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Hivendo

Mar. 23, 2020

Under rating threshold (show) Superb game, love to see more!

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(1)

Developer response from PeachTreeOath

Appreciate it :)

K9Darek

Mar. 23, 2020

Under rating threshold (show) Game got a potential. Send me a message when you biuld it up ;)

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Developer response from PeachTreeOath

Absolutely, thanks for playing!

gameblash1

Mar. 22, 2020

Under rating threshold (show) This is the simplest fishing game ever! Other games are jam-packed with so many useless things, this is straight to the point. Great game.

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Developer response from PeachTreeOath

Thanks, that was really my vision here. Focus on the collection aspect of fishing (which I enjoy the most) and see what things I can shave off from traditional fishing games. Thanks for the feedback!

jasondeegan

Mar. 22, 2020

Under rating threshold (show) Ummm, once the pink guys found me they immediately sunk my boat. I was mildly interested at first, but found the waiting for the fish to get reeled in quickly got boring. Seems like the idea of a fish attacking the boat and the 3rd level of fish that ran away at lightning speed might not have been a bad idea, if not OP'd. Anyway, while I like games where you improve yourself, this one seemed like too slow a start to captivate me without a badge attached to it. Rating what you have here, it's no better than a 3 and, frankly, that's being rather generous. But, since you stated it's a prototype and I would rate it a 1 or 2 as it is, I'll just not leave a rating and leave my (hopefully constructive) comments.

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Developer response from PeachTreeOath

Thanks for the feedback! Pacing is definitely something I'm paying close attention to so your comments help me gauge it. It's possible you're looking for more active gameplay because I did intentionally shift the focus from core fishing gameplay to upgrades and metasystems, as I personally find fishing minigames to get old after a while. I think there are other ways to help my current gameplay have some more juice and interaction but you're right, the prototype won't be able to display that stuff. Appreciate you being open-minded and I'll certainly take it into consideration.

deleteduser

Mar. 22, 2020

Under rating threshold (show) This is lovely. Looking forward to the next version. Game mechanics are excellent. Game is fun to play. Controls are excellent. Top notch proof of concept!

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(1)

Developer response from PeachTreeOath

Thank you! At first I wasn't sure how well a "fishing game without fishing" would do but I'm glad to see the concept has some legs to it.

graven2722

Mar. 22, 2020

Under rating threshold (show) maybe add a "You Completed the Game!" screen or something at the end? after doing everything nothing changed, i want some sort of congratulations :(

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Developer response from PeachTreeOath

I'm definitely gonna keep that in mind next time around. I wasn't really sure what kind of reception I'd get for the game, but now I realize there will be people who will be pretty thorough with whatever content I give them, so lesson learned!

ssjbkx10

Mar. 22, 2020

Under rating threshold (show) i feel like the fishing mechanics are unfun at times, in my opinion when a fish gets out of your fishing rods range they should regenerate not instantly get all their hp back

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Developer response from PeachTreeOath

Thanks for the feedback! That was something I was debating myself. I was thinking maybe in the future I add another collection perk that prevents that auto-regen, that was players can just grab it as a potential upgrade.

tttnjfttt

Mar. 22, 2020

Under rating threshold (show) I enjoyed this game, and can really see room for you to add. It reminded me of this game from years ago. https://www.kongregate.com/games/Hillbridge/fishy-waters

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Developer response from PeachTreeOath

Hah good catch! I remember playing that way back too and I loved its focus on more RPG aspects.

kamike

Mar. 22, 2020

Under rating threshold (show) I really like the idea, wish there was more. At the moment hull is pretty useless though.

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Developer response from PeachTreeOath

yea that's probably the weakest of the stats right now. When more, harder enemies are added that'll certainly raise it's value. Thanks for playing!

sgt_rock

Mar. 22, 2020

Under rating threshold (show) hi peachtree oath i replayed and thought about it and i agree with my other comment it needs more content like coming across treasure and different levels of fish like common epic legendary or mythic but dont get me wrong still a great game me personally i like listening to spotify music or podcasts thanks for reading :D

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Developer response from PeachTreeOath

No prob and I totally agree that's the direction I'd like to move towards eventually. I'd definitely like to have more doodads sitting in the waters like treasure or flotsame so you're spot on.

QuestClicker

Mar. 22, 2020

Under rating threshold (show) And I am also assuming that progress will be saved for future updates?

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Developer response from PeachTreeOath

I'm currently making a bunch of rapid prototypes to explore different topics. I'll choose a winning game to flesh out at the end, and if it's this game, I'll most likely have to overhaul a lot of it so the saves won't matter. It's mostly because I plan to have a lot of new systems and mechanics in place. Hope that isn't too bad for you!

