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Finally got 78/78 races today. 1002 races, lvl 76. The average roll seems to be worth slightly below 3 gems. I estimate that ~1/15 rolls gives a blue rarity, ~1/4 rolls for a green rarity, and less than 1/100 for a yellow rarity.
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i never realized that just like a real electrical track racing toy, you actually CAN STALL OUT YOUR RACER. unless it's just a glitch, then it's just bad programming... xD
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Have a gem bonus for re-completing a set of cars. Will give a light at the end of the tunnel of the constant stream of 1 gem racers.
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WOW! New glitch! Race didn't stop after 2 laps!! And the timer kept going too!!!! Insanity of insanities, what's going on here!?!?!
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Aaaaand I lost mah coins to the glitch too! The prize wheel just spins indefinetely, and canceling out doesn't give 'em back :l
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really wish you would fix the control issue. when i press/click, it should accelerate. when i'm not pressing/clicking, it should not accelerate. correct?
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I've been getting weird lag a little while now too... Pretty sure it isn't hardware related, as my setup is a bit overkill for browser games. Bad update perhaps? :l
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ditto what storm said. still there are other glitches too. just on roulette, it glitched me out of 100 coins, then after i refreshed, 200 more mysteriously vanished on top of that. wtf, man!?
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love the updates, but i still wish you would fix the stall-out/sticking issue with the acceleration button. i know it's not a hardware issue. it's the only thing that keeps this from being a 5/5 game.
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Petition for the ability to spend diamonds to take a car out of the spinner! I've gotten the same car 3 times in a row, and would pay ~50 diamonds to never ever land on it again, and consequently up the chances of getting something else. I think this is a good mix of keeping the rarity that the devs are looking for, while giving players the ability to control their spins. There is nothing worse than buying a car with diamonds, then landing on it next spin...the possibility that that could happen haunts me and means I won't be buying any cars at all.
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Context: I consistently place in low masters for both Sprint and Pro tracks. --- There's an indirect implication that the Pro track is more difficult than the Sprint track in some way. In general, I tend to notice that the Pro track TAKES longer because of a longer track, which consequently has more turns and more chances to screw up... but also tends to be a more gentle track or easier to begin optimizing than the Sprint track, which can have some ridiculous turn or double turn segments that can really screw you up. More specifically, it took me much longer to place in master in today's Volcania tournament on the Sprint track than it did in the Pro track. The lane switches on the Sprint track had a much stronger do-or-die feel to them today, where you execute exactly what you want or you crash, period. Perhaps someone should look at the design philosophy of the tracks, or at least look at changing the labels to reflect the feelings of Short and Technical vs. Longer and Methodical.
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Is there a difference in the cars? When I race, it doesn't seem so usually, but sometimes, especially with the Drifter, it seems like some cars handle turns better, but that might just be the animation of that particular car more than anything real.
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Saved up 5000 coins (took a week). 50 spins. 29 one gem (white) racers. 14 five gem (green) racers. 5 ten gem (blue) racers. 2 thirty gem (orange) racers. 209 gems total. 17 duplicates. Got one racer 5 times and another 4 times (both white / 1 gem). Got one 5 gem racer 3 times and another one twice.
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Several months ago I play, and several weeks ago I already have the full garage and I continue with 76 cars. When I get to 100 in the bronze cup I say goodbye. Many players bought with money diamonds and distorted the game by removing from the ranking people who came working day by day in the game. I get tired. Greetings
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I'll save up some coins and do some experiments, but the rare / orange / 30 gem racers really are rare. I've done over 900 spins (you get 1 XP point per coin, btw) and I still haven't won some of the orange ones (have won some of them a few times though). The gem system sort of works (the more racers you get > the more gems you get from duplicates > buy that racer that really want [and find out that it handles like a brick!]), but you need to be consistently good (or just play the sprint tracks a lot) to get 500+ coins every day.
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Hows about diamonds for placing in the top 100? 10 Diamonds for 1st, 5 for silver and 3 for bronze? Or something like that. MAke it a little more competitive
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Also the vehicles do behave differently in the corners so it does matter potentially. I find myself often switching vehicles to try and get the best line through harder corners.
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I wasn't whining simply stating fact from a little experiment I ran to see roughly how many gems a coin is worth. I did get lucky (?) and spin a single thirty gem vehicle though in the 50 spins.
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You really need to install a slot maschone with 10 slots so that you can choose between "spin for 100 coins" or"spin for 1000 coins"