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Tony555Dab

Mar. 15, 2020

Under rating threshold (show) update plz

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(1)

turtleleon

Mar. 15, 2020

Under rating threshold (show) The perk that makes the boat move faster after leaving dock plus max speed means you can go through walls and you have to reload the game to get back in the fishing area

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(2)

Developer response from PeachTreeOath

Thanks, after all the feedback I realize I need to change how the speed works a bit, standby.

kasroa

Mar. 15, 2020

Under rating threshold (show) The updates are really improving the game. I have one suggestion which is to remove the camera rotation and add more points of reference to the water. I am getting slight motion sickness from playing this game due to disorientation and the nausiating camera movement. But I do like the game and hope it expands.

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Developer response from PeachTreeOath

Fair point, I'll try to fix that in the next update. Thanks for the kind words!

Razkili

Mar. 15, 2020

Under rating threshold (show) I really enjoyed this game, I'd just have liked more of it. A bigger play area with more fish to collect, not all in the same area, and a few rares, and treasure to find. An end goal would be nice too, maybe Moby Dick style so there's something to build up to. :)

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Developer response from PeachTreeOath

Thanks for the reply! Great suggestions and I'm thinking along those lines too. I actually did have a fish spawning system that supported rare enemies. I ended up nixing it only because I was lacking enough species. Definitely loving the treasure idea too.

BiancaS32

Mar. 15, 2020

Under rating threshold (show) oh also, I often struggle with tutorials because I can't read lots of text but these were nice and simple and the fact that it was broken up a bit made it even easier.

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Developer response from PeachTreeOath

I'm 100% the same way. I have low tolerance for tutorials which is why I just have the text lingering in the background. In case someone is like me and won't read the text, but if it's around long enough maybe they'll glance at it :P

BiancaS32

Mar. 15, 2020

Under rating threshold (show) I find the movement a little dizzying, the fact the map moves a little when you first start. Maybe it's intended to give you sea sickness :P But yeh, it's wonderful more content please! I guess you would need to think of different types of fish too though because the two mechanics are lovely but I could see it getting repetitive after a while.

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Developer response from PeachTreeOath

Really appreciate your feedback on this! I'll revisit the camera movement because I wanted some dynamism, but I think the issue is that I don't just move the camera, I rotate it and that's the motion sickness issue. You're not the first person to bring it up!

Atombender

Mar. 15, 2020

Under rating threshold (show) *gets chased by group of shrimps* I think I need a bigger boat.

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(4)

Developer response from PeachTreeOath

If they learn to assemble we're all doomed...

brisk_sharps69

Mar. 15, 2020

Under rating threshold (show) pretty solid short little game, excited to see if an update comes to add more fish and maybe new strategy for them. 3.9/5

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sarabear2004

Mar. 15, 2020

Under rating threshold (show) I really like how simple this game is and i'd love to play more with more fish. I love the relaxing, kinda mindless, gameplay. More graphics might be nice but definitely more levels/fish.

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Developer response from PeachTreeOath

Thanks for the reply! For me, I don't mind "grindy, mindless" games either as long as the rewards and progression feel satisfying, which is why I really focused on the collection system giving neat perks in this iteration. Future versions would have even more progression tracks to play with.

Zeldafan13

Mar. 15, 2020

Under rating threshold (show) I just started this game and I already love it. I got past the tutorial and saw the pink fish. Daring lil' ol' me thought that it would be real smart to go over to those pink fish. I gotta make as much money as possible, right? So my plan was nearly perfect until they started attacking my boat... we sunk in about 2 seconds.

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Developer response from PeachTreeOath

Haha great anecdote. Yea the graphics on them don't exactly scream "dangerous" but people understand it soon enough :)

JerdisS

Mar. 14, 2020

Under rating threshold (show) Maybe also include M to auto-move in the tutorial also. Shouldn't be hard, right?

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(-1)

JerdisS

Mar. 14, 2020

Under rating threshold (show) Didn't know you could use WASD to move. My right index finger isn't very happy, maybe add that into the tutorial please?

