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Comments for Cubito Mayhem

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mario1334

Oct. 25, 2017

Under rating threshold (show) Nice game

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Developer response from oultrox

GLad you liked it!

alexgould77

Oct. 25, 2017

Under rating threshold (show) Game seems awesome, but I'm on a laptop and don't have an external mouse, only touchpad. Doesn't work great at all, in fact I'd need a 3rd or 4th hand to make it past level 1. Maybe add another key to the controls that would shoot instead of mouse click. Things like "enter" if using wasd, or "z" if using arrows. Other than that, the game looks awesome.

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Developer response from oultrox

Thank you even though you wasn't able to enjoy at its maximun without a mouse! I also planned to make gamepad support but that would take time so for now it's just focused with mouse! but thank you for the kind feedback!

shamadab

Oct. 25, 2017

Under rating threshold (show) Do the enemies level up with your upgrade level or with your score/number of kills?

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Developer response from oultrox

Enemies don't level up at all but new enemies appear when certain time has passed!

CarlLeson

Oct. 25, 2017

Under rating threshold (show) It's very hectic cuz you know, bullet hell but you should make it clear that you need to BLOCK bullets to upgrade your bullet power. That being said I think it's a nice game. Great work from the devs.

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Developer response from oultrox

Thank you, if you could get me some feedback about how could I tell it in-game I would be glad to implement it if it fits! but at least, for now, I just let it clear in the description of the game and once you start blocking it gets pretty intuitive as well!

iwinulose

Oct. 24, 2017

Under rating threshold (show) I see you've changed the sprint good job! Keep up the good work! (im not your boss just a passerby)

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Developer response from oultrox

Thanks boss!

Gandurath

Oct. 24, 2017

Under rating threshold (show) This is so fun!

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(1)

Developer response from oultrox

I'm glad you liked it!

Shortsword

Oct. 24, 2017

Under rating threshold (show) I like how you really need to shoot bullets to upgrade your own, it emphasizes skill over money because of the lack of money (making it an awesome arcade style game!)

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Developer response from oultrox

I'm glad you liked the game design behind the game!

NeverTryDrugs

Oct. 24, 2017

Under rating threshold (show) I didn't play old-school games 4 years. Thank you!

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Developer response from oultrox

Hahaha your welcome bro! I'm really glad you liked it.

xXEM0Xx

Oct. 23, 2017

Under rating threshold (show) focus shooting the enemy bullets to upgrade faster

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(3)

yamirlorz

Oct. 23, 2017

Under rating threshold (show) hmm after you reach 3000 score it becomes "Hug the wall simulator" if you are not hugging walls then you are goin to die. We need a bigger arena.

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Developer response from oultrox

I could expand it hehe, thanks for the feedback!

tfunny1

Oct. 23, 2017

Under rating threshold (show) Fun game! Kindof like an old-school arcade game - great action and upgrades but all go away when you die. It would add a lot to replayability if you could add a meta-game - like upgrade points you earn through playing that carry over to future games or an achievement system which gives you bonuses.

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(1)

Developer response from oultrox

Thank you so much for the feedback and I'm glad you enjoyed the game!

SuckItPeasants

Oct. 22, 2017

Under rating threshold (show) Refreshing to see a solid new game, and one that ISN'T ANOTHER IDLER!

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Developer response from oultrox

Hahaha thank you!

dyrana

Oct. 22, 2017

Under rating threshold (show) Great game but how does health regen work? Is it based on score or something? Also would it be possible to have the option to toggle sprint? Having to hold down a button all the time when I want ot go fast is a little annoying. Brilliant game other than that though 5/5 for sure

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Developer response from oultrox

Health regen works when you upgrade! and yea, I just shared my thoughts on that in previous comments, I'll be implementing it asap. like yeah, right now. It will be like you won't need to press shift to sprint but if you want to slowly walk then you'll have to press shift. I basically will reverse the actual system to make it more comfortable.

teenagekick5

Oct. 22, 2017

Under rating threshold (show)

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Developer response from oultrox

Yes you can -> Go to the menu options. 1/5 comment

aztecboy

Oct. 22, 2017

Under rating threshold (show) The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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(1)

Developer response from oultrox

Yes I'm the main developer assigned to this project. Please could you be more specific about this issue via PM? First time someone experience it according to the feedback/comments.

