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Ripoff. Support the original developers. http://www.huffingtonpost.com/taylor-casti/2048-knockoff-threes-iphone-game_b_5064541.html
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I love when people feel the need to scam high scores. At a rate of 1 tile per second, a score of 19100240 would take 24 hours a day for 110 days.
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Which came first, the letter version of this game or this one? I'd hate for you to get into trouble for stealing someone's game.
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First, guys chill, people cheat, you're going to have to get over it. Second, I love this game. Simplistic and peaceful. I would very much support a second version that allows for more spaces, with a higher-set goal of course.
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Just tied my former high-score - which took almost 15 minutes of intense thinking - via mashing keys for about 1 minute.
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The game is fun, but this version needs quite a bit of work to contend with the HTML5 original; especially from a smooth animation standpoint.
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@Headshot_Hawk, theoretically, the highest block you could get is 131072. Of course, the only way you could possibly get that high is by being able to choose where the blocks spawn.
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@calvindang it showed up as an open source project by one on hacker news and the author is a long time member there. People were hacking on it (writing bots) and cloning it pretty much immediately. It just sort of blew up from there.
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Very slow response. If it wasn't a copy, I'd still give it 5/5, but PasKuda, I hope you're happy with a 3/5 for the slow response (= takes a long time to get started) and the somewhat dull music.
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So that button with the musical note and a slash through it... I thought it was a mute button, but I click it and the music keeps playing.
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When you finally fail, it would be nice if the the board state stayed on screen so that you could screendump it to tell people "look how close I got!"