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If you look a couple pages back in the comments, you'll see that I have indeed some more ideas for achievements, but the only reason I'm not adding them yet is because of balancing issues (I need to find a new one in place of "One-Hit-Point-Wonder: Level up with only 1 Hit point left") New ideas are always welcome, and new players even more, so tell your friends!
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The only achievement i really dont like is the beat a battle with 1% of your health lol,cause when you have like 50,000 health...need i say more XD?
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The music isn`t mine, I`ll have to replace it one day. That said, any musicians can make some thing for me if they be interested.. my only requirements are: MP3, 128 KB/Sec, and smaller than 5 MB. Bonus for it being loopable. (not ending and starting weirdly.) Newgrounds links are good too, just make sure the music isn`t in other games then ^_^ Thanks in advance.
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I think it's a pretty awesome game. I've played it for about half an hour and thought of new ideas. Maybe instead of having all the melee skills at the beginning, you have to buy them. And another shop you can add is a bookstore where you can buy books that teaches you new destinations you can go to. Also, maybe even a pet store where you can buy a pet, level it up, teach it skills, and have it fight along side you. One other thing is the BGM. Instead of just one song being played over and over and over again you can put in some different songs and have a little tab where you can click on it and all the songs pop up and you can scroll through and pick the one you want to hear. Just some suggestions that I think might make the game better. (I'm not saying the game is lame when I say some suggestions to make it better.)
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Looking at your points I see that you didn`t rate it, sorry for my harsh tone again ^_^ But please get the facts straight. (Note that I do want to replace the music, but haven`t been able to find better fitting music, mostly through size troubles)
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@Pennywise1990: Can`t blame you for thinking that I stole it for personal use, CAN blame you for not taking the time to scroll a teeny weeny bit - Actually, you must have passed over the text - "TextRPG Ideas List 1 - New BGM (Preferably something not stolen...)" "BGM = BackGroundMusic" So, please read atleast a few comments before shouting out random stuff. Sorry for my harsh tone, but I don't really like the down-rates.
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You give a choice every time you start the game whether you want it or not. As in, you cannot pass this point unless you answer it. Also, you could have a chck-box to check if you want the game to do the same action every time you start it up, store it as a coookie.
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Also could you make it so that the music only comes on when you press play, and not automatically when you start the game?
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BGM = BackGroundMusic. The Buttons.. hover over any item in Spells & Staves, you'll see that the coins have a weird background. The potion classes are some kind of "alchemy training", after which the player learns how to better use the potions and how to make them self.
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What's a BGM? What's wrong with the buttons?
I like the idea of smithing, although if you cannot make anything stronger than is already in the game, is not much use to me. Also, what do you mean by potion classes?
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Currently I have this list of Ideas to add to the game:
TextRPG Ideas List
1 – New BGM (Preferably something not stolen…)
2 – More Achievements
3 – Item Descriptions
4 – SideQuests: Thrilling Trainers
5 – Fix the Buttons
6 – Repeatable Quests
7 – Potion Classes
8 – Smithing
9 – Dungeons in the Areas
10 – Player House
Any comments on the ideas? The first few are just stuff that I haven`t gotten around to yet, but the rest is something that has been wandering in my head for a long time.
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@trombonetom: - The amulet idea is a bit weird, but it does give a new view on the possiblity's... The Furniture is not really intended for direct combat bonuses, but indirect ones were already wandering my mind (temporary bonus hit points, bonus xp, easier dodging)
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Could there be a quest to upgrade your amulet by a small amount, which is reapeatable up to a certain point but scales so it gets very very hard by the last time you do it?
Also could the furniture have bonuses attached for in battle?
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Keep thinking for ideas people - I need ideas for the following things..
Furniture for in a house
Repeatable Quests (like some "gather some iron ore for me")
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i see staff for mage and sword for warriors think you can add bows or something and maby you could adda super hit for a mage spell i never run out of mp either i think you need to re arange the mp stuf i can do the super hit for ever now heheh but i Lvoe YOU pimgd
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dose intelgince do anything i mean strangth makes me hit harder i see
also the spells are worthless after lvle 20 or it seams to so me
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Need more potions in potion shop, come on bring in better pots, I have 3k health and the current pots do nothing to fill it up. Bring in 2k health pots would be great! :) And get better armor and weapons in too! :)
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ok never mind i found it and Pimgd can you make it so when i freze something or stune it or wheatever and its going to die it dose not pop up the message other then that its great
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This game is great fun. I was lucky enough to find the legendary staff early on, which helped with grinding.
Quest 16 is NASTY!!! At least, if you don't stock up massively on potions. I was able to get past the other quests with no more than 5-6 super potions... on easy mind you :p
Excellent game, well done.
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I have a question about the legendary items. I manage to get 1 from a chest so im guessing it's just a rare random thing. What I want to know is does it matter were u get the chest. Can you only get certain peices from certain areas or can it be anywere? even in the dungeon? If any1 sees and knows send me a shout or a whisper so i'm sure to get the info. ty.
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pimgd i beat the game! if you meet the diabol that mean you win the diabol,The Dark Lord Diablo and the diabol clone then you victory time whoo hoo you unlock the hardest dungeon