QuestClicker

Mar. 22, 2020

Under rating threshold (show) Super cool game. Shrimps be looking like fish though, which is kind of confusing...

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Developer response from PeachTreeOath

lol this is funny because you're the first person to point this out! I remember thinking "hmm, I wonder if people will be confused here" but forgot about that til now.

jasra1987

Mar. 22, 2020

Under rating threshold (show) Really enjoyed this game! Hope you will continue to add to it. Keep up the great work!!

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Developer response from PeachTreeOath

Totally, thanks for playing :)

gchase1999

Mar. 22, 2020

Under rating threshold (show) I'd like to see fish gang wars, if the spawning gets overpopulated. Also, since the one that got away is always bigger, maybe they should actually get bigger when they do get away. Finally, needs a boss "fish", a whale? And does he spawn minions of all the attacking types?

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Developer response from PeachTreeOath

I'm definitely thinking boss fish would be somewhat bullet-helly so you're right on the money!

moggfanatic

Mar. 22, 2020

Under rating threshold (show) Loved it. Very relaxing and satisfying to figure out what strategy worked best for each type of fish. I wasn't expecting shrimp to attack my ship and sink it... :cue Curb Your Enthusiasm theme:

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Developer response from PeachTreeOath

Haha I'm glad you saw my design intentions here. There should be a few ways to approach each fish too so there's some flexibility there.

wgut

Mar. 22, 2020

Under rating threshold (show) "Your browser does not support any of the required graphics" Chrome, Windows 7 :-(

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Developer response from PeachTreeOath

Ah yea, I got a report from someone w that same build. Still looking into this.

gotoxy

Mar. 22, 2020

Under rating threshold (show) laggy as hell on my GTX 1080...

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(1)

Developer response from PeachTreeOath

Yikes! I certainly cut some corners for prototyping but didn't expect it to be that bad. My apologies.

DBtiger123

Mar. 22, 2020

Under rating threshold (show) very fun game, only complaint is that there isn't enough of it!

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Developer response from PeachTreeOath

Glad you think I'm on the right path!

ArwenMeowPoli

Mar. 22, 2020

Under rating threshold (show) Great start to a game. 4/5 since it is unfinished. Make the full one, I'll give it 5/5 for sure.

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Developer response from PeachTreeOath

Totally fair, hope to have something out eventually!

VielikiiA

Mar. 22, 2020

Under rating threshold (show) great potential on this game. good job. Keep working on it.

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(3)

Developer response from PeachTreeOath

Appreciate the encouragement :)

landuck

Mar. 22, 2020

Under rating threshold (show) Other than a "boss fish", it might be fun to have some rare species that are hard to find. Probably that would also require a bigger map... Storms, tornadoes, rough waves could also serve as a motivation for a better ship. :-)

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Developer response from PeachTreeOath

Yea I think there's a lot of room to play with for environmental stuff. Each biome would have different things you'd have to handle along with tackling new fish. Really good ideas!

scorchx

Mar. 22, 2020

Under rating threshold (show) "Your browser does not support any of the required graphics API for this content." Man, I've used Opera, firefox and chrome. What the hell do you expect us to use, Internet explorer?

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Developer response from PeachTreeOath

Nah sorry about that. It really should work on chrome and FF but I'm not sure why it gives some people issues. I've been trying out the latest Unity renderer so I'm not sure if that's been causing issues.

Schnubby

Mar. 22, 2020

Under rating threshold (show) Last Hull Upgrade to expensive :D

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(1)

Developer response from PeachTreeOath

You're in the home stretch!

action22

Mar. 22, 2020

Under rating threshold (show) I am the best at this game.

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Developer response from PeachTreeOath

You're a hero to us all!

toreibjo

Mar. 22, 2020

Under rating threshold (show) "Your browser does not support any of the required graphics API for this content. " Latest Chrome with all updates on Windows 10

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Developer response from PeachTreeOath

Well that throws my theory out. I thought it was because people were using the latest chrome on Win 7 and 8 but you definitely have the same thing I have. Thanks for letting me know!

landuck

Mar. 22, 2020

Under rating threshold (show) Player: "So, what's the point? Do I get to catch all that fish to become more efficient at catching fish?" Developer: "Yeah! That's life!"

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Developer response from PeachTreeOath

haha tbh I actually do like games that get straight to the gameplay but some of the comments here have suggested some really interesting storylines I could weave into here. Moby Dick inspired stories are kinda an obvious choice, I wonder if there is something else I could try...

