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Oh yeah! Forgot to say... It sucks how it only goes up to a certain weapon as i think there's not enough variation as in more stronger weapons and such... Also i remember this crappy moment i had after i done the forever like 16th/17th quest and then decided before i save i'll do the subside quest since you said i could die but i was like level 163 at that time so i didn't give a toss but i went nuts when i died! Now i have to go through 19 more levels of annoyance! And don't forget to add more spell's cause i think you should be able to summon partners and such and be able to transform yourself into different things. I call this "Conjuration". Cool huh? If you think real hard about it Pimgd, you might have some fun with it...
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I thought about archers/bowman and ninja/spearman, but I couldn`t find a bonus for them. Like, where do you get bonuses? How does a bow work in Close-combat? Shooting Point-blank fails. (Try throwing a dart in a dartboard at 30 cm distance.)
I plan on a very, very waaay better part 2, but I really hope I find the time somewhere, because if it is going to have all the things I want, it's gonna take ages...
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T_T does not know how you cheat, but I dont want my save files erased anyway ^^. To the guy who is spamming: Either shut the hell up, remove comments...or type them all to 1 comment..
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Also could you possibly add different types of melee weapons as well as stave's bow's (If your going to make one in the sequel that is) shield's and armours! And i'm not talking about how good it is, it's what it's advantage's and disadvantage's are. Whisper me to how you like the idea!
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I keep on thinking this is a mixture between RuneScape, A Text RPG and Oblivion. I'm not sure why though. And honestly everyone knows they are three main classes! The Knight, The Mage and The Archer but you just left out The Archer! Shame on you Pimgd! If you make a sequel, Don't forget to add the Archer class next time! Also this get's a 5/5. =p
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excellent game very excellent game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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The Impossible setting has indeed been watered down over time, because of balancing issues with other stuff..
Impossible used to be a save-after-each-monster-for-the-first-three-levels-mode.
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wow fun game, i started of as Impossible and i found it to be pretty easy, but not that it changes the fact of it being fun....
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this is getting really annoying... I love the game, but there doesn't seem to be any reward at all for the defensive/ berserk attack! I'm already at quest 15 and I've completed all but the hidden and hardest dungeon, so I HAVE given it a thorough try. I always do less damage with cautious, but on average, I take the same amount of damage as usual. And for the berserk attack, it is completely pointless. Once in a while, you will do about x2 damage, but the huge multiplier to damage taken is ridiculous. I was doing roughly 170 an attack, I did a berserk attack and did 250. I was receiving about 75-150 an attack, but all of a sudden, I do berserk attack and, voila, I get hit for 470. Please try and make the effects of these attack more evident.
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thats so messed i beat game at lvl 60 (lvled up to 99 throughout the quest) buut maybe thats because i always chose srength when i lvled up and a had arce amoura and sword and like 100 super health potions...lol
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no i seriously have no idea it all randomly went mentall after i hit a few keys and my levels went mental then i pressed the keys for +5hp like 4 times then i had a huge cheater and now i cant play:( its a really topknotch game by the way
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Is there any way to improve my chances of getting the last legendary item I need? Do any chests give out legendary items or is it only when you go out exploring?
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Littlelisa - It all depends on difficulty. Try to raise hp a little, bring a couple/lot of potions, and, well, get some damage perhaps..
DmitriX:
The Chill + Frozen ... monsters have Ice-amulet immunity. The Chill + Blood mage can freeze you. The Heat gains in power each turn exponentially, and the breath gains in power each turn linear. Bipolarity is charging - allowing it to charge up too much will cause instant death. Diablo and a couple of other monsters are armored, the blood golems have regeneration, some others have Critical hits (Damage x 3)
... a lot...
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Pimgd can you tell or whisper me what kinds of special effects do those last quest monsters have? i kill them off in one blow.....
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The Reason why another 100 strength at 800 strength shows no improvement, is because the 12.5% gain falls in the already given damage range. Like, the numbers that were high-hitting before are low-hitting now. ... I really should adapt the code for this...
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Hell's Breath is quite cheap indeed, but I have found it a good practice to be suicidal at first, and then later go on the defense. Not too much though. Hell's Breath and Hell's Heat both grow in strength over time. In fact, you would die if you had 1 million hit points, but did only 1 damage each time VS Heat.
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Hell's Breath is quite cheap. >_< Maybe I should just grind more...annoying to put such a cheap boss far into a long dungeon though.