ILikeLego_lol

Oct. 22, 2017

Under rating threshold (show) changed to firefox even though firefox lags easily... very hard game but its gud!

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Developer response from oultrox

Thank you! WebGL games could jitter due to the browser cookies and plugins, I can't easily track what could be causing jitter, but if you're willing to help you could send me a PM with more details. thanks!

pelife123

Oct. 21, 2017

Under rating threshold (show) Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

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(180)

Developer response from oultrox

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

squid5

Oct. 21, 2017

Under rating threshold (show) This game is intense and I love it!!!! Good job dude.

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(1)

Developer response from oultrox

I'm glad you liked it!

ILikeLego_lol

Oct. 21, 2017

Under rating threshold (show) one of the WebGL games which i cant play. some of them i can though...

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BEO2Eggsperta

Oct. 21, 2017

Under rating threshold (show) The thing I love most about this game is not hte game itself, but the dev's track record with replying to feedback.

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vincesebastian12

Oct. 21, 2017

Under rating threshold (show) I found a way to get alot of bullet blocks it involves circling the arena and attacking backwards and then you pile up alot of enemies that shot where you at you shot the bullets backwards this is also a great way to get bullet upgrades i just found this way today

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jms2603

Oct. 20, 2017

Under rating threshold (show) Awesome game, but the sprint option doesn't exactly have much sense because the game is just too fast paced for it to be useful p.d.: the music holy shit

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Developer response from oultrox

Yeap I just shared my thoughts on previous comments , I'll be deploying a new update with the sprint by default and lshift for walk if anyone would like to aim more precisaly and stuff.

iwinulose

Oct. 20, 2017

Under rating threshold (show) Also I'm surprised that this is not something you will be working really hard on as i bet if you make the right decisions this can *possibly* turn into something big, like I dunno PUT IT ON STEAM!?!?!?

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Developer response from oultrox

Well man, this game was intended as an experiment and we're planning a game based on this mechanics (Maybe the bullet blocking will stay here as the game's core mechanic but could easily be implemented in the next game too!) So yeah, I still make updates, I'll still fix bugs, so don't worry. I may get some time this week to implement some new upgrades and perhaps making the sprint toggeable as you've stated before in your ideas. I've never thank you enough for the consistency of your support bro! thanks!

iwinulose

Oct. 20, 2017

Under rating threshold (show) Hey! Someone real got through 5500!!!! Well Played!

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Developer response from oultrox

I know right!

epic4255

Oct. 20, 2017

Under rating threshold (show) got to be honest the game would be more fun if there was a sandbox mode

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Developer response from oultrox

Thing is, would that fit? you also mean crafting system and stuff? feel free to pm me your idea.

iwinulose

Oct. 20, 2017

Under rating threshold (show) there is no reason you should have to click as there is no way to survive if you dont hold click-xXDEEKFROGXx He was referring to making a toggle-able fire I don't think you read that correctly also someone else also mentioned a toggleable sprint which is also something I've mentioned in the pms

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Developer response from oultrox

I feel Toggeable fire is too much, too forgiving to the feel that the player should fire. I like that control on where to shoot, yes in larger scores probably won't stop, but I don't think it's like that from the beginning itself. Sprint being toggeable, in the other hand, is something that could actually fit without problems.

catsareawesom

Oct. 19, 2017

Under rating threshold (show) Also a toggle sprint option.

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catsareawesom

Oct. 19, 2017

Under rating threshold (show) Add different difficulty levels maybe?

