Under rating threshold (hideshow)
I think that what @reaperofrage mean is to have bigger portion of the map shown in fullscreen and not just close up on where you are. Well at least this is what I was hoping to see in fullscreen.
Oh, I could zoom the camer a bit out yeah. Fullscreen should render the same port size just extended and filled to the whole screen tho! Thanks for the heads up
Under rating threshold (hideshow)
I think this is a really fun game! A couple of suggestions on how to grow it:
1. I think it would be fun to see some pick-ups, like healing, slow-mo, shields, etc.
2. I'd love to see the ability to use your score to purchase upgrades for the next run!
3. Right now there's an obvious best strategy of sticking to the wall. Think about what this game could be like if the playing field were a non-euclidean space, like a sphere!
Under rating threshold (hideshow)
For those trying to get the hard badge: When it gets harder cause the enemies numbers increase its easier to move from corner to corner along the edges, staying in each corner for 1-2 seconds and then move onto the next while aiming at the center.
Under rating threshold (hideshow)
this game needs full screen. also i fell like if a branching weapon tree could be added without interupting the flow of the game it would be amazing.
Under rating threshold (hideshow)
Honestly, one of the best games I've played in a long time. The focus needed and the quick reaction time makes this such an addicting game to play. Keep doing you Oultrox. :D
Under rating threshold (hideshow)
Oh my god, this game is so cool! I really like how it's so fast paced. It has very simple graphics but it has really great gameplay! I love it!
Under rating threshold (hideshow)
You can easily get the hard badge by sticking to the left or right side of the field and using the thing that circles around you to kill anything that spawns there while making sure you focus down enemies as much as possible so you don't get so many coming at you that you can shoot at them all at once to block their shots. Just go up and down as much as possible and focus down enemies.
Under rating threshold (hideshow)
Really like the game, here is some modification that can improve it.
*Add full screen mode.
*Reduce the punch of the sound effect of the shoting. It get in the way of the otherwise cool music, specially when using autofire.
The map size is on point for me.
Thank you so much! If you check out the optios menu there IS a Fullscreen mode! there's also a volume mixer for you to get down a bit the volume of the game.
Under rating threshold (hideshow)
The strategy, as always for games like this, is to constantly circle around the edge of the arena while firing either in front of yourself or into the center. I was able to get a score of 5830 on my first run while using a trackpad.
Under rating threshold (hideshow)
I love this game; I don't understand why it's under 4 stars rating. Really nice idea, well executed, and I love the graphics. My only complaint is that the score text is a tiny bit too big, but other than that, love it. 5/5
Under rating threshold (hideshow)
I love this, It's been a while since I've played a game on here since the take over of idles but those have died down a bit. Though I have played a game here and there but mostly just looked at what's here. I like the rave music it reminds me of that episode of Samurai Jack.
Good job, it's simple yet effective 5/5
Under rating threshold (hideshow)
I wish there was a place where you could see all the enemies you've encountered and what they shoot, how fast they move, how many you've killed, things like that.
Under rating threshold (hideshow)
Ooh, you can move... I went to level 3 without realizing that you can move. That makes it easier haha. Well I enjoyed the came when I was still too :D
Under rating threshold (hideshow)
Well, I went away some time and came back to see if worthy updates had been implemeted since, and that's the case! Once again, great job dev, those updates are perfect! 6/5 !
Under rating threshold (hideshow)
One hell of a fun game, very reminiscent of Geometry Wars :)
Anyways, managed to get the hard badge first try. The easiest way to go about it is to continually move in a circular motion, following the edge of the map while firing at all the enemies that spawn (auto-aim helps with the strain). When the orange enemies spawn (the ones that shoot in a 360-range), stop strafing around the edge, clear the bullets in front of you and continue. This is because the orange bullets move significantly slower than the other bullets so you can't deflect them point-blank.
Under rating threshold (hideshow)
the game is not bad but i want to zoom out, the character moves too close to the border and when i move i always move towards an enemy
Under rating threshold (hideshow)
I like this game, so much action, but why don't you make the bullets go a little bit farther cause I feel like I should have killed an enemy while I'm running away from dozens of them.
Under rating threshold (hideshow)
I'd like more weapon upgrades,also i think the dual shot (the shot that theres another shot circling it) its more powerful than triple shot...
Under rating threshold (hideshow)
Wow, just got medium+hard badge on first try: Just cycle around the outer border of the field and keep shooting into the inside and the game gets incredible easy..
Under rating threshold (hideshow)
LOVE WHAT YOUVE DONE WITH THE GAME SO FAR ITS AMAZING. The highscores are above my 2580 though. At one time I held first place. Autofire is a neat thing to add, but I have a trackpad laptop so I can't sprint with my mouse buttons. I like the idea of it, though. How about sprint being like both mouse button and left shift?
Under rating threshold (hideshow)
I wish the number would not take that much space of an already kinda small area that is visible... sometimes you miss enemies that are just not very visible behind a number that takes ~20% of your screen... other than that, quite nice for an experiment
Under rating threshold (hideshow)
Makes me think of "Geometry Wars". That is not a diss, I loved that game. It is VERY similar to it in a lot of ways, but with some of its own flair thrown in.
Under rating threshold (hideshow)
This game is way to easy for the badges allocated to it. I got all badges in 5 minutes simply by hugging the walls and shooting inwards.
Under rating threshold (hideshow)
if you have low RAM, CPU or Processor, stop dodging at level 10 and camp at a corner, the bullet drop your game's fps so low that your health loss couldn't keep up with the hp recovery from bullet collision. Heres a simple screenshot: https://imgur.com/a/IskyY
Hello there! (: , Low fps? hmmm, perhaps disabling features in the menu options will help you out, it seems that the health GUI isn't frame-indepedent, because it's actually healing, but the GUI isn't showing it up correctly. I'll look into it, also I recommend using chrome or firefox if you aren't using them because of webGL performs in those.
Under rating threshold (hideshow)
I love this game. I'm not really a fan of bullet-hell style games but I think you did a very good job! Also, the space theme is also creative. I don't think I've ever seen a space bullet-hell game.
Under rating threshold (hideshow)
Feels to me like the game is slightly more balanced again. Forget what you said you did, but its def harder than it was when I last played it. Using the same strategy as a few days ago only hindered me instead of helped, which really gives a cool impression of ever changing strategy. On a side note, I somehow formed an unkillable like of 15 enemies and shot from level 7 to 15 or so weapon in just a few seconds. No idea how I caused it, but it was pretty cool to see.
Oh well, I'm working at Heizhu games and they're using Unity for 2D. it's pretty cool and modern! this game was a kinda-experiment-learning project for learning how to use it.