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Sorry, but I've been "playing" this for several hours, and progression is just way too slow, I still have issues finding what I want in the overly and needlessly complicated menu systems, (why does the minion have 2 different upgrade screens exactly?) at least 14! different resources (WHY??) that I can only very mildly speed up gathering on, if at all, and main game "interaction" that is just "Hold mouse button or spacebar down". For the life of me I can't understand why this is so highly rated.
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Why not you make offline progress based on system time or online time services, instead of server? It will be much easier. Or at least make this for prospector daily rewards!
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I have been unable to collect my "daily" bonus for the last 3-4 days .. and i can get into the arena from time to time myself, but not my minion .. you still have lots of work to do before adding new features. good luck with the game :) i'll definitely check it out later sometime
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hmmm.. i wonder.. are the Daily rewards from the "prospector" thingy (don't know the name/what to call it.. not English.. sorry) a 1 time thing? (or available every level up) or can you collect it once a day/week?
i've been playing the game for a lot more than a day and i only claimed it once
We are sorry but it's not working at the moment as we had problem with the server but this is a daily reward (that increase with your prospector level) it will be fully operational when the game is fully ready.
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So that just happened. My computer crashed, and my entire save reset.
Yup. 1/5 stars. ADD A CLOUD SAVE FUNCTION FOR THE LOVE OF GOD.
SO much of my time just got wasted. Screw this game.
We are working on it, game description say "Save will be reset when the game is launched and there will be a online save" i understand your feeling thats why i warn people that its a beta and in the final release there will be a server save
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So, where is the thing to show how much click damage we can do? Similar to the ones for hero and minion?? This game may be an idle game.. but it still should show how much click damage we can do.. and what modifiers apply
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Might I ask why are you capping base damage level? It is the only way to upgrade our click damage.. unless there is another way that I do not see..
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is it a bug or intendet, that the max lvl of Slayers upgrade "base damage" is 100? o_o because it certainly shows me the velues for lvl 101, but im unable to upgrade it with gold or diamonds
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A full description of what each resource does would be nice. like the achievement points, the fire symbol on the main page, etc.
Working on that i will add a few description over them when you mouse over, i will be working on a new tutorial also but this may only come later (im not good with tutorial i'm sorry)
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Is there no way to increase the exp reward like you can with the gold?? The only exp upgrades I see are the ones for the 'gold/exp monster' and I found out that they are both the same monster.. how is that possible? they both have different chances to spawn.. yet they are both the same.
There is 2 different monster (they have not a final design yet but the gold monster is a green goblin and the exp monster is a brown tree) there is also a very small chance based on both proc a bit like when you double crit, that spawn a ultimate reward monster (a monster totally black) but he has a very very low chance of appearing
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Would like to also add that I clicked back into game and it's now still doing the 'auto-space-clicking-attacking' anywhere I go that has monsters.. I am sure if I went to the work areas it'd auto-space-click there too.
I'm working on this i may have to remove that because it will automaticaly keep clicking if u mouse click outside the game after you hold space or enter (i made it like because some people use auto click and wanted to be fair with other ^^ but seems im going to take that off soon). Also for the tower the speed is a bit faster to catch later auto speed compensed with click half auto damage.
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Also would like to note that I was holding 'space' which someone stated was just like clicking same with enter, but as I was holding it I was looking at the game info and clicked out of the game without realizing it and now I am auto-clicking without having to do anything.. This is why I think it should not be allowed.
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Well.. that was helpful.. and I dont think it should be allowed.. lol as if you hold after you click it just is like auto attacking.. it should rather be click click click.. not 'auto click' because in the tower I hit so fast once I found that out that I went up 3-5 floors in mere seconds..
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@Etheeeh Well if that's the case then my base damage should be 500.. but it's over 2k? I am assuming all the damage modifiers work with click damage also?
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I like how this game shows exact rates and stats and which bonuses are multiplicative and which additive :p kind of puts my OCD at ease ahaha . A (sort of) dynamic gold rate indicator (similar to IOU's dynamic client sided dps indicator) would be great to add also I think so players can estimate how much gold they're gaining on click/spacebar damage.
