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Very nice game. I don't know if there are any restrictions for enemy spawning randomization, but sometimes that can feel a bit unfair. Other than that, great game.
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This is a great game thus far. Suggestions: Leaderboard, enemies can drop mines, (Perhaps I have not reached that enemy) & PORTALS!
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Game seems awesome, but I'm on a laptop and don't have an external mouse, only touchpad. Doesn't work great at all, in fact I'd need a 3rd or 4th hand to make it past level 1. Maybe add another key to the controls that would shoot instead of mouse click. Things like "enter" if using wasd, or "z" if using arrows. Other than that, the game looks awesome.
Thank you even though you wasn't able to enjoy at its maximun without a mouse! I also planned to make gamepad support but that would take time so for now it's just focused with mouse! but thank you for the kind feedback!
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It's very hectic cuz you know, bullet hell but you should make it clear that you need to BLOCK bullets to upgrade your bullet power. That being said I think it's a nice game. Great work from the devs.
Thank you, if you could get me some feedback about how could I tell it in-game I would be glad to implement it if it fits! but at least, for now, I just let it clear in the description of the game and once you start blocking it gets pretty intuitive as well!
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I like how you really need to shoot bullets to upgrade your own, it emphasizes skill over money because of the lack of money (making it an awesome arcade style game!)
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hmm after you reach 3000 score it becomes "Hug the wall simulator" if you are not hugging walls then you are goin to die.
We need a bigger arena.
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Fun game! Kindof like an old-school arcade game - great action and upgrades but all go away when you die. It would add a lot to replayability if you could add a meta-game - like upgrade points you earn through playing that carry over to future games or an achievement system which gives you bonuses.
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Great game but how does health regen work? Is it based on score or something?
Also would it be possible to have the option to toggle sprint? Having to hold down a button all the time when I want ot go fast is a little annoying.
Brilliant game other than that though 5/5 for sure
Health regen works when you upgrade! and yea, I just shared my thoughts on that in previous comments, I'll be implementing it asap. like yeah, right now. It will be like you won't need to press shift to sprint but if you want to slowly walk then you'll have to press shift. I basically will reverse the actual system to make it more comfortable.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Yes I'm the main developer assigned to this project. Please could you be more specific about this issue via PM? First time someone experience it according to the feedback/comments.
Thank you! WebGL games could jitter due to the browser cookies and plugins, I can't easily track what could be causing jitter, but if you're willing to help you could send me a PM with more details. thanks!
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Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?
Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime.
EDIT:
Automatically sprint was implemented!
EDIT 2 (11/05/2017):
Auto fire will be implemented in the next week due to the high demand.
EDIT 3:
Auto fire implemented! look at the update notes on version 1.8!
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I found a way to get alot of bullet blocks
it involves circling the arena and attacking backwards
and then you pile up alot of enemies that shot where you at
you shot the bullets backwards
this is also a great way to get bullet upgrades
i just found this way today
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Awesome game, but the sprint option doesn't exactly have much sense because the game is just too fast paced for it to be useful
p.d.: the music holy shit
Yeap I just shared my thoughts on previous comments , I'll be deploying a new update with the sprint by default and lshift for walk if anyone would like to aim more precisaly and stuff.
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Also I'm surprised that this is not something you will be working really hard on as i bet if you make the right decisions this can *possibly* turn into something big, like I dunno PUT IT ON STEAM!?!?!?
Well man, this game was intended as an experiment and we're planning a game based on this mechanics (Maybe the bullet blocking will stay here as the game's core mechanic but could easily be implemented in the next game too!) So yeah, I still make updates, I'll still fix bugs, so don't worry. I may get some time this week to implement some new upgrades and perhaps making the sprint toggeable as you've stated before in your ideas. I've never thank you enough for the consistency of your support bro! thanks!