JeffryM16

Mar. 22, 2020

Under rating threshold (show) Not a fishing guy, in real life or in games, so not sure why I clicked this in the first place. That said... I loved this concept and thoroughly enjoyed playing this. Perhaps in the future, it would be more visually appealing to the people not liking the fish under wall mechanic for the walls to be buoys or fences? Something more understandable for a fish to be able to get under. But yeah, I'd play the hell out of a full version of this

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Developer response from PeachTreeOath

Haha that's awesome. I was indeed hoping players like you would end up sticking around. I do play fishing games myself but get tired/frustrated about the fishing minigame a lot, so I wanted to make something that appealed more to RPG players who like progression. ....the buoy/fence ideas are actually great, I didn't think about using those to replace walls. I will definitely be trying those on a full version!

plateplatinum

Mar. 22, 2020

Under rating threshold (show) There's some serious slowdown in endgame. Not graphically, but in terms of catching everything. You start fishing faster than the fish respawn, even with all the bonuses.

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Developer response from PeachTreeOath

Yea you're right about that, that first area is only so big and a full version of the game would feed you into larger areas over time. The best suggestion I have for now is running a loop and catching a variety of things rather than sticking to one area.

TommyZZ

Mar. 22, 2020

Under rating threshold (show) Hi. Nice game. When we can expect more ? I would like to play it but i reach till end at this time..

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Developer response from PeachTreeOath

Thanks for playing! My current path is to kick out a bunch of 5 wk prototypes before deciding which game to continue with based on feedback. So it could be a while before I do a full version of this, but expect to see a new game in ~3 wks!

Grub5

Mar. 22, 2020

Under rating threshold (show) great demo with a lot of potential, hope you find the time to expand on this. I see opportunities for some cool boss fights, tournaments against bots to see who can get the most in a time limit, equipment tailored to catching certain kinds of fish, and maybe even a story about a man spending his life preparing for his conquest of the mighty kraken.

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Developer response from PeachTreeOath

Thanks for the feedback, I'm definitely jotting down all the great suggestions from people. Cool boss fights are definitely on my mind. I gotta put the "fish legend" in Fish Legend Fish after all!

Antigaprime

Mar. 22, 2020

Under rating threshold (show) Suggestion for the proposed shiny fish: Incremental permanent upgrades. This could tie into any roguelike reset mechanics.

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Developer response from PeachTreeOath

This is actually the route I was thinking of the most. I wanted them to feel super satisfying to get so I think it's be a new system of sorts like you said. For your other comment, I hear you and I'm not a fan of 100% linear either. I want the game to be zelda-esque where an upgrade may help you proceed, but it's not necessary. The bass is an example of this. To catch a bass you have 4 options. 1) Build up your speed. 2) Build up your dmg and DPS race them. 3) Get some collection perks like the slowdown or speed boosts. 4) Not really an option but you can pray that RNG goes in your favor lol. So yea that's how I'd like to proceed with the design and you and I are definitely on the same page when it comes to trying to avoid linearity.

Antigaprime

Mar. 22, 2020

Under rating threshold (show) Really nice prototype. Just afraid a future version may have too linear upgrade paths with that eternal illusion of choice. (As in, there's almost always only 1 "Right" upgrade to get for optimal efficiency. There's massive potential in this game for that to be different, though.) The base mechanics are good.

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Snaks

Mar. 22, 2020

Under rating threshold (show) A breath of fresh air. :)

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Developer response from PeachTreeOath

Really appreciate it! Glad I seem to be on a good path here.

GiornoGiovannah

Mar. 21, 2020

Under rating threshold (show) Make a collection level or prestige upgrade that makes fish spawn rate higher?

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Developer response from PeachTreeOath

The Koi level 2 perk actually does this, but I do understand at the highest level, even that +50% spawn isn't enough. Until the map gets expanded you'll basically have to run loops around the pond and catch things that way. Thanks for the feedback!

pg381311

Mar. 21, 2020

Under rating threshold (show) Great game, could use more content and its sometimes difficult when the fish swim through the rocks when they're running from the boat. adding more fish and more boat levels would be great to (more content).

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Developer response from PeachTreeOath

Thanks for the feedback, I actually did have them running into the rocks in the first version but it ended up being pretty easy as I just chased them along the walls. I think I could change the AI a bit to make this better but I just had them pass through the rocks for now.

MarcF188

Mar. 21, 2020

Under rating threshold (show) Nice game! Suggestion for future content: shiny fish that are worth 2x gold and additional upgrades could increase the multiplier.

