Under rating threshold (hideshow)
On Firefox: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
too much recursion.
Under rating threshold (hideshow)
Ok the game is too much grindy (pay2win) the process to get cards is slow, to earn gold is 5 gold per win and you dont get any when you lose a match (are you kidding me). Well at the least Im having a bit of fun... Wait, I dont get anymore gold because it is already capped? And there it goes my will to try it out another day.
Under rating threshold (hideshow)
The game is tiny in the new update what the heck, also the bug that the game makes noise when all the sound is off in the options is still there.
Under rating threshold (hideshow)
i really like this game, i love the art and the unique game play, it is a grinding game but this is because it is a mobile game originally (i think.) so it is balanced around watching ads (which are removed for this version.) so it make sense for it the be that way (also mobile game are always grindy.).
Under rating threshold (hideshow)
Since update of July game has become impossible for new players, cant get good cards till you get some decent ranking and can't get decent ranking without decent cards or gold to buy them, and quests now require you to use all kinds of cards, which as newcomer.. you do not have. This update just shows developers are in it for cash grab, or just incredibly dumb for not noticing newcomers can only play if they pay
Under rating threshold (hideshow)
After tons of grinding, I got some good cards and expected to be surprised by the new update, but now it's much slower and impossible to get something good if you don't pay.
Under rating threshold (hideshow)
Its great to get the crap beaten out of me by players with comfortably higher card levels constantly- why not reward masochists with 5 gold for a loss? It would give f2p players more incentive to get their butts kicked!
Under rating threshold (hideshow)
Great game mechanics. Horrible system beyond that. It's a damn shame that the developers are so dumb to not realize that no one wants the carrot if it can't be reached. They need to understand flow game theory.
Under rating threshold (hideshow)
this describes when each part of the update will come out: https://www.kongregate.com/forums/955764-general/topics/1653958-official-stormbound-update-delayed
Under rating threshold (hideshow)
New update is coming out in segments: https://www.kongregate.com/forums/955764-general/topics/1660782-official-more-info-on-new-battle-rank-system-quest-updates-and-more
Under rating threshold (hideshow)
Really needs better attacking tactics
I dont want to attack the person in front i want the one next to my base to die first
Under rating threshold (hideshow)
sorry for the double comments... I tried to make it easier to read but it turns out Kong comments don't allow you to make different paragraphs....
Under rating threshold (hideshow)
For everyone who missed the announcement thread here's a quick summary of the dates for the release of the delayed June updates
July 1 - the monthly reset and you'll receive bonus stars as usual
July 2 - during a maintenance we will put live a first set of changes, this results in: removal of all the bonus stars ranks will require more stars (victories) so this could result in your rank going down new ranked mode will be activated, including the new rewards new quest system will be activated
July 5-8 - between these dates we expect the new update to be live with all its changes able to see the new bracket system and its rewards new interface
July 9 - during this maintenance we will activate all the other features fusion stones from card packs the community card: Harvesters of Souls the new pirate environment
Under rating threshold (hideshow)
For everyone who missed the announcement thread here's a quick summary of the dates for the release of the delayed June updates
Here's a short summary of the timeline:
July 1 - the monthly reset and you'll receive bonus stars as usual
July 2 - during a maintenance we will put live a first set of changes, this results in:
removal of all the bonus stars
ranks will require more stars (victories) so this could result in your rank going down
new ranked mode will be activated, including the new rewards
new quest system will be activated
July 5-8 - between these dates we expect the new update to be live with all its changes
able to see the new bracket system and its rewards
new interface
July 9 - during this maintenance we will activate all the other features
fusion stones from card packs
the community card: Harvesters of Souls
the new pirate environment
Under rating threshold (hideshow)
The server quality is really frustrating and makes me not want to play the game ever. You can spend a full 20 minutes or half an hour on a match for it then to lag in the final few turns and completely undo all your efforts. Not cute.
Under rating threshold (hideshow)
Only suggestion would be please PLEASE if you could make it so that if you click "end turn" and you haven't used any of your mana, make a second pop up saying "are you sure you want to end your turn" Ive lost so many games because I accidentally clicked that button -_-
Under rating threshold (hideshow)
how about we search a player by his in game user name ? these friend IDs are hard to use and besides , what's the point if you can't have a chat with the player you're playing against and you want to befriend ??
Under rating threshold (hideshow)
It would be nice to have the option to demolish a building if wanted. A big pain is having units stuck behind a building or having too many building on your front line, enough that you can't play any cards.
Under rating threshold (hideshow)
Se , before anything I am a f2p player. I find this game really nice and rather enjoyable so far . What I would like is a bigger campaign and/or an option to play single mode versus AI because now the game is basically a tutorial(campaign mode) and then it's only PvP . in some months (years at best) the game will die because no-one will be around anymore. Just like dillo hills 2 . It's a solid 3/5 from me with possibilities to reach 4 stars .
Under rating threshold (hideshow)
The game could have been really awesome, unfortunatly p2w era attracts p2w games, the buisness model could have been fair and the game could reach hights like League of Legends...
Under rating threshold (hideshow)
It would be interesting to see a finite ladder against the AI which you would need to beat daily to get some little rewards. Of course, with increasing difficulty the higher it goes. This would help catching up to higher ranks as well as helping the lonely campaign.
Under rating threshold (hideshow)
too many whale deck players
they didn't grind that long. they just getting lucky and rekting all players in low rank. FOCK OFF mate lol
Under rating threshold (hideshow)
Oh yeah, and a larger hand might lessen the RnG pain, too. Maybe 7 cards, you know, like every other card game in existence.
Under rating threshold (hideshow)
The game needs balancing. RnG has way too much power and P2W just exacerbates the crappy RnG. Combine this with a bad match-maker and the game can go from fun to infuriating very quickly. They need to add bots to the match-maker so that you get fairer matches when there's lower player counts. That might help a little.
Under rating threshold (hideshow)
I love how the developers aren't even responding to any of the comments on here. They know they made a P2W game and don't give a shit about the players.
Under rating threshold (hideshow)
I feel kinda bad for whoever made this. They obviously put a lot of heart and work into it, but due to economics or management were forced to compromise it pretty heavily. Oh well. :/
Under rating threshold (hideshow)
Great premise, shitty exposition. Balance is subpar. Play to win model would be better if it wasn't so easily exploited with matching that requires swapping the best deck for crap decks to get coins that might give better cards but most likely not.