Under rating threshold (hideshow)
The perk that makes the boat move faster after leaving dock plus max speed means you can go through walls and you have to reload the game to get back in the fishing area
Under rating threshold (hideshow)
The updates are really improving the game. I have one suggestion which is to remove the camera rotation and add more points of reference to the water. I am getting slight motion sickness from playing this game due to disorientation and the nausiating camera movement. But I do like the game and hope it expands.
Under rating threshold (hideshow)
I really enjoyed this game, I'd just have liked more of it. A bigger play area with more fish to collect, not all in the same area, and a few rares, and treasure to find. An end goal would be nice too, maybe Moby Dick style so there's something to build up to. :)
Thanks for the reply! Great suggestions and I'm thinking along those lines too. I actually did have a fish spawning system that supported rare enemies. I ended up nixing it only because I was lacking enough species. Definitely loving the treasure idea too.
Under rating threshold (hideshow)
oh also, I often struggle with tutorials because I can't read lots of text but these were nice and simple and the fact that it was broken up a bit made it even easier.
I'm 100% the same way. I have low tolerance for tutorials which is why I just have the text lingering in the background. In case someone is like me and won't read the text, but if it's around long enough maybe they'll glance at it :P
Under rating threshold (hideshow)
I find the movement a little dizzying, the fact the map moves a little when you first start. Maybe it's intended to give you sea sickness :P But yeh, it's wonderful more content please! I guess you would need to think of different types of fish too though because the two mechanics are lovely but I could see it getting repetitive after a while.
Really appreciate your feedback on this! I'll revisit the camera movement because I wanted some dynamism, but I think the issue is that I don't just move the camera, I rotate it and that's the motion sickness issue. You're not the first person to bring it up!
Under rating threshold (hideshow)
pretty solid short little game, excited to see if an update comes to add more fish and maybe new strategy for them. 3.9/5
Under rating threshold (hideshow)
I really like how simple this game is and i'd love to play more with more fish. I love the relaxing, kinda mindless, gameplay. More graphics might be nice but definitely more levels/fish.
Thanks for the reply! For me, I don't mind "grindy, mindless" games either as long as the rewards and progression feel satisfying, which is why I really focused on the collection system giving neat perks in this iteration. Future versions would have even more progression tracks to play with.
Under rating threshold (hideshow)
I just started this game and I already love it. I got past the tutorial and saw the pink fish. Daring lil' ol' me thought that it would be real smart to go over to those pink fish. I gotta make as much money as possible, right? So my plan was nearly perfect until they started attacking my boat... we sunk in about 2 seconds.
Under rating threshold (hideshow)
Didn't know you could use WASD to move. My right index finger isn't very happy, maybe add that into the tutorial please?
Gotcha, I actually put it in the tutorial but then took it out thinking people might just try it automatically. I can certainly put it back in. You're right that the automove text wouldn't be hard to put in but I am concerned with overwhelming the player w too much information in the beginning. I'm already seeing a lot of people skip the shop and collection text so I'll hold off on that one. I appreciate the input though, really gives me some eyes into the FTUE.
Under rating threshold (hideshow)
i love this game but for the sweet love of spongebob, give it an ending.... i collectet every fish max. and maxed every skill and ship lv. and then just nothing happen :( thats underwhelming. but still 5 stars for fresh cocept smooth mechanics and thank you for all the fish
Hah yea, sorry about that and I love seeing everyone's enthusiasm. Atm the best thing I can provide is a high score board :(
I plan to work a pretty tight schedule of 5 wk prototypes so there will be new games. I do plan on allotting dedicated time to updating the one I'm focused on so I will definitely be listening to ideas.
Under rating threshold (hideshow)
I really like this to the point I was severely disappointed when I had found every fish and realized there were no more. What I would really like to see is some boss fish that give special perks. Like really hard fish that make you really work to catch them. Like just take a bass and make it faster and give it way more HP and call it a whale. Same for swordfish and call it a shark. Also more fish in general would be nice.
Under rating threshold (hideshow)
A solid prototype with a dev that update regularly and actively respond to comments? I see a lot of potential here, keep up the good work!
Thanks a lot! This is my first public game but I have a ton of game jam experience so I'm used to replying to everything lol. This is something I'm definitely dedicated to so look forward to regular releases (and low hanging fruit updates >_>).
Under rating threshold (hideshow)
Pretty good. The upgrades can be immediately felt in gameplay and each fish needs differently tactics to catch. Lacks more goals besides catching 100 each of 5 types of fish though.
Thanks for the comments! You're definitely right and I wish I could feed you guys some more content right now, all I can do is a leaderboard lol. Please look forward to future prototypes or a full version of this if this is the one I go with.
Under rating threshold (hideshow)
Not the longest game, but certainly a fun one!! I'd love a more full version of this, the art is aesthetically pleasing and the gameplay isn't hard but is still fun!
