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So when game is released, we cannot 1)auto-quest 2)get diamonds in game like we do now.. and because they are going to be 'pay to win' type where you gotta pay real cash for em.
It's not that at all... all the way actually implemented to get diamonds will still be there, and i added a few more so player will even make more free diamonds (nothing require you to spend diamonds to play there is no feature that is exclusiv to diamonds)
I will discuss with the programmer tomorow and give a update on the date we will release (many new thing has already been added in the game i can't wait to release it but we need to server to be well made because on this release there were a lot of request problem and i don't want it to happen again)
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Your click attack speed is capped by your attack speed upgrade level. Moreso, don't click. Just hold down the mouse button. Or press + hold enter
Quest tokens are used in the arena
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Whaaaaaaat?! Been playing for two weeks or more, and today I found out that I could claim daily reward! You should have told players on the main screen about that! (Or maybe I missed that?)
I was wondering all the time, how to get those souls :D
Anyway, this game has a lot of potential, I like the minimalism in GUI, no CPU killing animations, everything well planned.
I wish I could click with my mouse a bit faster (the game counts like every third or fourth click - maybe because of autoclickers, if not, please change that so I could progress faster).
The upgrades cost now like 1 million gold or more, so I have to leave the game on for a long time to collect enough money to buy them.
The Azure Tower is pretty decent and something new in games like this.
Waiting eagerly for offline progress, keep up the good work!
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It's pretty decent. Some of the progression trees seem fairly derivative of other Kong games I have seen, but you have done a good job of making it feel fresh and not tired and stale overall, even with the rudimentary art. I really like the Azur Tower system and the hold click to attack, as well as the crafting disciplines and the way everything is multiplicative. 4/5 - looking forward to see what else you do with this.
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While I dislike micro-transactions as much as the next guy, what exactly is there to 'pay to win' in an idle game? So what if someone decides to dump a ton of cash? Has exactly zero impact on my game, and a developer earns some money for the work he put in. As long as the diamond situation remains about the same as it is now, I have no issues with him selling some.
It will remain exactly the same + there is gonna be 2 other ways to get diamonds for people that can't afford to buy some in the shop (with the conquest and the achievements) also there will be the ads that will reward some diamonds, it won't be at all a pay to win (but yes the people that will dumb some cash in will get their level faster that's all)
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So they were right, 'pay to win' as currently you can get diamonds from IN GAME, when game is released you will have to PAY to get them. that is by far the worst thing ever.
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@Anumunraman How does this 'smell' like a pay to win? Not once have I been bothered with anything that has to deal with kreds, I do not know why you need to insist that it has a bad smell like that.
I think he is talking that in the release you will be able to buy diamonds with kreds, but there will also be the "ads" that will reward you with diamonds, the conquest, and every achievement will give a few diamonds, so even if you don't buy a single diamonds with kreds you will be able to play the game and except the combat upgrade, the autoquest (you get pts back for fighting in the arena) and the companion (which is already made and will auto unlock after you reach a specific hero level or pay with diamonds to unlock it right now) all feature can be access without any needs to buy diamonds with kreds
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1)No offline production
2) Ugly Graphycs and of this word horific fritning & horrible (in the worst meaning of this words) Design of The Reaper and his victims
3) No animation
4) Unintresting game process
5) Preparations for donation .... smells like Pay to Win. There is to much things that you can buy with dimonds .
6) Chain of Daily rewards .... it affects game ballance so nessesity to run the game every day is definatly a bad thing.
Well if all of this will be fixed then this game might have a future untill then 1 0f 5 stars just for the try.
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One of the most fun idle games I've played in a while with a lot of nice possibilities for the future. Looking forward to the big update. Keep up the great work! :-)
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When offline gain becomes a thing in this game, you should make it so it isn't 100% gain (maybe 50% for starting) and add an upgrade for it that costs souls or a lot of gems to upgrade it (just so then people don't rely on offline gain too heavily)
Actually the offline gain is off but its ready and it is set at 50% of your idle gain i may add something like you said as when someone play and click it will give a great difference between a offline and online player (i will look at this and see how i can make it thanks for the idea)
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@everyone reading this, it wouldnt hurt for you to just open up all of the comments and read them would it? I do not think so, so please before you post, read comments, a lot of what you all have been saying has already been said and answered/fixed.
