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Autofire does seem like a good idea- I rarely if ever let go of the shoot button in game.
Also, most games' ratings go down after badges. Lots of us only play badged games, so the people attracted to them will be used to very good games already and will be harsher.
Thanks for the input, I also believe this badges are kinda hard core and people who aren't used for this kind of game could get mad because of the difficulty , who isn't for everyone of course. ( I didn't decide the badges or anything )
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my main problem with this game is that you can't see the whole arena, so most of the time you don't even know what hits you.
oh! but the enemies are set so they can't shoot outside of the field of view, so the combat should be fair, on screen ! if you have some feedback regards that maybe I could improve it.
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I still agree with the rest of the comments that auto-fire should be implemented BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUT your choice :) Also Oultrox what is your best score IF below 3000 it should give yourself more reason to put in an auto-fire (all I'm saying is WE WANT AUTO-FIRE)
I see... I think my max score here is 1800 so that gives you a reason. Yea, why not? I think i'll implement it then just for Kongregate altho I'm still thinking that I'm not convinced with that decision, but if players really want it, I shall give then! Hopefully the game's rating score will go up with this change. It's been going down and down :'( since badges.
I'm sorry that the learning curve was too difficult for you! the game is based on a top down shooter, where you are in an Arena and you have to shoot all of the others polygons and block their bullets in order to gain power! you could look at the description for more info.
Thank you! for me it seems a little bit too much easy and gifted the fact of auto fire, I like the decsision when I want to fire and choose my enemies targets based on that. Altho I understand that at higher levels it doesn't matter too much.
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Really the thing that bothers me the most is that it seems I can't hit/kill enemies out of my field of vision but enemies way on the other side of the screen can hit me as their bullets travel the whole distance. It would seem just by chance alone i would kill at least a couple enemies across the screen but I guess my bullets don't exist outside of my field of vision.
enemies can't shoot at all outside the field of vision of the player. the player can't also just camp out from far away. I made his game design decision in order to keep everything fair and the combat on screen! hopefully that clears out more info about the game.
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That moment of doom when you realize you're trying to use a trackpad while playing on a potato...
Love the music! Solid game. I love that you respond so much to these comments. It shows you genuinely care about your work.
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Getting horrible lag, which for me is usually tied to game music. Does 0 volume actually turn the sound off, or simply reduce its volume to zero? Good bullet h*** otherwise.
Woah that's weird. mhmm, I just low down the volume indeed. I could look into a way for just deactivate but that would mean that the song probably will stop and play over again. Thank you for the feedback!
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An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
InvalidStateError: A mutation operation was attempted on a database that did not allow mutations.
That's weird! pm me the details about how to reproduce it. I think this could be related to the browser since I believe it happened me once in Firefox! (Try chrome if you can please, if you tried Chrome, tried the opposite one!)
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This is quite a fun game. The nightclub style music and graphics go well together- although I felt the effects were a bit OTT.
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Number of bullets blocked doesn't update properly. If you think you got enough for the badge, try refreshing the page and it should apply.
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Apparently the medium badge is 100 times harder to get than the hard badge. I got the hard badge on my first try, and am struggling mightily to get the medium badge.
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Too much screen crunch IMO. I'm glad it's based on skill and not pay2win or grinding! Games like this are a rarity these days.
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Love the game! Only thing I think it's missing is the ability to toggle auto-fire. It seems unnecessary to hold the left trigger the whole time. Since there's no penalty for accuracy, there's no reason to not shoot the entire time.
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Best way to achieve the badges was to run around in circles shooting towards the middle.
I liked the bars in the arena, but it also gave me an idea: we can shoot outside the arena, couldn't enemies spawn there too? A place enemies can spawn, but players cannot reach. That way, enemies can spawn in a way that makes hiding in corners a much riskier tactic.
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@rmcrowley2000, I have BIG news for you: NO GAME IS DESIGNED FOR LAPTOPS/TRACKPADS/TOUCHPADS/PENS. Get a mouse and enjoy Kongreagate.
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The game seems interesting, but the controls are horrible on laptops/trackpads. Click and hold while aiming just doesn't work for long periods there... Also, doesn't work with touch screens or pen input. It would be pretty good with pen input, I bet.
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The purple balls just spawn really close to me and shoot their homing bullets with a slight curve, perfect through my defense. Every. Single. Time. Annoying af.
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pretty much all you need to do is keep up circling the arena and firing roughly into the middle of it. dodging and blocking bullets is pretty much pure luck due to poor framerate handling. no tactics, no upgrades, no storyline, no replay value.
Could be depending of the browser you're using as well. I have tested on low end desktops as well so It should run smoothly. I recommend Chrome or Firefox for a good webGL compability. Also, you can disable functionalities in the option's menu. there are upgrads, there are tactics, and with leaderboards, some people really find replay value. Sad to see that it wasn't for you.
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Very frequent stuttering (about once every 3-5 seconds) makes it nearly unplayable. In the space of each stutter, my box has cleared half the width of the arena and several bullets have come and gone without ever being seen. I'm on a Win10 desktop that regularly runs more intensive things than this, so I doubt it's insufficient hardware.
Could be depending of the browser you're using as well. I have tested on low end desktops as well so It should run smoothly! I recommend Chrome or Firefox for a good webGL compability. Also, you can disable functionalities in the option's menu.
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Seems weird, my badge said 0/6 for medium badge. I checked comment section, saw other people complaining. I decided to open a "missing trophy" thing. On that page it said "No missing achievements". Decided to refresh this page and it said I got the badge.
Great game, I thought the area would expand the further you got, is there a significance to the inner and outer rectangle or just for background.
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A good game, but I really don't like a hardcore hard badge, it's so difficult to me, I can't find a regular to get more score, and when I get about 10th bullet power, the enemy get so strong or the bullet power is decrease? It's look like bullet stop level up.
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wait... is the new enemies introduced with each upgrade to keep you from being overpowered? you planned balancing and likes how you can't play too defensively but need skills... unlike other games where slow- mo button comes in when this bulletstorm comes
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for the hard badge... triple shots begin at around 1000 ... after 1600 upgrades you full health refills... your last refill and chance to regain health which seems to be awarded for me at power upgrades should be at 3000? when that came I defended a corner for as long as possible since bullets are so fast...then rushed to another when overrun... needs upgrades descriptions....
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It might be cool to add currency and upgrades to add a sort-of continuity between rounds and some long-term goals? I love the game as it is I'm just offering a suggestion!
I stated in previous comments that I really like to decide when I want to shoot, auto fire is a little bit too much for me guys. Thanks for playing tho!
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I was in a corner, and an enemy spawned in right behind me. I backed away, and ANOTHER enemy spawned in literally right on top of me. Both of these happened within the first ten seconds of play. I get that unfair spawn locations are unavoidable, maybe even necessary, in a game like this, but it shouldn't be a factor that only takes SECONDS of play to identify.
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I love games like this one, thats why i give you 5/5 stars. You maybe could have added an auto-fire key or mode to toggle. Also the requirements for hard badge could be 4000 or even higher, it was a bit too easy in my opinion.
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what is level 6 upgrade? how can i track it nowhere in the game it says level 6?? cause me so much frustration. i swear my bullet power upgraded 7 or 8 times. i got the hard badge already! where is my medium badge!??!