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I think it'd be nice to add a timer to the training levels - it's very frustrating to just have to guesswork around knowing how fast something with level up with x mana. It'd be good too to add how much Attack/Defense per second you're winning when investing mana on a certain skill (although given each level needs increasing costs of exp, I doubt it'll be too useful)
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well now that i'm in gem crafting i'm wondering why xp i only given on a success. It seems like with the lowering rate of success getting to just 5 skill points will take days and gems cant be done offline so it will require days of online time
Hello yes it is, you can change the default number added in the left menu under the spooky event with different % or input a number in the box that show the input
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so i'm clicking on the first void option, i have more than enough materials and the gems not being made, still works in old game, went back and checked
Hello i made a small change adding the "X" button right next to the crafting item being made at the bottom right (that way you can stop or start crafting)
Hello could you mail me your save at Oninouidle@gmail.com or just reach me on discord and send it to me in private (link of discord in infos tab) also give me some infos on when did this happens =( ?
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Please fix the infinite loading bug ASAP. I shouldn't have to do 38 attempts of refreshing the page to play the game.
Hello sorry for the trouble we tried already a lot of "fix" that seems to change nothing, before next week i'm gonna try to get on the last unity build hopping there isn't too many "errors" and crossing finger that it would fix this
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It is annoying that the Minion's equipment doesn't advance at all when offline. I load it a few times a day to handle the rest of it, but my minion is woefully underequipped and can't handle several zones that I have unlocked and maybe never will. The rest of the game works well with standard idle play. Why should the minion demand the game be in the background 24/7?
Hello this is one of the only part not working offline right now as the item are kinda hard to obtain offline as this is a single player game and not run on fully on a server, i'm looking at a way to make it happen but dont know when it will be possible
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so in response to oninou macs dont have right click on the trackpad and instead use ctrl click unless a secondary mouse is used, i cannot right click but ctrl click should serve the same function but doesnt seem to
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so for those of us who dont have mouses but are doing this on laptops how do we chance percentage when control click doesnt work?
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Now im just curious why do i no longer have an option for 50%? Values on max change enough that I won't be buying more custom inputs if that were your plan, i considered getting one if there you could set custom inputs to percents but i guess i'll just live with a new sub par system
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I agree with DuluT. I don't understand why you're so bitter about this. Maybe take a chill pill and come back when you have more of a logically sound mind.
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This game is amazing, thank you for the fun times to be had! To me, this is teeming with potential to be an 'Idle MMORPG'
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PLEASE, if you don't want to lose months of progress, FLAG this retarded shithead Oninou with 2 separate releases of game with 2 separate saves.
https://www.kongregate.com/games/Oninou/wizard-and-minion-idle
https://www.kongregate.com/games/Oninou/wami
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HOW RETARDED ONE MUST BE to add new version of game as separate release without loading previous saved progress or giving possibility to export/import it.
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Does nobody know or is noone willing to answer the question about mana power effect? I have no idea what it does. Also why does minion attack in the adventure decrease when I remove an item from the inventory?
Hello mana power is the efficiency of mana (for exemple training exp generated is mana * mana power). Also in the tutorial + in the infos "items" (and now i even added a big message permanent in the adventure) it say that item in the inventory give 10% from their stats
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I had specifically mentioned that I am NOT at my limit. My mana is NOT maxed, currently 67,747/645226. The bar is running but I don't gain any Mana and remain at 67,747. Up to now I used to reincarnate to solve the issue, but I'm wondering whether this is either a bug or I am missing something?
Nov. 30, 2018
how come Mana stops being added after some time while I still not at my limit. The bar is going but nothing is added. What am I missing?
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DEVELOPER RESPONSE FROM ONINOU
Hello mana has a limit in your life, once maxxed you keep generating some as it increase the limit in the next life (mouse over mana has plenty of informations)
Hello i think you had spent mana on training ? you can right click the mana box to reclaim all mana (also mouse over to see all the infos) if this happens again try to send me your save on my email (Oninouidle@gmail.com) or on discord. So far no one had this problem so my though is this mana was assigned
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Beware the text wall! There is one thing I liked better about NGU that I don't really like about WAMI, not so much dislike as I'm more confused by, It's the enemies I face off with in each stage. This might be tricky because NGU Idle already does this and so does Idling to rule the gods (although ItRtG did it first).
For NGU the enemies all have names and have a bit of a backstory as to who they are even though the game itself is quite confusing story wise. This is just a suggestion, I would like the enemies to have a name. If in your case you made this game so the enemies aren't important and therefore are all named "enemy" then I guess it makes sense. Still confuses me though.
It's true, i mean i might add some name in the adventure part but for the main "stage" one as people already go over 150/170 and that my english isn't great + my idea when it come to story and text avoid "0" ... i skipped this part to focus more on the feature, gameplay and balance (i mean if people do really want this, i'm adding it ^^ i add a lot of thing when many people request it, so far no one ever mentionned this)
Hello the game style was inspired by ITRTG & NGU genre, its a growing game but if you don't like this genre of game there is nothing i can do to help you
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I think I misunderstood, looked like it wasn't resetting everything but I misread it I believe, disregard previous post
Hehe yeah also outside challenge is made to farm exp, push stage the maximum you can to unlock new stuff and use the very late feature (and the coming one in a week or two)
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Probably an unpopular opinion, but I'll be honest I'm probably never going to do those Challenges. They don't really add much to the game, and each one is the same, start a new save essentially and redo exactly what you've already done. Keeping absolutely nothing for these challenges makes sense since it's a challenge, but if I'm spending days maybe weeks on a challenge, it makes no sense to me to even have the "main game" at that point. Don't get me wrong I like this game but that's just too much.
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No worries oninou. I'm not holding it against you. Come to think of it this is nicely done. I'm glad you had some inspiration from Idling to Rule the Gods and NGU
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How can i spend just part of the demon slaves to do something? (right now it's always using it like a "max" option is clicked on somewhere)
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how come Mana stops being added after some time while I still not at my limit. The bar is going but nothing is added. What am I missing?
Hello mana has a limit in your life, once maxxed you keep generating some as it increase the limit in the next life (mouse over mana has plenty of informations)