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Really loved the artwork and the android's accent! Despite being in an eerie bunker, liked the pace of exploring the mystery.
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I like the art concept for the game, but found in lacking in strategy, and coherence..why is a mirror shard in boxx?? And why can a robot smell a bad smell???
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Okay I have to admit that the game would do better if not for the crowbar hidden on the main map outside the gasmask room. That's just silly. Everything else made sense.
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This game was really beautiful and awesome but I have to argue some of the logic. Firstly, "I don't want to" is not a good enough reason to not open a drawer. If you are going to put drawers there, at least say that they are locked or stuck or something. Also, there were too many crates and things that you cannot open. This makes the game confusing and a little aggravating. Another thing that annoys me (and this is not just for this game, but for all games of this type) is that there are many more uses for items that they provide you with such as the crowbar and the knife. I have only one more complaint, they are running out of energy yet they still have the power to use streetlights and lights and stuff. If i was in their place i would have conserved every little bit of energy possible. I did like the game though (however critical i sound) and game it a 3/5 :)
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my question is who breaks a key hides half of it in a locked bunker that no one can get into and then just throws the other half in the street?
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"I can't see anything." what about switching on infrared sight or simply walk until you run into a wall? ;) - Well, too much clicking, too few logic. Nice gfx, nice story - different from the usual.
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amazing i found this game immensley though provoking. what might we leave behind??? its a question i cant help but find mystifying
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i enjoyed this game a lot, the artwork is beautiful, but it'd be better with more puzzles instead of just pixel-hunting!! does anyone know when the sequel will be released?
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That spot where you find the other half of the broken key. Good job promoting point & click's being known for their puzzles having no logic.
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Always like how them backgrounds get whipped up. The mirror threw me of cause I tried to make out the mirror image but it was not .... 3:5
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Fun but short. You are a robot, exploring an underground bunker. It's like Myst, I love those games. SPOILER ALERT! You find a dead guy. 4/5 because it's too short (it's only 1 episode)
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Ehhh... ok, no. Really expect people to find the half-key -there-? Not to mention, a lot of non-sense placement and logic. I have a crowbar, let's use it once and toss it aside! And just in one specific box that has an item that by no basic logic will be useful!
And look, my chast-number is backwards, so the mirror shows it right!
1/5.
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It's pretty interesting to see what the future androids think about our things... like he called the gas masks carnival costumes.
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There was such a massive build up in the introduction but things went downfall from there. It soon became uninteresting and everything fell flat. The ending seemed like it meant to have a lot mystery shrouding it but it fell flat. I did enjoy searching for things but it could've been a bit more interesting. 2.5/5
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great setting, pixel-hunt gameplay and illogical item placement. I mean seriously, a piece of a broken mirror which nobody could gain anything from hiding taped under the table? Come on.
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Frustrating and uninteresting. You've created this truly interesting setting, and then fall flat on the gameplay as you you fall back to key-hunting where you gotta guess which tiny pixel the developer thought he'd like you to click; no logic or thinking needed for the puzzles at all. Seriously, is there anyone who enjoys key hunting?