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Developer response from PeachTreeOath

Gotcha, I actually put it in the tutorial but then took it out thinking people might just try it automatically. I can certainly put it back in. You're right that the automove text wouldn't be hard to put in but I am concerned with overwhelming the player w too much information in the beginning. I'm already seeing a lot of people skip the shop and collection text so I'll hold off on that one. I appreciate the input though, really gives me some eyes into the FTUE.

shadree

Mar. 14, 2020

Under rating threshold (show) Nice work.

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(2)

Developer response from PeachTreeOath

Same ;)

schniepelus

Mar. 14, 2020

Under rating threshold (show) i love this game but for the sweet love of spongebob, give it an ending.... i collectet every fish max. and maxed every skill and ship lv. and then just nothing happen :( thats underwhelming. but still 5 stars for fresh cocept smooth mechanics and thank you for all the fish

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Developer response from PeachTreeOath

Hah yea, sorry about that and I love seeing everyone's enthusiasm. Atm the best thing I can provide is a high score board :( I plan to work a pretty tight schedule of 5 wk prototypes so there will be new games. I do plan on allotting dedicated time to updating the one I'm focused on so I will definitely be listening to ideas.

redravengod

Mar. 14, 2020

Under rating threshold (show) I really like this to the point I was severely disappointed when I had found every fish and realized there were no more. What I would really like to see is some boss fish that give special perks. Like really hard fish that make you really work to catch them. Like just take a bass and make it faster and give it way more HP and call it a whale. Same for swordfish and call it a shark. Also more fish in general would be nice.

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Developer response from PeachTreeOath

Great ideas, you're in line with where I want to take this game!

Jangel0tRiToN

Mar. 14, 2020

Under rating threshold (show) The newly added "deadzone" can be a bit annoying. It would be lovely if you could toggle it in the settings.

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(3)

Developer response from PeachTreeOath

I made the circle a lot smaller, can you let me know if it's still annoying?

Youbo0

Mar. 14, 2020

Under rating threshold (show) A solid prototype with a dev that update regularly and actively respond to comments? I see a lot of potential here, keep up the good work!

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Developer response from PeachTreeOath

Thanks a lot! This is my first public game but I have a ton of game jam experience so I'm used to replying to everything lol. This is something I'm definitely dedicated to so look forward to regular releases (and low hanging fruit updates >_>).

Barbaricyak

Mar. 14, 2020

Under rating threshold (show) I don't know if it's just me but it won't load for me.

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(3)

Mordomacar

Mar. 14, 2020

Under rating threshold (show) Pretty good. The upgrades can be immediately felt in gameplay and each fish needs differently tactics to catch. Lacks more goals besides catching 100 each of 5 types of fish though.

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Developer response from PeachTreeOath

Thanks for the comments! You're definitely right and I wish I could feed you guys some more content right now, all I can do is a leaderboard lol. Please look forward to future prototypes or a full version of this if this is the one I go with.

flydr11

Mar. 14, 2020

Under rating threshold (show) Not the longest game, but certainly a fun one!! I'd love a more full version of this, the art is aesthetically pleasing and the gameplay isn't hard but is still fun!

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shoespeak

Mar. 14, 2020

Under rating threshold (show) pretty fun and i like it, can't wait for the full game. i can see how this can be massively expanded with different fish, random bosses like a kraken, sunken ruins, etc. there are a lot of ways to go with it. i can see adding things in like fuel, supplies for the crew, etc. overall the concept is nice, the graphics are good even for an alpha and will be cool. great job, thanks! good luck!

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Developer response from PeachTreeOath

You're definitely in line with my thoughts! I'm very much thinking the 3rd stage would be a volcano, to give you an idea of the setting. I do have 5 fish size classes coded up right now, though only small and medium are actually implemented. The other 3 are large (shark size), huge (whale size), gargantuan (kraken/shadow of the colossus size).

