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trash game. Solved the first puzzle three times as indicated in the walkthrough and nothing happens. poorly coded crap.
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I dont know whats most annoying: the annoying unmutable ambiance, the weird shape of the window, or finding that third cylinder.
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I like it, simple, kinda hard to get the hang of. Some escape games tend to be rather hard and time consuming, this one took me 20 minutes or so but was nice and pretty. The geometry of the game was sound and pretty...and my only complaint is that it was not longer, and no motion...
keep up the good work, I look forward to seeing more of Eien!!! And Witczynski and Skutnik's work.
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Despite getting the first puzzle correct I couldn't continue because the door didn't open. I had to refresh the page and restart the game to get it to work. Too bad, because it was a great game otherwise.
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thank you Kitty! I swear I tried that in the first place but it didn't do anything... I just did it tonight and it worked! thank you so much for the hint!
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It's such a shame that Pastelgames/ Mateusz Skutnik obviously won't intregrate Kong-api :( they have so many awesome games and all of them would get badges for sure - and they would get more clicks.
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What the hell am I supposed to do now???? I solved the blocks thingie, and I have a pyramid and two spheres, now what???
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ABCDEF puzzle is tricky because you want to believe the slashes in different directions means something. Ignore the fact that they go different ways and that they're just scratching out the numbers, you get a different message.
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TIP: If stuck, move the cursor around the edge of the walls and the screen itself - there seemed to be plenty of counter-intuitive clickable areas. Decent game overall, though. Nice music, too!
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How in the world do you solve the ABCDEF puzzle at the top of the many stairs after the purple room? I just don't understand the clue.... ;~; I love the game though~
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I had a problem with the red dots section as well, but once I lit all of them up and undid all of them and then put in the correct pattern, it worked and let me continue.
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I think the game is bugged. I put the symbol for the second grid in correctly, but nothing's happening. I've even restarted twice, and still can't get past that point.
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Spoiler: When you are in the blue hall, and there are codes you have to enter on the left and right wall, continue to the end of the hall where you are looking at a green ledge/drop off. Click on the left side of the wall and you'll see a control box (sort of). Insert a red sphere into each of the empty circles and you'll get the clue to the code in the blue hallway.
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Nice quick game. Once you work out how to get through and that clicking other places helps you can get to the end. I did find graphics/lighting a bit dark which made seeing objects to pick up a little hard but other than that a nice peaceful game. I'd play a sequel if there was one. :)
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A bit short, a bit easy but still 5/5. Stunning artwork, good sounds, just challenging enough to entertain. Keep 'em coming....
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On the second puzzle, red dots: I copied the pattern using turned-on dots, nothing. I copied the pattern in turned-off dots, nothing. I filled in the entire grid with tuned-on dots, and I heard a door-sliding sound. stepping out to the blue area I saw new stairs. I think this is a bug.
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It might be a coincidence but "Eien" means "eternity" in japanese and the atmosphere of this game certainly fits it. The symbols you find are also a bit inspired from japanese alphabets, you can even り as one of the symbols.
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Sstone & others asking: SPOILER: First puzzle with squares - at the wall with the squares grid, before you click to bring up the grid, click near the top of wall - you'll see row of 6 squares - click on them to get clue - Roman numerals are row #'s & numbers are the squares you click in each row (row 1, squares 2 and 4, etc.). That opens pathway to red hall & the dot grid. Click at top of red wall. Second clue has what looks like a "2" (sort of) - make that pattern in the dot grid.
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Short, but clever. It feels like some kind of massive ancient structure built by aliens. The only places that tripped me up were early on (hint: look up).
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@Rajaya, think about how the numbers on the paper correspond to the number of lights on each of the two sides of the doorway.
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@Sttone, there is a picture of the light display (the buttons that you have to push) in an earlier scene. Go back a few rooms and make sure you've clicked left, right, and up in every scene....