hideshow)
would love to see the multi-buy options include a "Next Upgrade" as well (so it'd buy whatever number you need to get to the next point where there's an upgrade), and maybe "Max" as well?
Under rating threshold (hideshow)
Played two days in a row, got to level 94, continued where I left off...this morning ALL GONE! Where is my frigging save? That's obviously it. Never touch this again. Was a good game up until then.
Under rating threshold (hideshow)
Good game.
To de Dev ->3 things to see:1-I'd like to have a stats screen where I could see all the bonuses I got, (+% of gold/building income,+% atk for equips, ... ), so that I could see the bonuses from everything I have.
2- It doesn't make sense to get something by passing the "START" and getting the same amount of resources by stopping on it, when you stop on it you should, at least get a double bonuses.
3- The energy cell, if I "get bonus energy" from stopping on it then it should, at least cover the cost of moving to the cell (5 energy), thou if its to be a bonus it should be more than 5.
Under rating threshold (hideshow)
clicked manual save before logging out, open game next day, no save, refresh 10~ times, no improvement. this game is not good enough yet to replay from zero with a chance to lose save AGAIN.
Under rating threshold (hideshow)
Something about the way you chose to implement time is fast. Specifically everything that has a fixed number of seconds or minutes completes far before it should. 'Wait 60 minutes" quests finish in about 40 minutes, and the "300 seconds" for prison is actually only about 3.5 minutes. I haven't checked every timer but assuming they're all implemented the same, they're all wrong at least on my local machine.
Under rating threshold (hideshow)
Here's a tip: After first prestige, only take click, energy, and pass start quests. The quests for earn gold and from buildings didn't reset monetary values on prestige. Without a way to cancel the quest, I am looking at not completing a single quest for a while.
Under rating threshold (hideshow)
It's very frustrating after 3-4 restes that we can only attain progress by reseting. On the other side reset benefit in only few levels more :/.
Under rating threshold (hideshow)
games seems to run out of replayability pretty quick. I hit max prestige level after the 2nd reset, and had all trials except the buildings equality ones completed after the 3rd reset ... just doesn't seem to be much more left to do after that ...
Under rating threshold (hideshow)
'The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.'
Under rating threshold (hideshow)
Like monopoly, get out of jail should take 3 rolls if you don't want to pay and you get out if one of those rolls is doubles. I'd gladly pay 15 energy to continue.
Under rating threshold (hideshow)
i understand that you're still trying to improve this game... but could you please at least tell us what have you changed in game? not nitpicking, but it would be less confusing trying to understand what you've changed on our own
Under rating threshold (hideshow)
Katana level 100 ability "Blade Dance" doesn't seem to work, description says it adds 25% to total DPS, no change to Katana's or total DPS when upgraded.
Under rating threshold (hideshow)
Some cards seem to disappear randomly. had 3 blue Fishing Shop cards, now 0. counted the Cards obtained (stat screen) divided by 3 - missing 3 rare cards. Bonuses don't apply anymore.
Otherwise, fun little game :p