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aura5210

Nov. 14, 2020

Under rating threshold (show) Use of Sword - Judgement stages before the boss as final hit allows you to skip it and win the game..

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Developer response from PeachTreeOath

Good find, that's one of the boss killing strats in the game. Though in retrospect, it IS a bit strong...

ih8regin

Nov. 13, 2020

Under rating threshold (show) Best stat is in fact INT - you get a lot of int, you chain fortress and berserk and become INVINCIBLE! 5/5 PS: I finished the game with 2 skill slots, hum. A tip: get fire set ASAP then get uppermost path for rarity and lowermost for item slots, then go elsewhere.

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Developer response from PeachTreeOath

Yup, at this point I think INT is the best end game stat. It allows some nutty combos but can take a while before you have enough stats to pull it off.

ryanawe123

Nov. 13, 2020

Under rating threshold (show) All you need to care about is your luck

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(0)

Developer response from PeachTreeOath

Thanks for playing :) The game revolves around choosing loot so there is a luck component, but it's more about making the best of what you got and deciding which route works best. Now when it comes to total speedruns, then luck becomes heavily involved.

Unseendanger

Nov. 13, 2020

Under rating threshold (show) If you get enough of the intel stat, you can keep casting berserk for an infinite gain in stats.

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Developer response from PeachTreeOath

Nice find, there are a few advanced strategies in the game and that's certainly one of them!

Frelance

Nov. 13, 2020

Under rating threshold (show) appears the final boss isn't immune to Reflect skill?

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(0)

Developer response from PeachTreeOath

Yup! I wanted to provide several options for players to clear the boss, so quite a bit of the skills can actually be used there.

Invictus12

Nov. 13, 2020

Under rating threshold (show) Honestly, fantastic little game. I'd love to see other maps added on to continue with new abilities or gear or sets. I really enjoyed this regardless! 5/5

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Developer response from PeachTreeOath

Absolutely, that's where I'd love to go with a full version. Multiple worlds with different challenges and special mechanics for each one.

Wfsatexq

Nov. 13, 2020

Under rating threshold (show) I wonder if it is worth it to spam potions in the hopes of getting even more potions.

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(1)

Developer response from PeachTreeOath

It can be a tough choice depending on where you're at. Sometimes it's good to hang onto 3 potions and drink them all to push a new zone, and sometimes it's good to use them asap for faster clear like you said.

Wfsatexq

Nov. 13, 2020

Under rating threshold (show) Dang, the swamps are tough.

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Developer response from PeachTreeOath

Yup, you can either duck in and out to heal, grab some pieces of the Earth set if you've unlocked it, or maybe carry Fortress into battle there. Good luck!

daexion

Nov. 13, 2020

Under rating threshold (show) Felt more like an Idle game, to be honest, than anything else, but the lack of sound makes sense for it being a prototype game and being less like a rogue-something than an idle game.

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Developer response from PeachTreeOath

I can see that. I didn't want to give the expectation players can walk away from the game though since there's a time limit, and if you don't pay attention to what you're choosing you'll most likely fail.

Tommy916

Nov. 13, 2020

Under rating threshold (show) out of all the set items, earth is the most useless, the extra health may be fine for the two set, but getting three and four is not worth it, 3 sec shield is pretty much useless, and ignoring zone effects ca be good but not in all instances. Fire, air, and water defiantly outclass it. Infact fire is the best,full fire set will absolutely destray the game, 1 strength for a stange clear, and 10 on death is insane. the you have air,agility is good, and 15 chance to dodge and 10 chance for a insta kill is tempting, while as water may be ok, increase in int is not the best but slowing down enemies and splach damage is insane

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Developer response from PeachTreeOath

Thanks for the breakdown :) I tried to design it so that each set has different bands of power, and I agree that Earth is mostly just useful for earlier pushes. I've found it useful for the top route early on so that you can push through the swamp and collect some upgrades.

anxzrklp

Nov. 13, 2020

Under rating threshold (show) Well, that was an easy badge alright.

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(1)

anxzrklp

Nov. 13, 2020

Under rating threshold (show) Are we fighting in pajamas?

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(2)

Developer response from PeachTreeOath

The enemy would never suspect such a play.

Unseendanger

Nov. 13, 2020

Under rating threshold (show) While I appreciate old games, it is nice to finally have a game that was releaed this year to be botd.

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(2)

Developer response from PeachTreeOath

I was pleasantly surprised to see so many people drop in today :)

Minawqhpx

Nov. 13, 2020

Under rating threshold (show) @lexef31 Well lot of people do that. Like that guy who claimed that the ice environmental effects were bugs.

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(1)

lexef31

Nov. 13, 2020

Under rating threshold (show) @TheRedDragon37 Not the 1st time he's said something like that. I'm starting to suspect he conflates difficulty and bugs.