STICKkillER

Mar. 14, 2020

Under rating threshold (show) The deadzone for staying still is way too big, it's hard to react to fast fish changing directions. The moment you're moving through the deadzone to change directions to chase the fish down is too much time early game, causing you to lose the fish.

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Developer response from PeachTreeOath

Fix is in to shrink it! Lemme know if you think it's still too big.

jjbomb

Mar. 14, 2020

Under rating threshold (show) easy to pick up and wonderful to play, simple mouse controls

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whazupbro

Mar. 14, 2020

Under rating threshold (show) very good game, but Koi (and maybe others) swim under terrain objects and makes it extremely annoying to catch them.

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Developer response from PeachTreeOath

Yea, that's part of the design to give them a bit of challenge to catch, or to make players upgrade their damage and speed to make it easier. I definitely understand it can be frustrating though, and in a future version I'd change up that level layout to make it more cohesive.

Servius1982

Mar. 14, 2020

Under rating threshold (show) "Your browser does not support any of the required graphics API for this content." ...uses a different browser "Your browser does not support any of the required graphics API for this content." ...ummm... uses a 3rd browser "Your browser does not support any of the required graphics API for this content." ...ok im done

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Developer response from PeachTreeOath

I wish I had a better grasp on why some browsers fail and some don't. I'll certainly look into it but it will probably take a while to figure out.

Sir_Poopington

Mar. 14, 2020

Under rating threshold (show) I can't hear the music

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Developer response from PeachTreeOath

Yup, no music and I'm not sure I'll have any in future prototypes either. With the schedule I have planned out I wouldn't be able to crank that out in time.

butzie

Mar. 14, 2020

Under rating threshold (show) nice short fishing game, although i ended up having like 150 bass until i got 100 swordfishes cuz to little spawns...but ye was fun wanted more in the end

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Hornbloww

Mar. 14, 2020

Under rating threshold (show) Hi. Nice work! Reasonable updates. You could tone down respawning rates for fish to take into account excessive fishing. You could also add the effect of different types of fish preying on each other, so the fisherman is challenged to keep a certain balance between stocks.

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Developer response from PeachTreeOath

It's a nice metacommentary on overfishing :) That would be a pretty interesting system to have. Basically an ecosystem and managing populations. Probably couldn't do it in this game since it's diablo-esque in terms of run and gun looting, but I really like your idea and haven't seen that done in something outside of management games.

kornasek123

Mar. 14, 2020

Under rating threshold (show) update 4 and no more lvls and fishes ? :(

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Developer response from PeachTreeOath

Nah sorry. The current set of updates are bugfixes and low hanging fruit. My goal is to knock out of series of prototypes, 5 wks each. They'll each be exploring different aspects of incremental games I'm interested in. After that's all said and done I'll look back at the games and see which one is best suited to being fleshed out. I know you want more content but please stay tuned and also look forward to future games!

jjcowlingcraft

Mar. 14, 2020

Under rating threshold (show) Good game, i'm looking forward to what you do with it.

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vaevictis80

Mar. 14, 2020

Under rating threshold (show) I can't load the game

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GypsyPriestess

Mar. 14, 2020

Under rating threshold (show) I'm hooked, and I don't even like fishing games lol

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Developer response from PeachTreeOath

Excellent fish puns!

The_Idea_Men

Mar. 14, 2020

Under rating threshold (show) that new deadzone seems a little aggressive... makes bass fishing pretty hard.

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Developer response from PeachTreeOath

Oh, thanks for that, I will tone it down as I didn't consider the bass fight.

whyzkatt

Mar. 14, 2020

Under rating threshold (show) Good game - was thirsty for more content

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Developer response from PeachTreeOath

Thank you, it's Mad Max out here with content admittedly.

AnotherDuck

Mar. 14, 2020

Under rating threshold (show) Fun minigame for a few minutes. Solid enough for the purpose. 4/5.

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900_Hornet

Mar. 14, 2020

Under rating threshold (show) 10 lines on 1 fish and it doesn't help reel in fish quicker. This game has potential though.

