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Game would be so much better if there weren't straight out solutions given to every puzzle. Hints, sure, but not the entire answer handed to us on convenient notes. Simple game once you get past the first part.
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Nice atmospherics, good puzzles that were confusing if you missed a note but weren't once you found them. All the items were easy enough to find by looking around each stage. No bugs with the keypads here, cleared them if a mistake was made and no problems inputting the correct codes. Another enjoyable puzzle session with Pastelgames, nice work guys.
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"Pixelhunt until you find enough clues to win" tends not to interest me, and there were a few bugs with inputting codes that made me reboot the game (often if I misclicked then fixed the issue and solved the puzzle after the puzzle wouldn't trigger as a solve and let me progress)
From an art aspect it's interesting, but I don't feel that alone makes a game. 3/5, mostly it's the bug locking up puzzles that bugs me.
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i picked up a clue paper but it did not show in my inventory. not going to spend he time trying to figure out the right combination of buttons on and off for the purple area
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Another nice work from Mateusz Skutnik, though with a completely different graphic style.
Puzzles are not too hard, though a couple stopped me for a while (by the way, walkthorugh available at http://jayisgames.com/archives/2014/10/eien.php - use at your own risk).
I do not agree with people complaining about "pixel hunting": have you ever seen a game that responds to that definition? Here things are clearly visibile, you need only a twist to guess where to search.
Well done Jacek and Mateusz! A kiedy następna gra (= when the next game)?
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Well, I beat it, and I don't know where I was or why. All I know is that I had to pixel hunt for keys and codes repetitively. I'd say there was no variation in gameplay, but I'm not sure "hunt for where the cursor turns into a pointing finger" counts as gameplay.
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I got the 2 notes, 2 red spheres a pyramid a blue sphere a cylinder. That said the funny-shaped 2 (from the second note) doesn't seem to do anything. Maybe I just don't get it. I'm horrible at point-and-click games.
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I did the game in about 30 minutes. No glitches, no problems, no bugs. Took me a while to find the second pass badge behind the ... oh, wait. No spoilers, right :-P
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"Thanks for escaping Eyen!" Well, ok then...
When you understand how the puzzles Works, its stays really easy untill the end, except for the part of the pixel hunt, that you must see each single part of each room to find more items.
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Gorgeous scenery and atmosphere, I enjoyed it, but it was very straight forward and fairly predictable. The first room was the hardest, but after that there wasn't much puzzle. At each password instance, the note with the clearly written out answer was just around the corner. Overall, though, I can't say I didn't like it! Just needs some dynamics to the gameplay.
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If you're wondering where you may have missed some things, there's an alcove above the board where you enter the giant 2 shaped symbol, and the entry panel next to the first red teleporter has an odd colored patch on the lower wall which sort of looks like a graphical discoloration, but is actually an item.
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this game is so buggy, I had the correct answer on the second puzzle, but had to restart the game and do it all over again (exact same dots) for it to work. The on the stairs after the lake the game just wouldn't keep going up.
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While I don't think it's as great as the other games put out by Pastelgames, I'm not sure why all of the comments are so full of complaints. It's still a cohesive game, and I enjoyed playing through it if only for the atmospheric qualities.
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Puzzle gos from Wtf am i supposed to do to Really but in the end its the end that got me down i mean no end? i thought that the thing whit the batteries was going to blow up but no leme just give you some sky and sea XD
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Missed a cylinder at the beginning *sigh*. I should be more patient and willing explore to what I had considered explored before :D
The atmospheric music seems to stop at some point. Could you make it loop? It really got me into the mood for puzzles :)
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Dear robotguy4, not everyone likes pixel-hunting games. This one is pain in the butt enough, because the areas to explore are often not obvious.
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I did the first puzzle perfectly and even checked walk throughs to make sure and the game wont let me move on to the next puzzle :/
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I think the second puzzle is broken. I put in the two-looking thing in the red dots, both ways (with dots, and the negative way). Nothing happened.
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This puzzle is a little too obscure for me. I'm having a tough time getting through level 1, the inscriptions and such are too cryptic. It's not fun to look at one panel for 10 minutes trying to figure something out. The concept is interesting, but at this point the sphere and pyramid I did find seem to have nothing to do with the puzzle at hand. This game is not for me.
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Good game, nice sound and graphics. But it is about 'find hidden things', rather than 'solve puzzle'. All puzzles are straightforward and trivial. You have found three round holes and you think: 'Ok, I have two balls. Where have I missed f**g third ball?'
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Spoiler: If you can't find a cylinder, try going back to the red corridor with the second puzzle and looking up. If you cant find the second pass badge, try looking behind the blue room teleporter. The angle of the way the numbers are crossed out is irrelevant. Top-tier game, quick, not too easy, kinda spooky, 5/5
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A few tips 1. Stuck on first panel ? Facing the dead-end with the panel on your right, look above you, hit a square. 2. The clue for second panel is above the first panel. 3. Panel with letters and crossed numbers, well ...there are three numbers crossed for each letter right ?... 4. Look everywhere, take everything you find.