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daexion

Nov. 13, 2020

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TheRedDragon37

Nov. 13, 2020

Under rating threshold (show) Yeah they weren't really critics, but I'm referring specifically to what "archerbob" wrote today. What's going on with his pc? I mean, how is it buggy to him? I wonder.

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lexef31

Nov. 13, 2020

Under rating threshold (show) @Naud1234 Why do you care if other people enjoy the game? People can't like things that you don't like?

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lexef31

Nov. 13, 2020

Under rating threshold (show) Those weren't really "critiques".

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TheRedDragon37

Nov. 13, 2020

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Developer response from PeachTreeOath

No prob, I read all the comments neutrally anyways. I don't mind!

TheRedDragon37

Nov. 13, 2020

Under rating threshold (show) @Arbiter27 Your axe ability is blue because you are in the Ice Zone. And in that zone, there is a passive effect: "Skills don't recover." That's why your skill is blue.

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Jake13Snake

Nov. 13, 2020

Under rating threshold (show) @Arbiter27 Sounds like you are in an ice area which disables skill cooldowns.

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archerbob

Nov. 13, 2020

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Naud1234

Nov. 13, 2020

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Archiver17

Nov. 13, 2020

Under rating threshold (show) @Arbiter27 You dummy, those are environmental effects

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(5)

evoluchien

Nov. 13, 2020

Under rating threshold (show) Actually got the badges back in June, but found myself replaying today for the daily badge - played all the way through it again, fun little incremental RPG :)

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(6)

Arbiter27

Nov. 13, 2020

Under rating threshold (show)

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Arbiter27

Nov. 13, 2020

Under rating threshold (show)

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Developer response from PeachTreeOath

Actually yea, prior to the Kong shutdown, I was doing a rapid prototyping schedule to knock out as many ideas as I could. So SFX didn't make the cut unfortunately. Good eye :)

AceHarding

Nov. 13, 2020

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stranger195

Nov. 13, 2020

Under rating threshold (show) Is it just me or does this game have literally zero audio?

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Developer response from PeachTreeOath

Nope you're right about that. I never got around to the audio and was trying to focus on gameplay/art first. I'd love to have that in a future version sometime :)

Minawqhpx

Nov. 13, 2020

Under rating threshold (show) @Wariat117 I'm using Firefox and the game works fine for me.

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Wariat117

Nov. 13, 2020

Under rating threshold (show) Game doesn't load on mozilla firefox ---- It screams error: ---- ---- Uncaught ReferenceError: google is not defined ---- https://cdn1.kongcdn.com/compiled-assets/videojs_javascripts-b034c206e93a3eafa1c60b144ee641b04775a70c58eaf85da127ebef8a5bc95c.js:537 createAdPlayer https://cdn2.kongcdn.com/compiled-assets/holodeck_javascripts-c27d41e777f85c0e688b845af701e57e61e6c2bd88d7425adabf6daba10114e1.js:906 showPreroll https://cdn2.kongcdn.com/compiled-assets/holodeck_javascripts-c27d41e777f85c0e688b845af701e57e61e6c2bd88d7425adabf6daba10114e1.js:906 loadGame https://cdn2.kongcdn.com/compiled-assets/holodeck_javascripts-c27d41e777f85c0e688b845af701e57e61e6c2bd88d7425adabf6daba10114e1.js:904 https://www.kongregate.com/games/PeachTreeOath/loot-loop-loot:389 ---- ---- and much more, but doesn't fit into comment

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johnmoran1991

Nov. 13, 2020

Under rating threshold (show) i dont often comment but i really really enjoyed this game, great job :)

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(14)

Developer response from PeachTreeOath

Glad you came outta the woodworks then, I appreciate it!

lienha19761

Nov. 13, 2020

Under rating threshold (show) I just wait 20 min to play this games

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(1)

KanonKessen

Nov. 13, 2020

Under rating threshold (show) It would be cool to have a time attack mode (or in speedrunning terms any%) that records the time between the beginning of the game until the first final boss defeat. During my second playthrough I managed to finish the game with far less upgrades (1 upgraded skill and 1 normal skill, missing 25 upgrades in total). I was really proud of this run but the only time recorded was the last run Thankfully I streamed it so I can actually time the run myself. I think the game has a huge speedrunning potential but you need to have another global timer to record said times. Great game !

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Developer response from PeachTreeOath

Thanks, I'm glad you caught onto what I was going for. I thought it'd be fun to design a game based on your loot decision speed and see where it went with that. It was really fun exploring this game design and watching people develop crazy optimized strats for it!

Wfsatexq

Nov. 13, 2020

Under rating threshold (show) @gorokracs What are you talking about? I just got the badge.

