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Confirming the fact that the latest firefox version cant load this - waterfox loads it just fine and chrome does as well, hope it helps narrow down the issue.
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If we could get 10%, 20% of the CURRENT window or option that we are maximizing, instead of the mana that would be great. Currently it's all manual
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Welp... im done with this game. Restarted my computer for an update and it reset me to day 6 days. Didn't know there was an import/export button. Was almost done with the 2nd run of 1st challenge but despite saving the game before restart and it "being successful" it basically restarted me.
Hello demonwonders as i replied you on the forum, playfab log off people after 24h and we weren't aware they had such a feature, we fixed this issue on the 2nd days and see that you haven't refresh since that days, i invited you to get in touch with me on discord so we can come to something
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@DeamonChild The EXP shop upgrades increases by +20/bought unit. You can see that, if you buy it once, that the cost of x1 goes up by +20, x10 by 200 and x100 by 2000.
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On every challenge you spell "Loosing". There's only one 'o' in Losing. But you could get rid of it and type "You'll start a new life without mana & spirit cap, etc", looks and sounds better.
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"You will also get 1 slaves". I do not play games made by people who can't figure out how to auto generate text with proper grammar. Bye bye.
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@loneill "are the 100 times options in xp shop meant to be more expensive than the 10 times would be if they were multiplied by 10?" - - - I'd asked this same thing on the original game and you'll notice that when you buy 1 the cost increases. So, the cost of 10 is the same as buying 1 10 times. Same with the 10 to 100. Buy 10 10 times, same cost as 100. Buy 1 100 times, same cost as 100 as well.
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At Adventure, map "illusion Grotto" I come across common monster with 20K+ defence, isn't this a bit much? because the info says the monsters have 5000atk and 2500def.
Hello thank you for reporting that i'm fixing it right now and will upload a new build soon (maybe the whole area slightly easier, and i misstyped 2500 with 25000)
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are the 100 times options in xp shop meant to be more expensive than the 10 times would be if they were multiplied by 10?
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Just curious, what determines the boss tier? Is it a random thing, something that you have to level up to, an item to buy etc. I looked around and even and wiki and doesn't really say anything about how to reach or determine a tier of a boss. Just that higher level ones get you more/better stuff.
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One thing I think that would be a good change is when you are buying things in town, the 'pop up box' shouldn't cover the money that you have. This is make it easier to manage where to put what money. At times I'll put an extra upgrade in one upgrade and realize I don't have enough money to buy the other. If I can see how much money I have at all times, it would help.
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adventure broke keeps saying i picked up an item but inv is empty save one helm always the same helm nothing else.......(no im not just finding the same item over and over if one is in the bag (las slot of last bag)nothing will spawn in at all)
Hello yeah actually item are merge together automatically (if you mouse over, you will see the item "level" and as you find new items, depending what drop it increase in level, the bonuses also increases with it up to a max level that depend on the item rarity) sorry that this is so confusing i though tutorial + infos would be enough to explain this system (also very important, item laying in the inventory apply 10% of the item stats, Why? because your a wizard :p)
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the UI is literally almost the same as NGU but more confusing. i get that's it's inspired by it but come on, at least try to make the UI more modern and different at least?
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I was just curious, why wasn't the highest attack and highest defense be something magical? I know in conjuring we have 'spells', but would think that we would have a spell/magic in training too. Such as attack being ''spell' (not quite sure what specifically) or something like that and having something like a spell like 'teleportation' as defense.
Hey totally true and i agree i think some new content will be new training that fit more the magical stuff (actually the story, that i removed for now was explaining why it use weapon & weird defense thing) still i'm not good at story so it was "shit" you didnt missed much <.<
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Love the addition of gold and exp/s. Another nice thing would be to see how much strength/defense we are getting with each type of training per second
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Maybe for the next update, on the stats page add how many legendary monsters you killed. Good to know if you're even close to unlocking the third forest map.
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The game doesn't seems to be loading, the red bar under the kongregate logo is flashing but nothing else happen. I use Firefox.
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I've been wondering this ever since beta. In adventure, what does the square next to the shoe used for? I've gone thru all of my items and nothing filled it.
This is kind of a "spoiler" if i write it here but someone made a Wikia and if you check under adventure items you will find what goes in this slot (or msg me on kong chat / discord ^^)
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Played the initial version most the entire time it was up. I don't use discord. I thought the save was going to be on the forum as well. I'd really like it to be available to more than just those on Discord.
Hello it's in the top comments, you just have to copy the link https://cdn.discordapp.com/attachments/481800034539798548/514612373462581278/WAMISave.txt into the browser to download it =) (it has soul + potions)
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the diminishing returns in this game is so extreme that leveling them up is almost worthless, and just a waste of pet food. The minion level almost doesnt matter as the level bonuses are a joke
Hello yes the adventure part is way slower than other parts of the game but still after a while those add up and are a great boost to minion stats (its not a incremental but more idle rpg game)
This game was inspired from NGU ITRTG IOU and some others game (it's wrote in the Infos) also if you played more than 5min you would knew it has it's own mechanics (Also 4G help me on this game at some point and there is reference to NGU in the adventure here)
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You don't get any more mana if you reach the mana limit even though you have it all invested in training. So my mana reads 0 / 517300, that extra mana should be coming in since I'm not occupying the mana resorvoir.
That is quite anti-idle, considering mana is the most important aspect of the game.
Generating mana once you reach the limit isn't totally useless it still add to your next life a bigger limit (if you mouse over mana you can see it), then when you reincarnate you have more & more & more (also the new feature will mainly be axed on lowering the rate)
Hey i am playing NGU thanks for pointing it out, and it was inspired by NGU & IOU your right but its not the same game at all otherwise your should try ITRTG. I'm pretty sure NGU game is based off of this one.
Hello 48h after the other game was uploaded i posted a forum message + a big message on the opening of the game saying that we have to remake the whole saving system, and that there were chance for the save to break...
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I would like a way to 1 click a spell to cast it with my available mana. And if you could make the game run while in other tabs, and while not in focus, that would be great. Just scrolling down to type this comment the game is not progressing.
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Please, add notifications about new unlocks, achievements and stuff. I want to know what I can do after reaching certain stage. Thanks.
Hello will definitly add a pop up (that player need to close + the journal going to be the log of everything important that happens) but first i make the new update ready as i'm close to be done with it (2 new features, tons of achievement, challenges well.... much much so better not mix everything)
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So yeah, for everyone complaining: Yes, there is a "forced tutorial" but there is also a skip-button for it :) Also yes, you cant use your save from the beta as, it was said there, it will be wiped. The import/export for it also doesnt work since the save-system for the release version was changed slightly. For everyone still complainging about it: here is a savefile that gives a few souls + potions as an apologize from the devs https://cdn.discordapp.com/attachments/481800034539798548/514612373462581278/WAMISave.txt
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I am really disappointed that we can not reuse the backup of the beta version. More than 10 days of play accumulated. I did not go to this game anymore.
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Blah. I forgot about this game and its tutorial. I might've given it another go, but that incessant tutorial pop-up...