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Developer response from oultrox

I was thinking about that! I'll see what I can do. Maybe it fits.

xXDEEKFROGXx

Oct. 19, 2017

Under rating threshold (show) theres no reason you should have to click as there is no way to survive if you dont hold click

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(1)

Developer response from oultrox

Yeap, just hold it whenever you want to fire!

rockdeworld

Oct. 19, 2017

Under rating threshold (show) -which was about 1300. I do like the graphics and general gameplay though.

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(0)

Developer response from oultrox

I'm glad you liked it! :)

rockdeworld

Oct. 19, 2017

Under rating threshold (show) This game seems to be more about shooting down incoming projectiles than dodging. My first playthrough I tried to dodge everything and got slaughtered. My second I stayed basically in the middle of the screen and aimed at everything and lasted twice as long - basically up to the point where I couldn't shoot down enemies faster than they spawned.

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Developer response from oultrox

Yep that's the main mechanic, going into a survival arena blocking bullets and gainning power from that mechanic filling the bullet power bar. I DO recommend moving and blocking, since if you stay in the middle you eventually get wiped out, as you stated before. That's what I wanted to the player feel with this design.

Mante

Oct. 19, 2017

Under rating threshold (show) Initially I gave it 3/5. But after playing it more, I realised it deserves a higher score. The graphics and music are well done. The graphics help to get in trance-state and be one with the game. Unless there is a specific reason game-play-wise to choose differently, I think aesthetically it would be better to have the field size follow the golden ratio (for instance 34 by 21 centimeters or 1300 by 800 pixels). The health bar should be removed. Knowing how much health there is left only distracts from the game play. Really liked the bullet power bar. It is also the only way to restore health, making it more important to have as feedback than the health bar. Overall, nice shooter game 4/5

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Developer response from oultrox

Thank you for the great feedback! you're the first one that says here that don't like health GUI haha, interesting, lot of people like to know how much life they have in order to keep it safe if they're at low health or go more dangerously if they have enough.

Sleepingpill

Oct. 19, 2017

Under rating threshold (show) Enemy bullets "too fast" to react or move out the way, yet easily "dealt with" when shooting in the direction. I wish they were slower but harder to block/shoot down

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Developer response from oultrox

Some bullets are harder than others, the blue enemies that shoots homing bullets, those bullets are harder to block since they keep trying to get you.

Unbounded

Oct. 18, 2017

Under rating threshold (show) Just gotta say, I really appreciate you actually responding to feedback in a positive manner. It can be really tough to take any sort of criticism especially when it's on something you've worked so hard on, and I respect the hell out of you for that. Also, had a lot of fun. How many levels of shot upgrades are there?

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Developer response from oultrox

Thank you for the kind words! I just love to hang around with my players, it feels cool and I learn a lot from them! I'm not a god or a big company AAA anyway, just a normal guy hahaha :0, regarding the fire upgrades, there are around 4 I think, but in general are 6 (not every upgrade changes the fire mode). iwinulose has good ideas haha and he has given really good feedback like a lot of players in here! it's cool to see that kind of stuff.

iwinulose

Oct. 18, 2017

Under rating threshold (show) I've pm'ed you some ideas feel free to take a look when you get a chance I feel these upgrades would make players stick around more as getting to the top now is EXTREMELY HARD.

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Developer response from oultrox

For sure!

Idcrn

Oct. 18, 2017

Under rating threshold (show) wont even load wth

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Developer response from oultrox

Didn't load? description says you have to wait a little bro, Unity webGL games tend to take longer than usual HTML Games. I recommend Chrome or Firefox as gaming browser for these kind of games btw!

iwinulose

Oct. 18, 2017

Under rating threshold (show) Quick question:- Tweaked Green enemy (the one who shoots triple) attack rate How did you change it exactly?

