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Maybe look up the definition of "exact"
Yes this game has similarities, but calling it a copy is just wrong, let alone an exact copy.
I count more unique features than ones similar to NGU.
Counjuring, Battlefield, Town, Fishing, Cooking, Crafting, Minion, Generator.
Hello you should play a game before calling it a "exact copy", and so sad that you never played ITRTG it seems =( (i hope you don't write a similar comments on ITRTG)
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Can you please remove the Waifu part and replace it with whatever animal? It's creepy, and makes me want to stop playing this game. I honestly don't know how you thought it would make sense to bring sexual perversion into a generic idle game.
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can you only get items of a certain rarity from monsters with the same rarity? or maybe even the same rarity or lower?
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I have played this for months. It's pretty cool, and definitely more than just a copy of something else. Tonight I'm stopping, due to too many elements of the game which I simply don't understand and don't feel like trying to sort out. A few examples: I have nothing I can do in the waifu section at all. I can't seem to get the battlefield unlocked. I don't understand some of the demon options very well. Fishing is a little confusing in some aspects. The other stuff that is accessed via adventure is a total confusing mystery. Etc. So... good game, and thanks for the fun. See you in another one someday. :)
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I've seen a few others say it and I'll chime in as well, this new update has no place in the game. The theme is repulsing. It needs to be renamed to something else, it could redone as a standard pet system. The references to viagra and harems are in such poor taste.
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"Training Power" on items seems to be the same as "Training Bonus" in the town. Suggest keeping to the same phrase to make understanding easier.
The Adventure Warp increase can be found under "MISC" in the exp shop, and the battlefield actually only have a way to be increased with Soul (but i m going to add a few more way soon)
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Could the person who created an optimisation sheet for the minion lab post it again in the forum please, I can't find it anymore. Thx :)
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On Adventure Zone there is a dropdown menu with "Zone" / "Zone Reversed" / "Att+Def" etc.
Anyone know what it does - I can't see any difference no matter what I select.
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Was doing spirit challenge, somehow all the work done disappeared, not complete, not on it! Didn't press quit. 2nd challenge it happens, several days to finish each challenge just to see all the work go away :/
Hello i can't message you as your profile is private but i would be really interested in having your save as i never heard about this bug before, so i can look and maybe find why it did that
There is no cap you can invest as much mana as you want in training or conjuring (but there is a mana cap per life, you have to refill to increase the next life cap and reincarnate for the new cap to apply)
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Bags seem to be broken. Items are scattered and most slots show a lock icon on them. Would be better if you had everything grouped together without a scroll bar going left/right/up/down. Also a tooltip to compare stats of one item to what is equipped would be beneficial.
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Nata, second boss, Galg, requires Minion level 101 and beating Stage 180 first, before he's unlocked. Adamic, in what way? They should reward as listed and expected. Shiitake, would have to guess that it's because it's higher leveling, and would require more and more resources and fish types over time, as decent progression goes.
A suggestion I'd like is increasing soul amount based off of conjuring amounts, since before buying Boss Auto, soul amounts are extremely limited. More spells cast, more souls acquired over time (maybe ratio of 1 or 10 souls per one spell cast on either left or right side). All in all, an awesome game that, like any other idle/active mixer, requires plenty of time to get to really neat stuff. Keep it up, Oni; ya've done what I never was able to with making Idles.
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Any particular reason for the cooking recipes that require two different kinds of fish? Because I'm sitting on a whole load of fish that I can't use. =(
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The cooking bonus for battlefield damage ticks down in 5 second increments when using warp in the bf. Auto basic attack/block or other
adventure skills don't have their cooldowns affected by warp. Seems mean :P
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I do like the new inventory but i feel like maybe they should have pages instead of one big inventory like by zone and maybe a way to filter a skill were looking for also. Its going in the right direction though, i think removing bags was a good thing, now you just need to refine the new system