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They game were alright if it didn't freeze so goddamn often. Every second battle the screen freezes and if it ever starts working again, usually two or three turns have passed or I have lost already, which is virtually the same anyway. What garbage!
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were do i do run coz ter supaslo all te time and it dont even work coz tey just walk tey just tink okay i gona do noting now i just gona walk sumtime but i not rly wana kill evrywan so i not gona run but tat dont work coz ten i die all te time and its ter falt and noting work so 1/5
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ok... clearly im missing something. ive checked the FAQ, ive checked over every screen and pixel, ive clicked, swiped, clicked and held, clicked and held and swiped... and nothing. i cant find any way to upgrade cards, let alone an 'upgrade button' thats mentioned in the FAQ
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I remember this game being pretty fun when it first came out but now it lags my browser so badly that I can barely type this, much less play. I wouldn't mind the slow action if it at least ran smoothly. As of right now it isn't good for much of anything but frustration.
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The text is far too small to read, which makes the game unplayable for me. Larger text or a fullscreen button would be nice.
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Dropping connections is a real problem with this one; sometimes I'll be midplay, then the card I'm playing will disappear and I'll be stuck there, staring at the field with no options. The art style is a nice relief from a lot of other p2w card games out there... but it's still a ptw card game.
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Was no problem getting the 2 badges. probably P2W if you play on. Gameplay to slow. Game looks like shit with the size it has on Kongregate. Looks better if you give it more pixels
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Ugh, I can't even force myself to finish the tutorial, let alone get the badges. What a ridiculously boring game. Nice music, though.
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And another game that thinks starting the tutorial before you can change language is a good idea. Sometimes I realy wonder if programmers are getting dumber at the same time as automatisation becomes higher.
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so it started doing this on firefox, works fine on crome still
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: __GLOBAL__sub_I_Thread_cpp_126156 is not a function
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5 gold for winning such long battles? What a joke. My last battle was 30 min! I like the style and gameplay but it's WAY too slow. And of course legendaries are 1% gamblebox drops that trump all skill. Boring AND pay2win. 1/5
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the game is great and all, but the loading takes forEVER. like, if the game crashed and you had 2 reload, id take nearly 20 mins, and sometimes even freezes. But otherwise, thats my only compaint. otherwise Good Job on this one!
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that went better than expected. my personal strategy once I upgraded my veteran soldiers (to then 10 strength) was to mill through for them while storming ahead with faster units (warfront runners & grim couriers) so i could summon my veterans right before the enemy base and get to win the very next turn.
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Always interesting when you get to start with one and the opponent with 50 ... on top of your base... every single time. Another 'con'.
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By no means optimized for your every day computer. Mine is gasping for air running this. Had to download the phone app in ordder to have decent playability. I don't know what communication has been between the creator and Kongregate, but I suggest at least copy the app description into the Kongregate game description.
NOTE: The app will create a new profile/accont before you have a chance to log into Kongregate, so you'll be prompted to choose which to play with. I noted my player ID in the settings menu in the browser version, beforehand.
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This actually seems alright so far. It's not obnoxiously large or obnoxiously bright, it doesn't ask me to pay every ten seconds, and just using the original starting deck to earn the badges I'm actually enjoying myself, which I didn't expect from this kind of game. I'm not sure how obnoxious paywalls get down the line, but as far as I've gotten it's fine. The aesthetic is nice too.
The AI could be better- it sometimes does unbelievably stupid things and loses where it might have actually had a chance of winning. I think my favourite is when it puts a fort in one of the four squares just in front of its base, so it's even harder for it to play units when I push.
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For a game like this--when you have zero moves left it should automatically go to the next player..... Or at least let me use space to initiate end of turn. Game is rather annoying on several levels. :-(
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"Oh look another pay to win shitfest with garbage for gameplay. I am getting really sick of these pathetic excuses for games getting badged with ratings that are clearly faked. Let the idiots that would pay for this garbage get their cheap dopamine fix without exposing the rest of us to predatory developers with no intention of actually making a game." quoted for truth
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I feel like this could have been a fun game if it didn't take a year to make a move and if the text wasn't illegible.
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the campaign mode realllly needs some hardcore balancing, or at least a way to view the enemy's card deck (not their hand). Some of their cards is just straight-up OP af., like the one that spawns 8 enemies
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Oh look another pay to win shitfest with garbage for gameplay. I am getting really sick of these pathetic excuses for games getting badged with ratings that are clearly faked. Let the idiots that would pay for this garbage get their cheap dopamine fix without exposing the rest of us to predatory developers with no intention of actually making a game.
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Game wont load on firefox; I get this error. An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: __GLOBAL__sub_I_Thread_cpp_126156 is not a function
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From the time the game went live till now they still haven't bothered fixing the description of the game (stormbound). I think that alone says a lot by itself about the game.