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MAJOR BUG ALERT! when i loaded my game i tried to visit the quest master if there were any new quests then it was clickable i clicked it i got a health potion? i was soon drowning in health potions please fix this
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make it so that when you kill diablo you send him back to the underworld but his minions summon him back through a vortex ad we can kill him again!
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Well guys - I found a way to draw by a grid method - which makes it possible for me to re-align most buttons! This should give less of a quick-sketch look.
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Blizzard probably wouldn`t mind, but still, yes..
But I`m sure many played Diablo, and - he is one hell of a demon.
The current quests do figure more of my own fantasy.
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This is getting better. Maybe ramp the Inn cost a little more and clean up the buttons / text alignment for neater appearance.
Also, what is different about the difficulty levels, besides starting gold and enemy damage?
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The gameplay becomes monotonous very quickly.
It's one thing to draw inspiration from a famous game. When you use the quote "Diablo, the Lord of Terror, walks the world again" with only a minor edit, it rapidly approaches copyright infringement. Try using a little of your own creativity instead of just copying someone else.
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Well - to be honest - it has a preloader!
Not the kind of pre-loader you would expect, buuuuuuuut...
You can`t continue with "start the game" until its loaded!
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I would like to thank RhinoGamer for submitting a bug report - else all quests would be blocked..
There are 4 quests available now, happy playing!
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Hey bro great concept here, just clean it all up. Some stick figures and boxes to organize the all the buttons would be good enough but great start.
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sesspool: weird how you know programming, but not how to spell. If you don't like it, don't play it. One good point you make is that the INN cost should be scaled upwards with level.
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In my opinion, it would be just as good to write a game like the following:
#include
int main(){
unsigned long X;
X=1;
while (X>o) {
cout<< X << endl;
cin.get();
X++;}
cout << "you loose!" << endl << "please hit a button... ";
cin.get();
return 0;
}
That game would be just as fun as this one. And just as much of a game.
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You can't exactly call this an RPG... it's more like progress quest with stopping points that make you hit "attack". The story is about the equivalent of the original mario brothers... and the combat consists of hitting the same commands over and over (considering sleeping costs are less than any battle will give you after level 5) without any real challenge. It's grinding simplified for those who like to see numbers rise.
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I thought it would be more MUD like, it's Legend of the Red dragon, and old BBS game except the combat isn't very exciting, can i ever not get hit....
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And if you want to know it even deeper:
Damage = random(max - min)+ min;
Damage = damage + str.
POWER ATTACK:
Damage = random(max*2 - min) + min;
Damage = damage + str.
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Strength and intelligence DO change stuff.
Go to your stats page.
Check your weapon damage.
You`ll probably hitting a lot more..
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Weapons and armor can`t be bought if the save is from atleast 20 hours ago from now (just if the save was made early Sep01, or Aug31
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Sorry guys,
A little explanation:
The FIX button is to make sure my upcoming updates won`t screw the game up.
It sets your current enchantment to 0, and your current quest to 0.