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Comments for Cubito Mayhem

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iwinulose

Oct. 15, 2017

Under rating threshold (show) Another suggestion is: Make this game on mobile i feel it would bring a new pace to mobile gaming and I think you have done an excellent job not going with the usual idle, strategy, or slow paced games this brings something new, something alot of people have wanted which is a visually pleasing and still a fast paced game i hope there are much more games that have this quality of fast action gameplay which is why this is one of the only games that i play now on Kongregate

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Developer response from oultrox

Thank you so much for the kind comment! Yeah I agree there's a lot of people that are into Idle games and stuff, and that's not bad, I just really like to bring something new to the table sometimes. mobile version is highly requested I'll talk with my boss about that hahaha.

iwinulose

Oct. 15, 2017

Under rating threshold (show) If he is a hacker, THATS ALL THE MORE REASON TO BEAT IT!

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(0)

Developer response from oultrox

HAHAHA

iwinulose

Oct. 15, 2017

Under rating threshold (show) My goal for today is 10,000

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(0)

Developer response from oultrox

I'm glad to see players that come back and play again <3

iwinulose

Oct. 15, 2017

Under rating threshold (show) Oh my lord someone got 8235... TIME TO BEAT IT!

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(0)

Developer response from oultrox

I think that was a hacker man, check him out. to me top still being around 5000~

fibbooo1

Oct. 14, 2017

Under rating threshold (show) Im using safari, and by 1500 points the lag makes it unplayable. Thats enough to make it seem like a great game though

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(1)

Developer response from oultrox

Perhaps you could try to disable some effects and particles via the options menu, I always recommend chrome or Firefox for webGL Games. curious what rig you're using, mind if you send me your pc details? it's a usual problem that a lot of factors could affect a Web game performance!

fredy1201

Oct. 14, 2017

Under rating threshold (show) In this game, you upgrade by deflecting bullets. So one would assume that leaving weak enemies alive and deflecting their bullets would be a good way to level up very much without too much risk. Then the game decides to spawn enemies continuously. 5/5 for getting rid of this obvious trick. Intentional or not.

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(1)

Developer response from oultrox

I'm glad you liked the game sir hahahaha <3

thorifyer

Oct. 14, 2017

Under rating threshold (show) I'm usually a fan of slower, more strategic games, but WOW! You did a great job, oultrox!

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(1)

Developer response from oultrox

Hahahaha I'm glad you liked it! I did noticed a usual genre here is strategic, idle and slow-paced game so I'm glad some people actually like my game heh <3

pyrettablaze420

Oct. 14, 2017

Under rating threshold (show) Top notch game!! Very good gameplay!

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(0)

Developer response from oultrox

Thank you so much!

Israel_2142

Oct. 14, 2017

Under rating threshold (show) wow simple idea but fantastic game!!!!...awwww yeah!!!!

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(-1)

Developer response from oultrox

I'm glad you liked it! <3

ZStoner

Oct. 14, 2017

Under rating threshold (show) The game is labelled as a twin-stick shooter, but I can only use one of the sticks on my controller to move, then use the mouse to aim/shoot. It would be a huge bonus if you could support both sticks. :)

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Developer response from oultrox

Could be a great idea! Labelled as twin stick shooter is usally related to the fact is a top down shooter but I'll look what I can do, I need a controller for testing that hahaha!

XxNoisyGamerxX

Oct. 14, 2017

Under rating threshold (show) is this on mobile?

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(0)

Developer response from oultrox

not yet haha!

21stCenturyBomb

Oct. 13, 2017

Under rating threshold (show)

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(-4)

21stCenturyBomb

Oct. 13, 2017

Under rating threshold (show)

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(-4)

rulezz

Oct. 13, 2017

Under rating threshold (show) PS: you have to click offscreen, so the music stops for the tapping bug to occur.

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(0)

Developer response from oultrox

Thank you for letting me know I'll check it out, yes evntually once you get all the upgrades you'll start restoring your health! thank you

rulezz

Oct. 13, 2017

Under rating threshold (show) A great 5 minuter. The upgrades were enjoyable and made you want to check what's next and keep beating your high scores. I think I reached the last or near last upgrade eventually, but I still wonder what that flying ball upgrade near you does? Is it supposed to block bullets if it gets lucky to be on it's trajectory or it's just for visual effects? As for comment below about 'broken headphones' tap sound - I could reproduce it by reaching gameover and waiting a little - starts doing stable tapping indeed, weird.

