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Large amountss of aggrement with KillerKow...
(btw) i beat chronotron on my first sitting...so... yeah... i feel like chronotron just has better follow-through of the concept than yours... sorry
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Good game, if the tightness and puzzlitude of this could be combined with the platforming element of Chronotron, perfect game. As it is, 4/5, but awesome game!
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Great game! Original concept, simple design. This is one of those games that looks easy, but turns out to be very challenging. Makes you think! Good job!!
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what an excellent idea. I agree that 11 is much, much tougher than any other level, though. It has the trickiest logic, the tightest timing, and is the only level where running out of time is a serious threat. I like hard levels, but it seems out of place. If you ever update this game, make more hard levels to go with it. :-)
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lvl 11 should have definetely hve been last level like others have been saying. there should be a level editor, and more levels
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Oh man Level 11 was tricky... definitely should have been the last level. 11 took me like 10 tries, but 12 just took one.
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It's weird, original, and headache-inducing to a fault. It's the sort of game that only programmers and perfectionists could love, though. 3/5.
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Wow...i like this one alot...finished all 12 in one setting. Yes, I agree with people who say 11 should be last; that thing was crazy frustrating while 12 was a cakewalk. Really well done, 5 stars.
As for improvements: maybe one more mechanice besides doors and beams? Unsure what that might be...maybe other enemy robots? Also, the timer is a tad tight. Overall, well done!
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Interesting concept and an extremely entertaining game! I am looking forward to playing through future installments/stages. :)
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There is a major glitch whereby it won't let you through a door ... I can't complete level 2 because of it (I've tried 4 times and it won't let me through the horizontal doors).
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Maybe I just got lucky, but I'm not seeing what's so difficult about level 8, it took me 3 tries--two to figure out which buttons did what and 1 to complete it (with plenty of time to spare).
Level 11 was pretty good, it didn't take me too long to figure what needed to be done but it took me about 10 min to get it down well enough to finish within the time limit. Level 8 took me 2 tries, quite the let down, level 11 should be last.
3/5 -- Cool concept, implemented well. I really enjoyed it, but it was too short and too simple. If you could manage a few medium difficulty ones and a few more difficult than 11 it would be worthy of a 5/5.
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Not bad at all. I've seen games where the creator had a great idea like this but didn't know anything about game design/theory, but this is amazing!