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Comments for Reapers Revenge (Beta)

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xHELLERx

Mar. 23, 2016

Under rating threshold (show) what happen to the scoreboard?

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(1)

Developer response from Oninou

I will add it again once the game is runned with a server save and in the final version, seems like a few people found trick or hacked the game There will be more thing into the leaderboard not just the level

Forceline

Mar. 23, 2016

Under rating threshold (show) Demon Suggestion: would be nice to know when you can unlock them, or just lock the Demon page like the Battle area Unlock lvl 75 thing or what ever you made need to unlock the Demons.

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(0)

Forceline

Mar. 23, 2016

Under rating threshold (show) Visual Glitch: Strip mining upgrades: Vigor Regen: When mouse hovers over it the LVL doesn't disappear like the others.

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(0)

Developer response from Oninou

Add to the fix list thank you for the feedback

Forceline

Mar. 23, 2016

Under rating threshold (show) Azur Tower Suggestion: Would be nice to have a description pop up (like the reward pop up) of what to do in each path ex. Path 1 Idle damage only, Path 2 Click Damage only ect..

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(0)

Developer response from Oninou

I wanted to let people discover themself how the Azur work (i mean the fighting system/condition) but seems many player think there is bug so i may add a description pop up

SaschaF3

Mar. 23, 2016

Under rating threshold (show) i got with the last log in no ressources and if i do it manually i get nothing too.

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(0)

Forceline

Mar. 23, 2016

Under rating threshold (show) Working Suggestion: If your in Land Clearing would be nice go to Strip Mining and or Fishing, and if your in Strip Mining to be able to go to Land/Fishing, Fishing, to be able to go to Strip/Land.

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(0)

Developer response from Oninou

Thank you for the suggestion going to look what we can do

XXFayst

Mar. 23, 2016

Under rating threshold (show) The minion somehow reminds me of Kid Buu from Dragon Ball Z. http://vignette2.wikia.nocookie.net/dragonballssd/images/0/0c/279_0004.jpg/revision/latest?cb=20130609094439&path-prefix=ru

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(4)

Developer response from Oninou

Haha very nice one the minion is definitly a baby buu ^^

OvermanXAN

Mar. 23, 2016

Under rating threshold (show) The progress for this feels a bit too slow? like, the upgrades cost too much for how much effect they have

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(0)

Cloudis

Mar. 23, 2016

Under rating threshold (show) IDLE Universe clone :x

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(0)

basement_dweller

Mar. 23, 2016

Under rating threshold (show) This has everything from IOU except multiplayer. If you really want to add something that is lacking - please PLEASE add offline earnings. It's insane to have to leave a game like this that is set up to be played for a very long time, constantly on. Thanks.

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(1)

Developer response from Oninou

There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that) Also i will add IA as team that you can hire or not as you wish, their strength will be based of your main character (give a few pro of playing in a team and remove a few disctonnected problem)

Burkhead

Mar. 23, 2016

Under rating threshold (show) Why can't we crit or double attack in Azur tower?

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(1)

Developer response from Oninou

Hello you can ^^ but every path has its special battle condition

Exportforce

Mar. 23, 2016

Under rating threshold (show) Nice work with stencyl. Would loooove to see your source, as I tried something very similar, but having no access to real arrays makes stuff mach harder.

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(0)

Selimc

Mar. 23, 2016

Under rating threshold (show) its too hard to play at least you can improve game play while player newbie

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(0)

Rarylith

Mar. 23, 2016

Under rating threshold (show) I would really like a offline mode if possible.

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(2)

Developer response from Oninou

There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that)

Gallantino

Mar. 23, 2016

Under rating threshold (show) Would be better if the items highlighted on tutorials/guides aren't dimmed I think. @bert1432 level 10 is a boss.

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(0)

Rarylith

Mar. 23, 2016

Under rating threshold (show) If you've trouble with the display of upgrade, you have to do "right click" and "show all".

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(0)

jokol27

Mar. 23, 2016

Under rating threshold (show) this game is boring i sleep Zzzz....

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(3)

Ricorico

Mar. 22, 2016

Under rating threshold (show) hmm i guess it was already fixed nevermind my comments

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(0)

bert1432

Mar. 22, 2016

Under rating threshold (show) Holy hell, boy is that a huge jump in HP from stage 9 to stage 10.. goes from 80hp to 900+

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(-1)

Ricorico

Mar. 22, 2016

Under rating threshold (show) hmm now that i seen the arena i can understand the big damage increase. so if u plan on rebalancing the trophy's,arena should be balanced too

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(-1)

bert1432

Mar. 22, 2016

Under rating threshold (show) If the spells are locked, they should show it. I didnt even know they were locked.

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) are quest tokens only used for the trophy's?

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(-1)

Jackdude3006

Mar. 22, 2016

Under rating threshold (show) very fun game. But really needs a low quality option. Even with "particles" turned off it is killing my computer. 4 stars for now

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(0)

kyoza

Mar. 22, 2016

Under rating threshold (show) level 29 overnight only got 10k.

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(0)

ITheWeaponI

Mar. 22, 2016

Under rating threshold (show) You cant have a leaderboard if you dont remove and ban the cheaters from it. How hard is it to put an anti speedhack bracket in the code. Just my 2 cents.