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there is no reason you should have to click as there is no way to survive if you dont hold click-xXDEEKFROGXx He was referring to making a toggle-able fire I don't think you read that correctly also someone else also mentioned a toggleable sprint which is also something I've mentioned in the pms
I feel Toggeable fire is too much, too forgiving to the feel that the player should fire. I like that control on where to shoot, yes in larger scores probably won't stop, but I don't think it's like that from the beginning itself. Sprint being toggeable, in the other hand, is something that could actually fit without problems.
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This game seems to be more about shooting down incoming projectiles than dodging. My first playthrough I tried to dodge everything and got slaughtered. My second I stayed basically in the middle of the screen and aimed at everything and lasted twice as long - basically up to the point where I couldn't shoot down enemies faster than they spawned.
Yep that's the main mechanic, going into a survival arena blocking bullets and gainning power from that mechanic filling the bullet power bar. I DO recommend moving and blocking, since if you stay in the middle you eventually get wiped out, as you stated before. That's what I wanted to the player feel with this design.
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Initially I gave it 3/5. But after playing it more, I realised it deserves a higher score. The graphics and music are well done. The graphics help to get in trance-state and be one with the game. Unless there is a specific reason game-play-wise to choose differently, I think aesthetically it would be better to have the field size follow the golden ratio (for instance 34 by 21 centimeters or 1300 by 800 pixels). The health bar should be removed. Knowing how much health there is left only distracts from the game play. Really liked the bullet power bar. It is also the only way to restore health, making it more important to have as feedback than the health bar. Overall, nice shooter game 4/5
Thank you for the great feedback! you're the first one that says here that don't like health GUI haha, interesting, lot of people like to know how much life they have in order to keep it safe if they're at low health or go more dangerously if they have enough.
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Enemy bullets "too fast" to react or move out the way, yet easily "dealt with" when shooting in the direction. I wish they were slower but harder to block/shoot down
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Just gotta say, I really appreciate you actually responding to feedback in a positive manner. It can be really tough to take any sort of criticism especially when it's on something you've worked so hard on, and I respect the hell out of you for that.
Also, had a lot of fun. How many levels of shot upgrades are there?
Thank you for the kind words! I just love to hang around with my players, it feels cool and I learn a lot from them! I'm not a god or a big company AAA anyway, just a normal guy hahaha :0, regarding the fire upgrades, there are around 4 I think, but in general are 6 (not every upgrade changes the fire mode). iwinulose has good ideas haha and he has given really good feedback like a lot of players in here! it's cool to see that kind of stuff.
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I've pm'ed you some ideas feel free to take a look when you get a chance I feel these upgrades would make players stick around more as getting to the top now is EXTREMELY HARD.
Didn't load? description says you have to wait a little bro, Unity webGL games tend to take longer than usual HTML Games. I recommend Chrome or Firefox as gaming browser for these kind of games btw!
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Still was hoping someone legit would have broken the 5000 mark needs more upgrades or something like that cuz once you max out on upgrades it gets extremely hard
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This game is GENIUS. How you start of and instantly learn that you have to run around, then when you get some upgrades you feel pretty powerful defeating the pink ones chasing you. Then the dread from the green guys and having to destroy them.
This goes on and on, my point is that the depth of this game is abnormal, especially since it is so freaking simple. I love it, bu I do wonder why there are two squares as our arena, do they have their own uses?
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Am I the only one that automaticly tried playing with an Xbox controller? I mean the description says ''twin-stick'' so I tought one to move and the other one to shoot, but no, I can move with the left stick, but the right stick does nothing. Still need to play on keyboard. The game is awesome tho, so I give 4/5.
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Darn it I do good until the ones who fire homing shots spawn. Good game very simplistic. Like HTC I noticed I hear static popping if I stop playing and sit in another window or tab. I at first assumed it was something with my laptop until I muted the tab on chrome and had no static cracking/ popping when I scrolled, just checked with the main volume of the game turned down and no popping.
Glad you liked the game bro! I'm investigating that bug, could you please give send me via pm more details of that popping sound and the explorer you're using?