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(1)

Developer response from oultrox

Thank you for the feedback and I'm glad you liked it! Green orb is for dealing damage to nearby enemies. I'm trying to reproduce the bug but I can't, could you please specify me a little more via PM?

iwinulose

Oct. 13, 2017

Under rating threshold (show) Gonna share this game with all of my friends

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(0)

Developer response from oultrox

You're so cool thank you!

iwinulose

Oct. 13, 2017

Under rating threshold (show) I agree with Abil because ive gotten really far into runs like 3000s and a random red who is in the red border kills me makes me mad ya know?

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Abliation

Oct. 13, 2017

Under rating threshold (show) also option to choose the color of the borders because the enemies blend in with them.

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Developer response from oultrox

Heya guys I could change (for now) the red color in order to not blending with the redies.

iwinulose

Oct. 13, 2017

Under rating threshold (show) I have an idea: make a troop that takes time to charge up but shoots out an instantaneous laser and if someone gets super far start placing some sort of obstacle that shoots from outside the screen just some ideas

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Developer response from oultrox

Great idea!

Troll_D

Oct. 13, 2017

Under rating threshold (show) THIS GAME IS AWESOME

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(0)

Developer response from oultrox

HEYA MAN THANK YOU YOU'RE AWESOME

iwinulose

Oct. 13, 2017

Under rating threshold (show) I should mention... Oh well time to live that nightmare again!

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(0)

iwinulose

Oct. 13, 2017

Under rating threshold (show) Damn 3905 At one point there are like 7 orange guys covering the screen so it really helps that you regain all life at that point good balancing OULTROX!

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(0)

iwinulose

Oct. 13, 2017

Under rating threshold (show) Tweak the spawning when those spinning ball things spawn on top of me :GAME OVER

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(0)

Abliation

Oct. 13, 2017

Under rating threshold (show) autofire button and option to change keybinds would be great the death particles of the the ones that shoot homing bullets and the ones that shoot all round them still appear after i turn off particles

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(0)

KrunchyFried

Oct. 13, 2017

Under rating threshold (show) Decent game. Does what it sets out to do pretty well, and has some nice graphical effects.

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(0)

Developer response from oultrox

Thank you!

GuilhermeJ140

Oct. 13, 2017

Under rating threshold (show) VERY GOOD

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(0)

Developer response from oultrox

THANKS

iwinulose

Oct. 13, 2017

Under rating threshold (show) xD ive been playing without realizing I could sprint

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(99)

Developer response from oultrox

I should enfatize the HOLD word HAHAHA!

Lustre

Oct. 13, 2017

Under rating threshold (show) I feel like those ones with the swinging ball are spawning a little too fast. Like, have them spawn and move a little slower, then pick up speed so if you ignore them, they screw you over. When they spawn and are already that fast, the reaction time you have to deal with them is too small. I've been playing games for like 20 years or more, and when I'm complaining about reaction time, it's probably something to listen to.

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(1)

Developer response from oultrox

Hello there, I hope at least you enjoyed the game! regarding the melee awaking time, they actually do that but the awaking time is actually, really really short, I'll be tweaking that in next update, I listen to my players, don't worry.

iwinulose

Oct. 13, 2017

Under rating threshold (show) I've been reading this comment section and I have never seen a developer who watches feedback so much! I can tell that this game will be great!

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(1)

Developer response from oultrox

Hahahaha thank you! I just love to listen to my lovely players. this is what Gamedev should be, listening, learning, and making some people happy.

elijah_the_rogue

Oct. 13, 2017

Under rating threshold (show) developer can you make it so you get coins or gold instead of power ups from hitting bullets? and you have to buy power ups? cause i'm new to this and i found the game kinda easy but make it so you can use more gold or coins to make some upgrades permanent also make it so you can have ability upgrades for strength and speed and defense and hearts so its more interesting otherwise a very good game.