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gorokracs

Nov. 13, 2020

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Redking344

Nov. 12, 2020

Under rating threshold (show) Still got the badges tho :/ Also for all you non-believers (the badge says Nov 12 for some reason, but you can see that my score isn't there on the weekly or daily boards) here - https://imgur.com/a/YQ7NYpW

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Redking344

Nov. 12, 2020

Under rating threshold (show) Please don't waste your precious time replying to this, but do you remember me, PEACHTREEOATH? I completed and commented at the very beginning of the game when it was still in development. About that, I had later mentioned I had lost all my progress right? I'm actually happy I lost it all because I get to experience the game all over from the beginning. I haven't played it in a while but I remember that there was some stat that when increased by a lot, gives you god mode, you said it was part of the game, I just wanted to ask, have you removed the "intended feature"? You also said that it was a great way to win. Please don't feel offended by this.

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Developer response from PeachTreeOath

Nonsense, I love talking to you guys! Glad you were fine tackling it again, and this time for a badge :) Nope I never removed that feature. I genuinely had a spreadsheet to calculate at what point the player could achieve infinite casts via max Int so it's sticking around. I've seen some posts from people with some crazy breakdowns on how to achieve fast runs, they've been fun to read.

ComAndoUnit17

Nov. 11, 2020

Under rating threshold (show) Excellent work! Took me a while to understand that the elements were part of each individual piece of armor (or not) rather than trying to get a "full set" (of ninja armor for example) but once I figured it out, the game was so fun!

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Developer response from PeachTreeOath

Yep totally agree, we debated this one for a while for this very reason :) If I did a future version I'd like to at least add some kind of overarching collection system to prove that you collected full sets (and give some bonus for it). A bit of a middleground solution for that.

Jafeeio

Nov. 06, 2020

Under rating threshold (show) 5/5 You nailed the progression in this game! Not too slow, not too fast and with meaningful choices along the way. I'm there day 1 if you expand on the idea and bring it to Steam :D

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Developer response from PeachTreeOath

Really glad to hear that :) I got some more prototypes on the way first but I'd really like to make this into a full game one day.

775josie

Nov. 04, 2020

Under rating threshold (show) nice!

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Developer response from PeachTreeOath

Thanks :)

Jobu1977

Nov. 01, 2020

Under rating threshold (show) I'm loving your dedication to your games. you are still replying to almost every comment you possibly can. Just want a bit of dev news since its been a few months though. progress on next game and what its going to be?

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Developer response from PeachTreeOath

Thanks for checking in! I made a game recently for an incremental game jam here: https://peachtreeoath.itch.io/fall-ball-fall. It ended up winning the jam and I'm currently in the process of making a full version to put here. It's the first full game I've ever made so it's been taking a long time. Hopefully I end up with a game with multiple weeks of gameplay rather than how short my current Kong games are. In the meantime you can try the jam version out!

randomeness2

Oct. 27, 2020

Under rating threshold (show) Good game but I just had some crazy ideas of multiplayer co-op with a harder map or even a map builder

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Developer response from PeachTreeOath

Wow coop would be really cool. You could divide and conquer so that teammates can all benefit from the global upgrades. Might be possible to even team up on certain nodes if needed too.

Florey

Oct. 27, 2020

Under rating threshold (show) Ran with 3 fire and 2 Air, picking up fire first to stack strength. Used the back--to-earlier-stage to stack a lot of strength early on. Then ran through several stages basically oneshotting everything. This strategy was flawless - aside from stages where the bombs stun you.

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Developer response from PeachTreeOath

Awesome work! Good strat and it may be possible to mitigate the bombs a tad if you have the right skills and a ton of INT. But you're right, for the most part those things will slow you down.

Tooth53less

Oct. 27, 2020

Under rating threshold (show) That point where your berserk recharges faster than it can run out and your advanced snipe recharges in 4 seconds is the point you become so powerful. +390% agility... Insane speed + with 2 piece fire, and 3 piece water easily defeated boss. SUCH A GOOD GAME!

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Developer response from PeachTreeOath

The game was made with people like you in mind - players that love to experiment and tinker and figure out cool combos. Glad you liked it :)

PharahAmari1

Oct. 26, 2020

Under rating threshold (show) Amazing work, will there be any updates, such as a new map or a second level?

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Developer response from PeachTreeOath

I've been prototyping several concepts to see which ideas had the most legs. While this one isn't currently being updated, I loved the reception and feedback on it. One day I may make a full version of it with multiple worlds/maps and lots of new challenges, but not right now :)

Chickencoopster

Oct. 24, 2020

Under rating threshold (show) I loved the game though, its freaking amazing. 5/5!

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Developer response from PeachTreeOath

Thanks a lot! I actually added the ability for judgment to do that since it used to be a skill no one picked lol. I should've believed in the players more as people got quite good at timing it and doing well.

Chickencoopster

Oct. 24, 2020

Under rating threshold (show) umm.. so I never had to fight the boss because of the judgement skill, maybe that should be added to the list of things that can't instant kill it.

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randomeness2

Oct. 21, 2020

Under rating threshold (show) Good game but someone's got to say it, wind set is stupid

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Developer response from PeachTreeOath

It has its use :) It scales with attack speed so it can work well with an infinite-Berserk build. With that said, it does trail off in the endgame. Thanks for the feedback!

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