Under rating threshold (hideshow)
pretty fun and i like it, can't wait for the full game. i can see how this can be massively expanded with different fish, random bosses like a kraken, sunken ruins, etc. there are a lot of ways to go with it. i can see adding things in like fuel, supplies for the crew, etc. overall the concept is nice, the graphics are good even for an alpha and will be cool. great job, thanks! good luck!
You're definitely in line with my thoughts! I'm very much thinking the 3rd stage would be a volcano, to give you an idea of the setting. I do have 5 fish size classes coded up right now, though only small and medium are actually implemented. The other 3 are large (shark size), huge (whale size), gargantuan (kraken/shadow of the colossus size).
Under rating threshold (hideshow)
The deadzone for staying still is way too big, it's hard to react to fast fish changing directions. The moment you're moving through the deadzone to change directions to chase the fish down is too much time early game, causing you to lose the fish.
Yea, that's part of the design to give them a bit of challenge to catch, or to make players upgrade their damage and speed to make it easier. I definitely understand it can be frustrating though, and in a future version I'd change up that level layout to make it more cohesive.
Under rating threshold (hideshow)
"Your browser does not support any of the required graphics API for this content." ...uses a different browser "Your browser does not support any of the required graphics API for this content." ...ummm... uses a 3rd browser "Your browser does not support any of the required graphics API for this content." ...ok im done
Yup, no music and I'm not sure I'll have any in future prototypes either. With the schedule I have planned out I wouldn't be able to crank that out in time.
Under rating threshold (hideshow)
nice short fishing game, although i ended up having like 150 bass until i got 100 swordfishes cuz to little spawns...but ye was fun wanted more in the end
Under rating threshold (hideshow)
Hi. Nice work! Reasonable updates. You could tone down respawning rates for fish to take into account excessive fishing. You could also add the effect of different types of fish preying on each other, so the fisherman is challenged to keep a certain balance between stocks.
It's a nice metacommentary on overfishing :)
That would be a pretty interesting system to have. Basically an ecosystem and managing populations. Probably couldn't do it in this game since it's diablo-esque in terms of run and gun looting, but I really like your idea and haven't seen that done in something outside of management games.
Nah sorry. The current set of updates are bugfixes and low hanging fruit. My goal is to knock out of series of prototypes, 5 wks each. They'll each be exploring different aspects of incremental games I'm interested in. After that's all said and done I'll look back at the games and see which one is best suited to being fleshed out. I know you want more content but please stay tuned and also look forward to future games!
Prestige is a VERY interesting topic for me and I debated it for a long time. Ultimately I opted to go with the "30% innovation, 70% the same" rule and stick with more of an arpg format. I'm a massive idle game player though and would like to explore this more in the future.
Under rating threshold (hideshow)
I was having having quite a bit of fun, until i remember it was a prototype and i alerdy reached the end.. I would love to play more of that!
Under rating threshold (hideshow)
I was enjoying the game very very very much. I really like the game. A bit short.. If it isnt i could find more fish further than the swordfish. But what i hate with all my being are reset buttons without prompts .. I really hate them.
Under rating threshold (hideshow)
I don't even like fishing and I enjoyed this game! I think there should be some bigger fish further away from the docks, so that you spend resources to reach the place where they are. Like, an epic unicorn fish needs you to go to that one area on the map, spending minnows as you travel further and further from the dock, but doesn't require bait to catch if you manage to get there :)
Haha thanks, that was one of the reasons I made this game. I DO like fishing game but I get bored of the core minigame after a while so I wanted to focus on upgrades and such. I definitely like the idea of playing with fish AS resources more and I haven't thought of that idea, I'm definitely gonna ponder that one more. Kinda like using fish as a fuel.
Under rating threshold (hideshow)
There was a glitch I ran into where after I died I collected swordfish level 1 and it wouldn't let me re spawn instead it just zoomed in. health=0??
Under rating threshold (hideshow)
(continuation, sorry I missclick) You need to zip fast enough to avoid those attacking fish and also not catching them and waste your haul storage for real target. If you want you could also used collecting reward as a gate/key to catch other particular fish. Fish-in-a-wall comes to mind. You need really long reel for catching them.
These are VERY good ideas. I had brainstormed what future species would have and I didn't think about a thief. I did ponder the idea of "decoy" fish that acted exactly the way you're thinking. I love how that would work mechanically speaking but had some fears people wouldn't get the design and say "give me a way to dump inventory". I actually had a bait system in place that is akin to what you're saying. I wanted smaller fish to be required in your cargo to act as a key to larger fish, but I took it off in this prototype because I couldn't convey it to the player easy enough. We will have to chat more in the future :)
Under rating threshold (hideshow)
Fish that run away and attack you seems to have some potential. I already imagine some rare small collection of fish in the middle of attacking group fish that takes a lot of your haul.