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I have to say, this update is quite possibly my favorite update that any game has ever done. It fixed all the issues that I had with the game (Autofire, enemy spawning delay, etc.) and just made the game all that much more enjoyable. Good job Dev.
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Could be a cool little arcade game if the close up view didn't feel so claustrophobic and the visuals were not that cluster*uck-y -- particles effects are too much and the screen shake every shot is not comfortable either, nearly motion sickness inducing.
Also very poor choice in term of design: you should be put in jail for even thinking an enemy that is a green orb is a good idea. Counter-intuitive at least, upsetting and frustrating at most.
I look forward to major changes considering what I've reviewed
Hello! If you read the instructions You can disable particles and screenshake via option's menu. Also I would recommend reading the description about why there are colorful enemies and why I did this game design. I'll help you out by saying that everything is your enemy. Have a nice day!
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It might be a bit too easy now. I was able to get the hard badge in 2 tries. The 2x score is too much, 1.5x would be better in my opinion.
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To earn the hard badge you can go in circles all the time (no kidding). Just remember to kill yellow enemies as quick as you can. Easy.
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Like wow, I love the GFX. At a later stage sometimes it is a bit difficult to see the mouse pointer, though. And I'd love to be able to restore some health on the way, or maybe get temporary powerups like shields or smart bombs. Other than that - brilliant game, thank you.
Thank you so much for the feedback! and well, Players already can heal up 1 health square every time they upgrade, and at certain upgrade level you'll heal all of your lifes.
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I'd like to see autofire be toggleable mid-game, maybe by hitting Q or something. That, or you can put it into the settings, although that would be rather inconvenient...
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Easiest hard badge I've had to earn. Once I got the rotating shield thing ( I don't know what weapon level), I just stayed on the left edge of the map. Keep moving up and down while sticking to the edge and aim at whatever is coming towards you. Run over any enemies that spawn on your vertical lane (a.k.a. the left edge of the map).
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This is really fun game. When it gets busy I can't see where my mouse is at though. That's usually what ends up killing me. But thanks for a great bullet hell game.
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Now that you've added autofire, I'm never turning back. :P I had trouble getting the medium badge before, now that hard badge seems possible. Thanks for adding that, Oultrox!
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SUGGESTION: MAKE ONE OF TEH FIRE UPGRADE SHOOT FASTER AS I GET COMPLETELY OVERWHELMED BY 15 ORANGES SHOOTING SAME TIME
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One of the top comments is now useless as both of those have been implemented and my comment is too but the likes still go up :D
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I def feel more comfortable with a larger map, but it cut the difficulty down by a significant bit. The smaller map provided a sense of urgency to your movements and made me feel the need to develop a strategy that with the larger map is lacking, instead becoming a run & gun style. Either way, it's still a great game and I have to thank you for being an awesome dev and taking everyone's ideas into consideration.
Thank you for the kind feedback! I also believe a smaller map would make the game more challenging, However, there was a lot of people arguing that it was really uncomfortable and even unfair the situation of the enemies spawn so close to them, so I made a little expansion trying to please the most people I can, even if I know that this game isn't suited for everyone.
What I've done is tweaked the points given again and the enemies are buffed by 20%, so perhaps now the game isn't that easy anymore? How do you feel it now? the spawn is certainly slow at the beginning in order to make the players adapt to the learning curve.
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Aaaaarrrrrrggghhh!!! Autofire that I can't shut off! NOW THE FUN IS GONE!!!
(Seriously Autofire takes all the fun out of a shooter! I hate those people who are always demanding it!)
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It seems you only gain bullet power when you deflect enemy bullets. Therefore, a solid strategy is to move relatively little, allowing the enemies to lock on to you and fire, giving you bullets to deflect and power up from. I got 8.3k points from this strategy and all badges easily
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much improved with the update. a dev who listens iz da best. Fullscreen has some issues with me. Controls r slow & bit unresponsive graphics lose a bit or a lot and game starts laging, becomes unplayable which turns back to normal when i switch to normal view.
Try disabling motion blur via options menu if you're using fullscreen! sometimes the webGL render gets crazy in some pcs (and depending of the browser) when those 2 are enabled.
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I think I might agree with the ones saying the new map makes the hard badge a little too easy. My previous highest score was around 2500 on the small map, and I blew it away first try on the new one to 4000. I'd say make i slightly smaller again to add a little more challenge, or buff the enemies a bit. If neither works, maybe the badge requirement could be upped a bit?
Yes perhaps I went too far. I'll tweak again the score given by the enemies and perhaps buffing them a little bit. Do you feel more comfortable with a bigger map? It was highly demanded by others in the comments.
