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Large amountss of aggrement with KillerKow...
(btw) i beat chronotron on my first sitting...so... yeah... i feel like chronotron just has better follow-through of the concept than yours... sorry
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Good game, if the tightness and puzzlitude of this could be combined with the platforming element of Chronotron, perfect game. As it is, 4/5, but awesome game!
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Great game! Original concept, simple design. This is one of those games that looks easy, but turns out to be very challenging. Makes you think! Good job!!
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what an excellent idea. I agree that 11 is much, much tougher than any other level, though. It has the trickiest logic, the tightest timing, and is the only level where running out of time is a serious threat. I like hard levels, but it seems out of place. If you ever update this game, make more hard levels to go with it. :-)
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lvl 11 should have definetely hve been last level like others have been saying. there should be a level editor, and more levels
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Oh man Level 11 was tricky... definitely should have been the last level. 11 took me like 10 tries, but 12 just took one.
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It's weird, original, and headache-inducing to a fault. It's the sort of game that only programmers and perfectionists could love, though. 3/5.
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Wow...i like this one alot...finished all 12 in one setting. Yes, I agree with people who say 11 should be last; that thing was crazy frustrating while 12 was a cakewalk. Really well done, 5 stars.
As for improvements: maybe one more mechanice besides doors and beams? Unsure what that might be...maybe other enemy robots? Also, the timer is a tad tight. Overall, well done!
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Interesting concept and an extremely entertaining game! I am looking forward to playing through future installments/stages. :)
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There is a major glitch whereby it won't let you through a door ... I can't complete level 2 because of it (I've tried 4 times and it won't let me through the horizontal doors).
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Maybe I just got lucky, but I'm not seeing what's so difficult about level 8, it took me 3 tries--two to figure out which buttons did what and 1 to complete it (with plenty of time to spare).
Level 11 was pretty good, it didn't take me too long to figure what needed to be done but it took me about 10 min to get it down well enough to finish within the time limit. Level 8 took me 2 tries, quite the let down, level 11 should be last.
3/5 -- Cool concept, implemented well. I really enjoyed it, but it was too short and too simple. If you could manage a few medium difficulty ones and a few more difficult than 11 it would be worthy of a 5/5.
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Not bad at all. I've seen games where the creator had a great idea like this but didn't know anything about game design/theory, but this is amazing!
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It's a very simple but interesting game. Took me longer to finish lvl. 8 within the time limit than to figure out lvl. 11.
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I start the game, I travel through time and then I stop a bit at level 11...rise my hand a bit in the air and then bravely, quickly though with great power, I slap the back of my head and some words slip through my teeth : " Oh my God damn f***ing God !! " and then like the famous baboon : " This is great s**t right here !! " . And I mean it. It's probably one of the greatest ideas I've ever met. Absolutely brilliant ( level 11 said it all ) and easy to control. I simply love how time traveling was implemented into these puzzles. And if I was so stupid to not notice ( or just pretending :) ) how great this game is, level 11 brought me with my feet on the ground and carefully whispered : " This is not a repetitive, annoying puzzle game. This is an amazing concept ! "
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Fun game but I actually thought it was pretty easy, other than level 11 which took about 15 minutes... I hope new levels are produced. I'd give it 3, could be a 4 with some new challenges
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level 11 is like a frickin DANCE, i caught myself counting out steps. an awesome idea, i cant wait for more versions with more features and/or levels. the ONLY negative is that level 12 is kind of a disappointment after level 11.