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(1)

Developer response from oultrox

A permanent upgrades could be a nice idea! Like permanent features in roguelike games. thank you for the feedback! I don't think this kind of update will happen soon since I have to attend projects but there's always space for ideas like these ones.

Slansing

Oct. 13, 2017

Under rating threshold (show) (Cont.) So address the playing field outside the screen, discourage camping with some mechanic (explosion on player/temp invuln enemies, etc), and fix what @HuthayfahA said by preventing enemy spawn too close to the player/player's direction and I think you'll get a less random and more skill based game. Still a great game, and a big step since Sucker Munch (also good)!

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Developer response from oultrox

Thank you so much for such great feedback right here! Nice game design approach, what I tried to do from my experience is avoid injustices like being shot (and eventually being killed) from the outside screen so the player can't hit enemies outside his area and enemies can't shoot too until they get in the screen. They don't shoot instantly tho, they start the 'charge' to shoot (That a feedback that they're about to shoot could be awesome as well) once they get in the screen, I tried to avoid camping with the random spawning so I might still want to keep some short-distance for spawning enemies, usually in these cases I think of a Mortar dropping bombs near the player, but being this game so minimalist with the graphics I still have my doubts, shoot me an PM and we could talk more about it if you want to! thanks again!

Slansing

Oct. 13, 2017

Under rating threshold (show) Great efforts. Overall good game, but some light game design feedback. The fact the game only cares about the screen can be an issue. You neither hit nor see enemy fire from enemies off screen. This means you have no information of what's out there (and can't fight back), and as soon as enemies enter the screen, they fire first. Combined with the (very neat) mechanic of defending by shooting bullets, after a spread upgrade you can sit in a corner pretty long as no enemies can really force you out. (Cont)

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Saksenland

Oct. 13, 2017

Under rating threshold (show) This game has great potential! The music is wisely chosen, designed (I guess) to keep you focused and drawn in, that's excellent! Graphics are neat yet simple, which is perfect! Only one small complain abotut the map, which is a wee bit too small I think, but that's in the same time a good thing as it requires you to focus more, so well, it's not entirely bad. A lot of inventive stuff as it has already been said, like the possibility to block incoming bullets, good idea you had here! Hope you're going to implement a few other updates! Will come back to check it out!

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(175)

Developer response from oultrox

Thank you so much for your kind comments! for sure I'll give more love to this game, I'm really proud of myself for being part of the team that made this game. <3

rael17

Oct. 13, 2017

Under rating threshold (show) i was gonna give this awesome piece of entertainment a 4/5 but then i thought... the graphics and the smoothness of the animation are really really top notch and i can't spare the last star for an effort so well made. Great job :) Row Row, fight the IDLE!!

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Developer response from oultrox

HAHAHAHA fight the idle, I think that's my new slogan. I only make action stuff hahahaha, I'm really glad you liked it bro! Thank you!

Ikeo111

Oct. 13, 2017

Under rating threshold (show) The game is really fun, the music is great, it's intense, but not so much that when I die, I smash my computer. The power-ups are really cool. Would like a way to heal tho (Unless I'm not that far yet and you do heal). Otherwise, amazing game 6/5

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(15)

Developer response from oultrox

Yep my polygon warrior, you heal EVERY time you get an upgrade, keep an eye to your health squares (also, when you hit some upgrade levels, you will heal up ALL of your lifes.)

dinerotheghost

Oct. 13, 2017

Under rating threshold (show) Perhaps a "Developers Panel" that would allow players to edit the parameters of the enemies and player (speed, spawn rate, fire rate etc). You could even make that option premium content for a couple bucks. I enjoyed your other games and looking forward to seeing more of your original ideas! Great job!

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Developer response from oultrox

A modding system could indeed be great but it'll require some time (which sadly for the moment I don't have) but I'll keep in mind for sure.

dinerotheghost

Oct. 13, 2017

Under rating threshold (show) 5/5* ... smooth design, great controls. The only thing I might suggest (altho doing so may remove some of the charming-approachable-superficiality this game offers) would be maybe to implement an upgrade tree to control the style and direction of your weapon upgrades. Perhaps adding bombs to clear enemies? Maybe bombs can clear the screen of enemies, but they reward no points and it costs you one health. There's a lot of potential to expand the concept, but the predicament is that expanding and evolving the game detracts from the endearing simplicity of it. However expanding the game concepts invites greater replay value as more variables are introduced for the player to experiment and strategize with.

