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If this didn't have the "correct pieces lock together" feature, I probably wouldn't play it. Put together a correct "chunk", and then move it all one-by-one? No thanks. This is more how real-life jigsaw puzzles work. Thanks for the game!
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The trick isn't figuring out where to start before the puzzle begins. The trick is figuring out where to go next before you do start.
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When i started the first lvl, i was like: are you kidding me? is this for real? i tried to understand how it works. after the first lvl was done, i thought by my self, this is an awesome game. let's try the next one.
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Locking mechanism not a game killer IMO. Real puzzle pieces lock together to let you know when you have it right, although I would say the last level is the only one hard enough that just watching the animation may not be enough.
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With the advancement in technology, everything seems to be only cutting-edge, high-graphic new age stuff. Those are good and pretty cool, but I'm glad there are games we can fall back on to just relax with something simple.
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first thought: I absolutely love the snap-together feature. It's been a while since I played the first, but, if I remember correctly, it didn't have this, which was sort of tedious. 5/5
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Awesome improvement on the first game. I love the locking mechanism, but upon reading the other comments, it makes me think that having it as optional would be a good idea.
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1/5. Make locking something that we have to do manually, and that can be done with wrong pieces. Even beyond intentional exploitation of the system, it's very disconcerting to be checking if two pieces match, seeing that they don't, and then upon trying to move one of the pieces away discovering that it had locked to another piece that you hadn't even noticed was sitting there. It's also slightly annoying that if you try to put one piece where another is, it is rejected instead of switching places. Because of this, I feel lit deserves 2/5. The other star deduction was because I'm in a bad mood and the first sentence of the description is really obnoxious. I guess all those other things I was a fan of aren't really puzzles.
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to make this game challenging... remove the feature that locks 2 (or more) pieces together when you get it right... all i have to do is find 2 pieces to lock together... then, i just grab every piece and touch all sides until the whole thing moves... i don't even have to pay attention to what the piece shows... i just move it around until i know it locks in... much faster than actually trying to match the pictures on the pieces to what i see...
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My eyes lit up and got a huge smile on my fave when I saw this sequel! I LOVED the first one and have been waiting for the second. LOVE these games! NEVER stop making them. Please make an android app
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That was actually fun and addictive. The locking system is great, if there was no locking system, the game would be very hard. The only problem is, the locking system will actually make the game easier than expected. So I suggest an option to disable the lock system, so the player can have an harder challenge.
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Instead of locking, just let me pick a set of pieces to move together (for instance, by holding down a key and clicking on all the pieces I want to include).
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I wonder if it would be possible to create an actual puzzle like this in real life that you could hold in your hands. :) You could have a button or remote or something to change the live picture that's being displayed. :D
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Have to say, this gam really wasn't my cup of tea. All the pieces looked the same to me. I hope other enjoy the game though.
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One of the most creative puzzle games there is. Amazing. Also, for the locking mechanic, just give an option to turn it of an on.
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Hard mode is quite challenging, but like others have said, levels 3 and 4 are fairly trivial in comparison to the other puzzles. Cool game, I don't like the auto-locking though. Instead of that, maybe make the "puzzle borders" less obtrusive? A lot of detail is lost in the borders especially when you divide it so many times.