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in rl when ppl buly me but tat never hapen coz im cool i can just run away and eat in sewer so tey cant find me but tis time i cant run away from buly coz of wall ???? not relistic devloper and i tink its bug so 1/5
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Once you have a couple of upgrades hug the walls, move from corner to corner so the enemies can't surround you. Run from the fast moving red guys and you should be able to get 3600 after a couple of plays.
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Thanks to the new bigger map hard badge is very easy to get. Got 10490 points first try. When the map was smaller I was able to get 2700 points with like 10 tries.
Don't worry, Perhaps making it 2X is too much, would you say I should modify it? isn't hard anymore it seems. Vote for the game if you like it :) I'll be glad.
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There is no point in moving faster (other than bumping against enemies), so making moving slower a "hold" instead of a "toggle", is just a way to annoy the players.
It was switched some time ago and a lot of people argued the opposite thing, people wanted it fast instead of slower, perhaps making it toggeable fix it for everyone? EDIT: DONE!
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Map is too small to have enemies that actually fire at you. A game with such a small map should have them following you instead, at least at first. It is interesting, and graphically it looks simple but fun, even when sometimes it freezes by moments which I don't get (specially in a 6-core PC with 12gb of ram :/). And since the map size is small, random spawning is quite annoying, unless maybe you could add some kind of timer before the enemies can hurt you, like 1 seconds after they spawn. Also they should be easily recognizable when they can and can't hurt you. This can be a cool game, it just needs some work.
thanks for the feedback, I'll increase the size of the map and also increase the ghost time (there is already ghost time when they spawn for them!). how much % should the map be increased? EDIT: DONE. soon I'll be implementing the ghost time 2.0 on enemies.
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Autofire does seem like a good idea- I rarely if ever let go of the shoot button in game.
Also, most games' ratings go down after badges. Lots of us only play badged games, so the people attracted to them will be used to very good games already and will be harsher.
Thanks for the input, I also believe this badges are kinda hard core and people who aren't used for this kind of game could get mad because of the difficulty , who isn't for everyone of course. ( I didn't decide the badges or anything )
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my main problem with this game is that you can't see the whole arena, so most of the time you don't even know what hits you.
oh! but the enemies are set so they can't shoot outside of the field of view, so the combat should be fair, on screen ! if you have some feedback regards that maybe I could improve it.
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I still agree with the rest of the comments that auto-fire should be implemented BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUT your choice :) Also Oultrox what is your best score IF below 3000 it should give yourself more reason to put in an auto-fire (all I'm saying is WE WANT AUTO-FIRE)
I see... I think my max score here is 1800 so that gives you a reason. Yea, why not? I think i'll implement it then just for Kongregate altho I'm still thinking that I'm not convinced with that decision, but if players really want it, I shall give then! Hopefully the game's rating score will go up with this change. It's been going down and down :'( since badges.
I'm sorry that the learning curve was too difficult for you! the game is based on a top down shooter, where you are in an Arena and you have to shoot all of the others polygons and block their bullets in order to gain power! you could look at the description for more info.
Thank you! for me it seems a little bit too much easy and gifted the fact of auto fire, I like the decsision when I want to fire and choose my enemies targets based on that. Altho I understand that at higher levels it doesn't matter too much.
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Really the thing that bothers me the most is that it seems I can't hit/kill enemies out of my field of vision but enemies way on the other side of the screen can hit me as their bullets travel the whole distance. It would seem just by chance alone i would kill at least a couple enemies across the screen but I guess my bullets don't exist outside of my field of vision.
enemies can't shoot at all outside the field of vision of the player. the player can't also just camp out from far away. I made his game design decision in order to keep everything fair and the combat on screen! hopefully that clears out more info about the game.
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That moment of doom when you realize you're trying to use a trackpad while playing on a potato...
Love the music! Solid game. I love that you respond so much to these comments. It shows you genuinely care about your work.
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Getting horrible lag, which for me is usually tied to game music. Does 0 volume actually turn the sound off, or simply reduce its volume to zero? Good bullet h*** otherwise.
Woah that's weird. mhmm, I just low down the volume indeed. I could look into a way for just deactivate but that would mean that the song probably will stop and play over again. Thank you for the feedback!
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An error occured running the Unity content on this page. See your browser JavaScript console for more info. The error was:
InvalidStateError: A mutation operation was attempted on a database that did not allow mutations.
That's weird! pm me the details about how to reproduce it. I think this could be related to the browser since I believe it happened me once in Firefox! (Try chrome if you can please, if you tried Chrome, tried the opposite one!)
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This is quite a fun game. The nightclub style music and graphics go well together- although I felt the effects were a bit OTT.
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Number of bullets blocked doesn't update properly. If you think you got enough for the badge, try refreshing the page and it should apply.