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(0)

ITheWeaponI

Mar. 22, 2016

Under rating threshold (show) tag a time played to each person that tracks progression. Remove trollusque and the other people on the leaderboards that used speed hacks, and permanently ban them from the leaderboards.

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) so i'm now lvl 54 and my achievement bonus is 2400% the problem seems to be the total damage trophy

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) i think some parts of the game need rebalancing like the damage trophy

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) i think i broke the game lol got 105k trophies because of damage dealt so my damage is now through the roof

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(0)

YanVicious

Mar. 22, 2016

Under rating threshold (show) Initial impressions of the game were as many others have mentioned, appeared to be a ripoff of IOU. But after having messed with it for a few hours now I find i'm enjoying it quite a bit more than i'd ever really liked IOU, certainly looking forward to what comes next with this.

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(0)

Developer response from Oninou

Thank you for the review i will be working to make the final game asap with the server and everything and will try to balance that "solo" game with some IA team that you can hire and i'm already working on new feature such as conquest, more azur tower like and a crafting and item loot sysem

VenomSlayerX

Mar. 22, 2016

Under rating threshold (show) Find it rather odd that people are level 100-414+ i assume the 3,096 is the devi. Considering the game just came out. Besides that the rest seems great it feels a lot like IOU except i only see 1 pet so far that doesn't evolve which would make it a bit more interesting. Other than the players exploiting to super level great job.

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(1)

Developer response from Oninou

This will be corrected as the game will have a online save when it released and the game will have a leaderboard under control i will try to look at what i can do right now The pet will have a design evolution that's all as it has his own upgrade and money like the hero

Trollusque

Mar. 22, 2016

Under rating threshold (show) I won, that was fun ;-)

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(-2)

Developer response from Oninou

was wondering if you was going to win my game or not took you longer than what i though

VenomSlayerX

Mar. 22, 2016

Under rating threshold (show) Bug report, Stage 49 when the game re freshes the background picture is that of stage 1-xx. Also a discription on Souls please what are they what they do what % please add a tooltip i don't want to go outside of the game to find stuff inside the game...

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(0)

Developer response from Oninou

Hello thank you for the feedback (the map background and monster after stage 40 will be added soon) so it will show back the first map first mob for all the remaining stage (i have put the game in beta because i needed feedback on the gameplay) The Souls are used in "Support" > "Demon" once your on "Demon" menu just mouse over "?" for more information (Soul will let you hire a random Demon and their bonus is written if you mouse over them in the box) More Demon will be added

torskenn

Mar. 22, 2016

Under rating threshold (show)

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(-6)

torskenn

Mar. 22, 2016

Under rating threshold (show)

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(-7)

GideonH

Mar. 22, 2016

Under rating threshold (show) Most definately needs a tutorial, and not one thats just walls of text everywhere

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(26)

kadercito

Mar. 22, 2016

Under rating threshold (show) mmm, looks good, I know the work behind, but seems familiar to IOU. An auto-advance botton would be nice. And maybe EXP/minute or Gold/minute indicators? :3

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(5)

Developer response from Oninou

Hello there is a average gold per hour (didn't made exp but going to work on this one and also a dps counter) Just go in the "Stats" menu at the top right it's the middle box (Output per hour) its an average and its used to calculate offline gain (up to 48h offline) The gold per hour don't take in count if you click (its to show the idle output) Adding the auto advance button to my to do list =)

bluesummer

Mar. 22, 2016

Under rating threshold (show) display mana somewhere on the home screen pls

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(11)

Developer response from Oninou

Thank you for the review working on that (it was supposed to be on the home screen but didn't find place and forgot about that)

Killforfood2

Mar. 22, 2016

Under rating threshold (show)

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(-9)

ITheWeaponI

Mar. 22, 2016

Under rating threshold (show) current amount of mana should be right above the spells

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(1)

ITheWeaponI

Mar. 22, 2016

Under rating threshold (show) The right side of the screen seems pretty open for idk say...melee abilities?=)) you gain rage through killing enemies and it cost "rage" to use these abilities, such as, increased damage, increased critical, attack speed etc etc

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(2)

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) gem cost should stay the same as u level it otherwise through gold.

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(14)

TheLowerLight

Mar. 21, 2016

Under rating threshold (show) This game is a lot like Idle Online Universe.

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(10)

TheLowerLight

Mar. 21, 2016

Under rating threshold (show)

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(-5)

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) Aaah vigor, nvm about the working tab

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(0)

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) click progression on working stops "working" when u hit a certain thresh hold of its health.

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(0)

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) gold drop seems like it should be higher, if its 10%hp increase on monster it should be 20% gold increase not 10% because flat rate often doesnt work.

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(1)

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) Is there a crafting or drop system? and was also curious if your character will change dependent on gear or amount of stats they have

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(1)

Developer response from Oninou

Hello thanks for all your feedback so there is "crafting" or gears setup actually but im already working on a crafting system. For the ability on the right of the screen i have to say that your idea is great i was looking at something different than the regular cooldown ability and with a rage system gained through killing enemies is great (will work on that too) (Actually working on design too and the goal is to see the hero change and the minion too as they level) I'm actually working on 3 news feature Conquest, Party (with IA as ally), and the crafting system (and gears) I will add the ability with rage sysem to my working list

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) is buu our support?

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(2)

ITheWeaponI

Mar. 21, 2016

Under rating threshold (show) setup looks great, kind of laggy tho

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(4)

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