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Developer response from PeachTreeOath

Strange, could be a bug but I'm testing 10 lines on the fish and they are dying much quicker, it should be additive.

kornasek123

Mar. 14, 2020

Under rating threshold (show) waiting for more options!!! more fish!!! additionaly smth like prestige (bigger fish value/more speed/dmg)

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Developer response from PeachTreeOath

Prestige is a VERY interesting topic for me and I debated it for a long time. Ultimately I opted to go with the "30% innovation, 70% the same" rule and stick with more of an arpg format. I'm a massive idle game player though and would like to explore this more in the future.

kornasek123

Mar. 14, 2020

Under rating threshold (show) soo fun but only for 10minutes :(((

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Morteles

Mar. 14, 2020

Under rating threshold (show) Awesome game would love more content :)

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AAAAhelloAAAAAAA

Mar. 14, 2020

Under rating threshold (show) oh god i love this

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Sephiroth701

Mar. 14, 2020

Under rating threshold (show) I was having having quite a bit of fun, until i remember it was a prototype and i alerdy reached the end.. I would love to play more of that!

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Developer response from PeachTreeOath

Thank you~ appreciate you for not docking too many points off for that.

BigChest140

Mar. 14, 2020

Under rating threshold (show) so fun ;D

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darkniko

Mar. 14, 2020

Under rating threshold (show) I was enjoying the game very very very much. I really like the game. A bit short.. If it isnt i could find more fish further than the swordfish. But what i hate with all my being are reset buttons without prompts .. I really hate them.

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Developer response from PeachTreeOath

Yep sorry about that, I didn't think players would click that w/o wanting to reset their data but that was very much an oversight on my part.

small_q

Mar. 14, 2020

Under rating threshold (show) I don't even like fishing and I enjoyed this game! I think there should be some bigger fish further away from the docks, so that you spend resources to reach the place where they are. Like, an epic unicorn fish needs you to go to that one area on the map, spending minnows as you travel further and further from the dock, but doesn't require bait to catch if you manage to get there :)

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Developer response from PeachTreeOath

Haha thanks, that was one of the reasons I made this game. I DO like fishing game but I get bored of the core minigame after a while so I wanted to focus on upgrades and such. I definitely like the idea of playing with fish AS resources more and I haven't thought of that idea, I'm definitely gonna ponder that one more. Kinda like using fish as a fuel.

Smialy_time1

Mar. 14, 2020

Under rating threshold (show) There was a glitch I ran into where after I died I collected swordfish level 1 and it wouldn't let me re spawn instead it just zoomed in. health=0??

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elenche964

Mar. 14, 2020

Under rating threshold (show) when you stand on front of those swords sometimes you need to get really close to catch and others not xd

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NormaTheNorman

Mar. 14, 2020

Under rating threshold (show) Don't like the fish diving under the walls bit.

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starfalls

Mar. 14, 2020

Under rating threshold (show) (continuation, sorry I missclick) You need to zip fast enough to avoid those attacking fish and also not catching them and waste your haul storage for real target. If you want you could also used collecting reward as a gate/key to catch other particular fish. Fish-in-a-wall comes to mind. You need really long reel for catching them.

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Developer response from PeachTreeOath

These are VERY good ideas. I had brainstormed what future species would have and I didn't think about a thief. I did ponder the idea of "decoy" fish that acted exactly the way you're thinking. I love how that would work mechanically speaking but had some fears people wouldn't get the design and say "give me a way to dump inventory". I actually had a bait system in place that is akin to what you're saying. I wanted smaller fish to be required in your cargo to act as a key to larger fish, but I took it off in this prototype because I couldn't convey it to the player easy enough. We will have to chat more in the future :)

starfalls

Mar. 14, 2020

Under rating threshold (show) Fish that run away and attack you seems to have some potential. I already imagine some rare small collection of fish in the middle of attacking group fish that takes a lot of your haul.

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ago1896

Mar. 14, 2020

Under rating threshold (show) wonderful! More content please!

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