Thanks for the hint, so far yes i have fixed everything even if its not fixed in the current version the release is has all bug found in the beta fixed
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I love how some people say that diamonds are hard to get.. uhm no, I have had about 2k so far, they are not that hard to come by.. but for upgrades I can see why they would be hard to get since upgrades for skills cost so much with diamonds.
It is true its a bit hard without the daily reward and conquest (coming in the release conquest will give a good amount of diamond but like every weeks)
Going to take a look but isn't there the reward poping on the screen ? It give the amount of both exp and gold monster according to your current upgrade
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Do you have a predicted date for the server? I know these things take time, so take as long as you need to a point where YOU are happy with it, a long wait for something good is better than something being rushed. :)
Hehe thanks for the message the programmer is trying to make it asap we don't have a date but the most important part is that all bug are fixed when it will launch and that the few tips that player gave are made, thing like skill or prestige system etc... i'm actually working on those
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also's, here's a tip, lots of people try to release under-done or not 100% complete games and update them over time. this is a terrible idea. new = popular = more people. You've already released it so there's no going back, but for your next game, there other places to bug test. release full games here if you want them to get popular.
I know it wasn't the best solution but its the only one i knew and i did that game not for popularity but because i enjoyed making it (even that i'm not a coder i managed to finish this project, almost ^^)
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As my pet level gets higher so does the cost of his 3 upgrades that use the red pet coins. Is this suppose to be like that because it makes the upgrades useless. Also I believe souls are way too hard to get, I've only been able to purchase 2 demon upgrades by level 140. Also diamond upgrades are kind of useless because of how hard they are to get and how much diamonds are used on one upgrade. I think these 3 things need balancing
All these will have a daily little reward from the claim and also with the arena it will grow up everyday as you play (diamond / soul)
I'm working to balance them and will increase the soul bonus you can get from demon shop
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Also it would be nice to have some indication to the arena fights being available or not. Maybe a timer or something?
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My "reach pet lvl x" achievement is stuck on 100 - says "152/100". The others seem to be fine :) sorry about the exaggeration.
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Here's my two cents: as much as I'd love for offline gains to be added in, along with new content, I believe that bug fixes should be a priority. There is no point in putting in new features when old ones are still bugged, especially if the old bugs are game breaking or block us from the new content.
It's totally true i agree but everytime someone tell me about a bug i'm fixing it asap (sometime it take me a while longer) but normally now everything that people mentionned is fixed including offline gain / daily reset. they are just not applied in this beta version but are working fine with the new server for the release ^^)
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Achievements doesn't work. Daily's doesn't work. quest display is buggy still ... and you're adding features and looking for designer? O.o .. fix your current issues first. :/ don't take me wrong, the game looks great so far .. just make sure it works before expanding it.
Achievements doesnt work ? first time i hear this one can you explain where is the bug with the achievement please ?
Daily is working (it only require the server which i'm not working on but the programmer and he fixed this issue it will be working at the release, offline gain + daily reset)
Also most issues are fixed as soon as i hear from them but between them i work on new content ^^
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If every 10 stages is supposed to be the 'boss stage', should you really have to beat it 10 times to advance like a normal stage?
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@pp82 I think the base damage upgrade has a max of level 100 before your character level reaches 100... don't quote me on that. I'm level 124 with base damage level 138.
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I cleared level 50 and all my amount bars went blank. No mob info, no coin amount, etc. Essentially all variables on the screen disappeared making the game unplayable right now. I'll check in regularly for a few days to see if there's a fix.
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I think the Arena is way too hard. Every new champion goes up with a factor of 10. A factor of 2 would be more reasonable.
We aren't porting the game to the full game but i worked on a bunch of new feature that will boost the general leveling with IA fighting with you, new skill and other stuff
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Saw this on kickstarter, and must say it was a horrible looking campaign with 0 reason to support it. Only 2 backers for a total of $125.