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The offline mode is really bad. I have stayed offline for roughly 12 hours and after coming back i have ~50k gold when by letting the windows opened i gain 237 every 10 seconds... which would give me in the same time 1.02M gold. So 5% something? It's really bad. And the landing/mining/fishing seems to be closer to not having any offline mode.
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So i know you said a prestiege system would be rough but have a good suggestion, basically if you implement it just have it to where you cant prestiege till you unlock the last level in azure tower "350" you get to keep whatever gold and combat bonuses you got from the tower/arena and you get to keep whatever mana upgrades youve bought (dont have to but restarting with no mana upgrades will def be a pain) that and if you just keep it as infinite leveling i wouldnt see a need for rebalancing.
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@bert1432 Clicking power is increased through the Base Damage upgrade in the 'Slaying' section. It increases both clicking and idle base damage.
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I was level ~186 and just lost my save file after restarting my PC. It is beta and there's going to be a reset later anyway, so I'm not fussed over it, but please oh PLEASE make sure it isn't going to be a recurring problem. It's one of the biggest issues in idle games. Export/Import would be a huge help! Btw, great game Oninou, looking forward to seeing the game progress. :)
Thank you for your feedback and don't worry we are setting a server up so people will have their save file related to the kong account and will not loose their save ^.^
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Good game so far, but quick little bug report thing I guess: If you enter the any of the jobs through the little symbol that says youre full on vigor, the buttons to go to upgrades and switch between them are not there.
Yes we had some problem with the server and have to redo everything (as i dont know how it work a new programmer is working on it to take it back with save leaderboard and offline gain)
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If you want to see where the best spot is to farm.Then go in your stats window and watch the gold per hour and compare them with other level.
Its true but this seems not to be correct i'm working on it and will be working fine soon (you can already base your best spot on that and once i fixed that it will be even better)
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@Dev could you possibly fix when you turn off and on the auto-questing that it removes a charge? I dont want to lose charges..
It has to be like otherwise you can cancel it before killing the last quest monster, then activate it right after to jump to the new place (yes its very small..) i personally recommend to never cancel it ^^ (just switch stage it won't automatically send you back there before you decide and come back yourself)
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game keeps slowing down after a while, fixes itself when I refresh the game, but it really bogs down the whole tab, not just the game itself.
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@Avana92 : It isn't clearly stated but you can hold down the left mouse click, hold enter or hold the space bar to attack instead of clicking constantly (it's only mentioned in the instructions).
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If you're going to reset everything, can you give us a crazy buff like 500% gold and exp or something? Might as well let us test higher levels before your eset. . .
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If the boss levels (10, 20, ...) are that much tougher than the rest of the levels, it shouldn't be necessary to kill more than 1 enemy on those levels, otherwise it is simply to much clicking. But the game seems to have a lot of potential !
I'm sad to announce that but yes (that's why i called it beta as there isn't all the feature, no anti cheat, no offline gain) but i was able to add a lot of small thing that will make it easy to play with the feedback from player, but i will have to make the game reset when i will launch it with the server save
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good tip (I think): for best auto-farming income, fight at the level where you and your pet 1 shot the enemy, if your crit/double attacks are higher, where you 2 shot the enemy. Length of time to kill enemies increases faster than rewards, so this is more efficient.
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critical strikes, double attacks, poison, and pet attacks don't work in the tower battles, is all that purposeful? Also it would be nice to be able to switch directly from different work places, i.e. go from woods to strip mine without backing out to the main window.
It is supposed to be like that (i will add a description on every battle condition in the azur tower)
I'm also working on the possibility to switch directly from different work places
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If possible, will there be a mobile version and if there is, will it be android or google play, would it also be free?
I'm working to first release the game finished in kongregate with a save/load over a server, but later i will try to port the game over ios/android and other platform if people like it
The game will remain totally free with daily diamond reward and all over the game but there will be a shop to buy more to support devs