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Developer response from oultrox

I made him slower, before his pattern was to shoot every 1 second, now the shoots every 1.2 seconds.

iwinulose

Oct. 18, 2017

Under rating threshold (show) Still was hoping someone legit would have broken the 5000 mark needs more upgrades or something like that cuz once you max out on upgrades it gets extremely hard

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Developer response from oultrox

PM me some ideas for upgrades and let's see if I could get in working :)

daantje1000

Oct. 18, 2017

Under rating threshold (show) This game is GENIUS. How you start of and instantly learn that you have to run around, then when you get some upgrades you feel pretty powerful defeating the pink ones chasing you. Then the dread from the green guys and having to destroy them. This goes on and on, my point is that the depth of this game is abnormal, especially since it is so freaking simple. I love it, bu I do wonder why there are two squares as our arena, do they have their own uses?

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Developer response from oultrox

Just decoration purposes heh, I like neon changing colors. Thank you for such kind comment!

vcool122

Oct. 17, 2017

Under rating threshold (show) Am I the only one that automaticly tried playing with an Xbox controller? I mean the description says ''twin-stick'' so I tought one to move and the other one to shoot, but no, I can move with the left stick, but the right stick does nothing. Still need to play on keyboard. The game is awesome tho, so I give 4/5.

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Developer response from oultrox

Yeah I should tweak that description, changed to top down shooter!

chovy

Oct. 17, 2017

Under rating threshold (show) #bullethell

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(2)

Developer response from oultrox

<3

yamirlorz

Oct. 17, 2017

Under rating threshold (show) NANIII

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(5)

Developer response from oultrox

NANI!?

Darklumina

Oct. 17, 2017

Under rating threshold (show) Darn it I do good until the ones who fire homing shots spawn. Good game very simplistic. Like HTC I noticed I hear static popping if I stop playing and sit in another window or tab. I at first assumed it was something with my laptop until I muted the tab on chrome and had no static cracking/ popping when I scrolled, just checked with the main volume of the game turned down and no popping.

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Developer response from oultrox

Glad you liked the game bro! I'm investigating that bug, could you please give send me via pm more details of that popping sound and the explorer you're using?

epic4255

Oct. 16, 2017

Under rating threshold (show) jesus christ im literally just holding down left click and just preying to come out alive

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Developer response from oultrox

hahahah hope you have fun!

moimoie

Oct. 16, 2017

Under rating threshold (show) PUT IT ON STEAM GUYS. PLEASE.

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Developer response from oultrox

hahahaah thank you! I'm glad that you seems to like the game <3

rngsjk

Oct. 16, 2017

Under rating threshold (show) No autofire? Why would you actually want to stop firing?

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Developer response from oultrox

Autofire is implemented bro.

victoryawar

Oct. 15, 2017

Under rating threshold (show) nice

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Developer response from oultrox

Thanks!

vmomo

Oct. 15, 2017

Under rating threshold (show) Damn after 3000 points i didn't even know who to aim or where to go

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(1)

Developer response from oultrox

Hahaha yeah it could get difficult at high end time

iwinulose

Oct. 15, 2017

Under rating threshold (show) Another suggestion is: Make this game on mobile i feel it would bring a new pace to mobile gaming and I think you have done an excellent job not going with the usual idle, strategy, or slow paced games this brings something new, something alot of people have wanted which is a visually pleasing and still a fast paced game i hope there are much more games that have this quality of fast action gameplay which is why this is one of the only games that i play now on Kongregate

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Developer response from oultrox

Thank you so much for the kind comment! Yeah I agree there's a lot of people that are into Idle games and stuff, and that's not bad, I just really like to bring something new to the table sometimes. mobile version is highly requested I'll talk with my boss about that hahaha.

iwinulose

Oct. 15, 2017

Under rating threshold (show) If he is a hacker, THATS ALL THE MORE REASON TO BEAT IT!

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(0)

Developer response from oultrox

HAHAHA

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