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Developer response from oultrox

I'm really glad you liked it! and this suggetion about the bomb seems really freackin' awesome, I might implement it soon, I thought in a wave expansion or something like that, I'll look into how and where implement it.

Taengz

Oct. 13, 2017

Under rating threshold (show) I got 4000 just as you updated the leaderboards with additional stuff and it didn't submit ;;

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(0)

Developer response from oultrox

;-; I'm sorry, you still 2nd tho that's a good place, now you can try to beat other leaderboards

Grozbag

Oct. 13, 2017

Under rating threshold (show) Very nice and pleasant game. Music adds to the drive

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(0)

Developer response from oultrox

I'm glad you liked it bro!

AlienKittyInc

Oct. 12, 2017

Under rating threshold (show) Needs customizable controls.

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Developer response from oultrox

there's also arrow keys and another controls other than W A S D! Sorry if none of those fit for you. I'll look into key rebinding but I can't promise it'll happen soon!

Rokubree

Oct. 12, 2017

Under rating threshold (show) (Continued.) At the same time, it's not so intense that it's really rage-inducing. That, combined with the absolutely stunning graphics and the rather generous (not in a bad way) rate at which health is given, makes it like a relaxing but challenging dance, which you really wouldn't expect from a bullet hell game. That said, I have one complaint. While the random spawning of enemies is great, it's also really unpredictable. I've had enemies spawn right in my path and get through even the best weapons and wisest target choice because I had no time to prepare for it. I feel some sort of ahead-of-time warning is needed.

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(153)

Developer response from oultrox

Absolutely loved this feedback you gave us! amazing, you're totally right, I should make a Ghost-time spawning time in order to give the player some heads-up on the enemy spawned. also I could control if they spawn too close of the player too. I'm really glad you loved the game!

Rokubree

Oct. 12, 2017

Under rating threshold (show) Absolutely love this. The unique simultaneous evolution of the powerups and enemies makes it incredibly replayable, especially in the beginning. It makes the player learn each enemy and weapon and forces us to constantly come up with new strategies, making it a bit of a puzzle too (in a good way). The bullet-blocking is also a great mechanic, as it forces you to choose your targets wisely. It really breaks the whole idiosyncratic mold of, "The enemy can only hurt you if he touches you."

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Developer response from oultrox

Amazing as heck men, thank you so much for the kind words.

Trickstar

Oct. 12, 2017

Under rating threshold (show) Enjoyable

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(5)

Developer response from oultrox

Glad you liked it!

Iago31

Oct. 12, 2017

Under rating threshold (show) Oh Ye 1st Place

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(0)

Developer response from oultrox

Nice!

Chubaca50000

Oct. 12, 2017

Under rating threshold (show) arepa frita

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(0)

Rallik

Oct. 12, 2017

Under rating threshold (show) 2655. strategy was circling and blocking more than killing.

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(1)

Developer response from oultrox

The boss has spoken! I'll be adding more stuff to the leaderboards tomorrow, check out the Update log!

eljenwest830

Oct. 12, 2017

Under rating threshold (show) nani

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(0)

Developer response from oultrox

O mae WA MOU SHINDEIRU

20eandrews

Oct. 11, 2017

Under rating threshold (show) also i have a youtube and i might play this. Would that be ok oultrox??? you can check my youtube @ TotallyNotANoob 13

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(-2)

Developer response from oultrox

For sure! music is royal free! Also, I just uploaded a new version with a couple fixes.

20eandrews

Oct. 11, 2017

Under rating threshold (show) 1st place. once you have a good enough weapon hide in the corner. still is hard. also dont shoot the enemies in the beginning just go in circles firing behind you for higher weapons.

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(2)

Developer response from oultrox

hahaha Nice strategy! good score!

panthchesh

Oct. 11, 2017

Under rating threshold (show) I die within 2 seconds on the first level. Perhaps add some levels without them firing on you so you can get used to the control???

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(-1)

Developer response from oultrox

You can certainly practice in the title/instruction levels! I may tweak the difficult as well!

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