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Why fighting in tower became much harder??? I couldn't even get close to beating lvl 5 today and I was lvl6 easy before that with less powerful heroes.
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Jacking up the difficulty of daily challange has made me want to quit. I can't finish all my dailies now so it takes twice as long to get 10 spirits. Theres not enough else to do I have 3 stars on everything but bosses.
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For the love of God change the Traveling Merchant. It is an understatement to say that it is useless. The only good thing in the shop is 60 food for 50 gems. In comparison you can get 1 SR hero emblem for 80 gems, or you know, waste 4 food to fight and get it. Where is the logic?
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Update your server speeds. I lose half my energy from fights that lost connection trying to report the results to your server
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the stupid loud music during loading is obnoxious. might stop playing just because of it. .... settings doesn't mute the music during loading. I guess it doesn't matter. I am over this game. Good luck everyone.
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Is extremely hard to unlock heroes. You mostly get them via campaign. Redo the campaign on a new account, and you get literally the same heroes. There is no variety in this area. At the arbor, the spirit of myth is exclusive to p2p. You can't get a free one with daily login. In conclusion, game is very short and time-wasting as f2p. As p2p is still short. But it looks promising.
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As a f2p, I find it very hard, late-game (hero lvl 30) to upgrade my heroes and their abilities because of lack of items. The campaign is getting repetitive, having to farm same level over and over again, in order to increase its stars, without a substantial increase in rewards. The raid system is horrible. It should not use food resource. There multiplayer element is non-existent (you just fight with players armies controlled by AI). The enemy player armies that are on map are always overpowered, and I need to farm a lot to get strong enough to defeat them. Refreshing the enemy just gives me a stronger enemy, which defeats the purpose of refreshing. I feel like unit variety is very low. There are like 4 soldiers in the game with different colors (water/fire/wind/earth/void). Elemental Sanctum is too limited and not really choice-focused. Is just a matter of grinding. The game lacks that unique element that each faction should give.
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is this the prequel to wartide? like.. the game you made before wartide but didnt realease... and just released it now because... why not?
thats what happened... right.... right?
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as opposed to wartide, they made troops independent units in this iteration of wartide.
should be much better for balancing the game, damn raptors wont be repeated here i hope.
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so many things I don't understand, I hope there's a FAQ or help somewhere with some Q/A at least, not even a site or wiki to explain and in-game, it's pretty much "find it yourself" ^^'
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So, wait, the only real "strategy" decision is to click on one of the heroes few times each battle ? This is boring... The game is beautiful (I like the sound, gfx and gui), but the gameplay is just boring.
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Is there a bug on Shadowed Infiltrators, where 2 of 3 units just insta-die on contact with the enemy.... my troops run to the enemy and then 2 disappear and my troops health drops to 1/3 instantly, this happens in every battle including when flanking.
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Seems like a streamlined version of Wartide: Heroes Of Atlantis, with a lot of the same mechanics and a number of the same drawbacks. Easier to advance, IMO, but getting new heroes and troops is still an overly-prolonged process. Promising, but currently a little short on non-repeating content.
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1/5 until you add mute button when I open the game , I have to do the whole tutorial which takes too long to mute the annoying sound
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It doesn't look like there's anything in the game less than rare or three stars, which suggests inflation, which is obnoxious. Nowhere far to go from there, if you've got rare and super rare things right out of the gate.
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Hi smurfen35, your game progress will be linked with your K account. If you have not signed in when you play the game it will be stored locally until you bind it with your K account. If you experience any issue, please contact support@braveorder.com and we are happy to assist you.
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seems like a clone of the other game, meh. those looking to mute sound after the terribly long tutorial, click you portrait then settings.
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I played this game for a few days just to give it a fair change, and all I can say is one word: derivative. It felt like I played this game before.
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swiftness also doesn't work. in fact, i'm not sure the attack speed stat matters at all, unless it's simply not animated. my vara has 52/m attack speed base, with 2 swiftness runes. even if swiftness just affects the base stat, she should have 67/m (with rune stat buffs) in combat. another hero has an attack speed of 32/m, yet the animations show them attacking at almost the same rate, instead of vara being more than double.
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Do the devs even read these? I don't see any dev comments. Well, the rejuvenation runes are bugged and doesn't heal. Actually, I'm not sure if any of the rune sets work, when i stopped focusing on individual stats and went for the sets, i started losing battles that i had previously 3*'d.
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Every time I load this game I'm back to lvl 1, fresh account and back at the start of the tutorial. If this is fixed the game looks fun, but to lose all progress every time you close the game definitely isn't.
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I lost my account. Was back at tutorial with a debug button, hit the tutorial button in that window to try to turn it offf and it gave me a new guy in town at level 1. I lost my gem purchases, my hero package purchases, everything.
Hi Phestus, your game progress will be linked with your K account. If you have not signed in when you play the game it will be stored locally until you bind it with your K account. If you experience any issue, please contact support@braveorder.com and we are happy to assist you.
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I have 7 heroes, 3 of them are the same. This sucks. I cant get shards to upgrade them, and I keep rolling the same damn heroes. Dont play this game.
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This game just felt really cliche to me. I wasn't left with much curiosity, and I was having a hard time staying interested in the game itself let alone the animations and story. I think you've got some work to do with the fabrication of the story, particularly with the dialogue. Some things I did enjoy was the combat system, its very simple and satisfying. I also enjoyed the onscreen prompts, I just think they could be better. Look forward to some story updates and content expansions, as is I don't think I would play very long.
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Seems ok so far but 1 thing I hate is too many forced onscreen prompts. Especially ones where the click area is smaller than the visual highlight on some buttons so. Just combine some of the steps into a single instruction and tell me to do it rather than force me to do it. I like games that let me explore myself if I want and ask for help when needed rather than force it down my throat. You understand better when you seek out the knowledge than you do when you are just clicking whatever you have to in order to get to the action faster, and later have no idea what you were doing or why.