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Developer response from PeachTreeOath

Yea I love the idea of shiny fish. I think I'd like to do something more special with them especially if their catch rate is as low as Pokemon but I'm not too sure what yet.

Xentos

Mar. 21, 2020

Under rating threshold (show) You could add aggressive sea monster, or mega fish. That is feasible to catch at maxed aspects. Just so we won't feel gangsta in this pool.

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Developer response from PeachTreeOath

For sure. If I decide to flesh out this prototype, your gangsta status will be challenged!

NickD1122

Mar. 21, 2020

Under rating threshold (show) great game. wish there was more

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Developer response from PeachTreeOath

Thanks for playing~

Mateusz022

Mar. 21, 2020

Under rating threshold (show) Very good game, I would play full version. I think it mainly needs more fishes and bigger world. Last thing I would like to see is more boats with different perks and upgrades.

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Developer response from PeachTreeOath

Really appreciate that, I very much have bigger stuff in the backlog and I hope that whatever prototype I choose to flesh out matches those expectations.

123rg123

Mar. 21, 2020

Under rating threshold (show) love the concept, waiting for an update!

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Developer response from PeachTreeOath

Thanks for playing, hope you won't have to wait too long but I am tied up with other prototypes at the moment. Look forward to new games for now!

barkilol

Mar. 21, 2020

Under rating threshold (show) Excellent prototype, pretty much everything was already pointed out in the comment since there is not much content right now, but i'll have to point out that i actually felt it was a really good idea to have fishes go under the walls. i feel like too many people are disliking it but i found it to be an excellent way to force the player to get more upgrades in order to progress

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Developer response from PeachTreeOath

Much appreciated! I'm glad you see my intention here. I had walls working in an early stage of the game and I just trapped fish against the wall so it was quite trivial. The walls indeed are there to be overcome with either upgrades or understanding the fish behavior. The koi for instance always moves directly away from you so it's actually steerable. Thanks for the input!

dasding82

Mar. 21, 2020

Under rating threshold (show) don´t work for me...

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Developer response from PeachTreeOath

Sorry it isn't working. It seems to have issues with Edge and possibly some Windows versions. Haven't been able to pinpoint the issue yet.

Viserionn

Mar. 21, 2020

Under rating threshold (show) excellent! waiting for it.

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Developer response from PeachTreeOath

Thanks for playing~

smoncko

Mar. 21, 2020

Under rating threshold (show) Good game so far! I'd just like to point out the obvious things - could use some more fish and more upgrades, as everyone else seems to have said. Obviously, the graphics could use some work, but I completely understand that that's probably not a priority. The only thing I actually want to complain about is fish swimming through walls. But overall, this was very fun, if short!

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Developer response from PeachTreeOath

For sure, thanks for all the feedback. You're spot on with your comments and it does help me figure out priority for various features so much appreciated!

Cogitation

Mar. 21, 2020

Under rating threshold (show) Excellent prototype! 5/5 Just one issue that needs to be looked into: Bass and Koi are able to swim into walls and through walls to evade capture.

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Developer response from PeachTreeOath

Thanks for the feedback, that one is intentional actually in order to have a bit more challenge. I did raise up the walls to attempt to clarify visually that they can swim under, but I understand I probably need a few more things in place to help convey that. But yea, the Koi always swim away from you so you can drive them the way you want, and Bass are basically a DPS race.

randomyz

Mar. 21, 2020

Under rating threshold (show) good fun, looking forward to further updates.

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Developer response from PeachTreeOath

Thanks for playing!

yune119

Mar. 21, 2020

Under rating threshold (show) Catching koi and bass was fun. The swordfish were too easy to catch and sometimes they didn't even attack the boat.

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Developer response from PeachTreeOath

Thanks for the feedback! Yea I had to be a little careful with the swordfish and it is tuned a little on the easy side since it's hostile. A future version would certainly test those bullet hell skills of yours :)

ObbeC

Mar. 21, 2020

Under rating threshold (show) Soo, i´m like lvl 100. What do i do now?

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Developer response from PeachTreeOath

You've graduated to becoming a real fisherman! Yea I don't have any content beyond what's there unfortunately. I'm going to be much more careful about this next time in the future.

Thelegendromaine

Mar. 21, 2020

Under rating threshold (show) I cant wait till you further develop this game. It's a great game but is way too short.

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Developer response from PeachTreeOath

Agreed, it's definitely short as it is a prototype, but I should've had more content for the unexpected player demand. Thanks for playing!

Mihoshika

Mar. 21, 2020

Under rating threshold (show) Nice game.

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(1)

Developer response from PeachTreeOath

Thanks for playing~

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