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Small intended glitch: put Pheus in front of Mor and press Down. Pheus will do a super jump or 'teleport' backwards. It can sometimes help. See lvl 13 :D
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Wow. An awesome jump and run puzzler with a really sad story. Haven't seen many of those. The graphics are very good. Little details everywhere (Terminator, anyone?) and good character design. The gameplay is very fluent and the puzzle elements and the jump and run make for a very entertaining combination. But the story is what makes this game truly unique. I really did not expect a game like this to move me... But it did. 5/5
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there is a secret level under the first aid kit on the first floor of the level select screen, idont know how i end up there, but just kicked the ball and pop goes the floor
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intelligent design 4/5. But I found a bug i guess. Make the kid on top of dog and bark! With this, your fat ass dog can jump. (u.u)
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Beautifully made. It should get some kongregate points even though its not the hardest to complete. Other than that I have to agree with p0x0rz on the controls issue. Especially on the level with the two boxes hanging in chains, as the angle of the box sometimes makes jumping impossible for some reason. Other than that a really beautiful game which was both nice and fun to complete. Also I somehow like a story who doesn't allways end in full happiness =P
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I really wish there had been a way to save the dog... When I saw the locked door I thought that maybe there would be a reward for having gotten all the keys... that maybe we could save him. But then I saw the level I I just cried for the poor little guy.
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Very well done with fine graphics and music! But ultimately, the gameplay echoes that of Fireboy & Watergirl--one of the best series I've played here. F&W adds complexity to the puzzle element (beat-the-clock mode, simultaneous left/right hand mode). P&M adds a story, but ultimately, the same story we've seen in so many games. That said, wonderful work, and a great way to spend time this afternoon! 3/5
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Carefully thought out, very nice and relaxing game! Even with an azerty keyboard, I'm used to it now to use arrows and asdw at the time for this kind of "cooperation" games that I started to appreciate a lot. Up to another one? :)
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There should be a different ending if you can get the dog on the elevator (Which you can with the down jump dog glitch)
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the kind of '' game'' i call a piece of art , thanks for the nice work , i hope to see more of your work in the future
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I know finishing this would hurt. I was right. The whole time I played this I had a feeling of :( lol. Great game.honestly..beautiful. Thank you for making this game.
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There seems to be a play with the name: Mor, which means great in English. Yet, it is a strange kind of game and I cannot say I am convinced. Something more surreal would have been better. The levels do not have much to do with the actual background of it all; especially the factory level. It is therefore hard to be empathetic with what goes on in the game; a better example would be "Coma" or "The Company of Myself". The listener is not guided through the various stages of the suffering or the healing process. Something is done for the mere purpose of doing it ... and for no other reason. While the visuals are fine and so are the music, the concept is somewhat wanting. 3/5
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There is a glitch. If you press down (to push rocks) with the boy on your back, the dog will jump. If you time it right and have the boy jump right as the dog pushes, then the boy will go flying.
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Seriously ? A FREE flash game ?... Well, this is a way more entertaining and fun than A LOT of many indie paid games. True Story ! Oo