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This is a shout-out for US developper! Stop using WASD without giving a possibility to change control!
QWERTY keyboard are not universal. Many people in Europe simply can't play when controls are using WASD. (I mean W goes below the S and A goes up where your Q is)
Using WASD keyboear shome a lack of open mind to the world!
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Finished the first level, instantly knew entire story. So crushingly devastatingly simple. T_T No time to even prepare for that punch to the gut.
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When playing the game
-> "Wow, that's a cute game, actually pretty good :3"
When in the middle of the game nearly
-> "The plot is going on, I wonder what they had in mind..."
When game is finished, and the credits ended
-> "WTF GAME !!! :'("
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jumping/falling off the screen then resetting before the game automatically resets causes the game to reset again when it should have automatically
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nice graphics but too much pixel-perfext jumping involved, its often hard to tell where a character can start jumping and where it will start sliding/falling. slightly higher (1-3 pixels) jump range would ease this somewhat. walking up a ramp causes characters to jump a little, this while physically nice, can be rather hard to get used to for some players (thankfully thats not me, but it would still be easier to control he game if they didnt)
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has several bugs: 1. when dieing restart of game takes too long, if you restart it manually in this time the game will restart again without the need and you losing progression made in this time. 2. movement very laggy in general. 3. special abilities lead to strange behaviour when activated at same time (and characters next to each other), like the boy sliding from bottom to top on the wall, or sliding in circle on the wall.
game is too depressing.
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Great game, though Im a little confused, not sure if this is a bug. Finished all levels, found every key I could, but level 5 still has the key lit. Replayed it about 5 times, still on. Watched the walkthrough finally, nothing special, doesnt show a key either. Am I missing something?
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Another game I won't play because the developer is too stuck up to use the arrow keys. ASDW IS NOT UNIVERSAL. How much sense does ASDW make as a control scheme? Cause that is how other keyboards function.
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Very annoying controls that never really do what you want them to do. Like the concept, but it would need to be perfected on lots of points.
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Damn you... Now I have to go torture the undead. GREAT! Thanks for that. lol. But seriously was a good game and rather touching, not something you see go hand in hand very often. Good on ya man. ^^ *scurries off* Now where's that hatchet?
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One of the most heart-wrenching and saddest games I've played.. I stood really long in the last room because I didn't want to leave Mor behind...
Control-wise, I don't seem to have any problems :) Music fits the theme really well emotionally. 5/5
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Fine, make me cry! Doesn't affect my manliness at all.
Who am I kidding?
Gah, now I have to kill things...
Oh, and btw: Wonderful game
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I'm a little miffed at the little hop that results from Theus walking up an incline and reaching the top. Other than that I can't really find grievous fault with the game at all.
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The cutest game I've played all year. but the ending made me cry. why would you make me happy with the cute dog and happy-go-lucky game, and end it with so much sorrow? buuuhuuu
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The graphic is great. So nicely drawn and well fitting together. It makes this game stand out. Its more than the gameplay. I was thinking like: What happend next? How is the storry going on? This does not happen often ;)