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I see a lot of crates around that I can't open by normal means. Thank goodness I found this crowbar! But I'll only open one box out of the many that I could loot and throw the crowbar away. Why? BECAUSE I'M A ROBOT
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Way to short to be at all interesting. I like the concept, but the gameplay need to be refined (more logical or at least sane item placement) and the content expanded to be really worth while. 2/5
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Pros - good atmosphere, storyline, voice acting and drawings. Each sound doesn't trigger more than once. Music is not annoying.
Cons - pixel hunt, robot refusing to obey ("I don't want to" or "I won't", instead of "I can't" makes the player less in control, important to game experience), number reflection would make the mirror puzzle more interesting, a crowbar makes the player want to crack everything open, perhaps it's not a good idea if there's only one specific crate we can use it on. Also, try to avoid dead ends by adding messages like "We are done in here already" when the player clicks something in a room with nothing else to offer (present and future) or the opposite, "I don't think this is all" to make a player stay in the room and always find the items, making the game more linear.
Overall - 5/5 because this game has potential and I want to see it evolve into a better sequel.
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Good game. Pixel hunts for some of the items is a little annoying. People need to stop over-analyzing the game though... "android smelling" = why not? it's the future. "number reflection" = maybe the android's optics flipped the reflection image so he could read it.
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unlogical hiding spots? if anything is gona happen to me , im hiding everything in the vents and burying it under cement!
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Great art, sound, music, and story.
The hardest part was to find the crowbar which was outside of the building near the police building (where I got my first switch).
Can't wait for the next sequel, I am curious what will happen after the elevator thing.
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2 mistakes i found up to now. It's possible to read the robot numer in the mirror. This means that the number is flipped... The other mistake is that in a moment you can click a bottle and it says "It smells bad". This is impossible for robots.
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"Laundry instructions; this is important." is atmosphere. "This smells bad" is an error, who would put smell sense on a random android?
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great story, the soundtrack is calm, but unlike many point-n-click mistery games, its not boring, but soothing
still, needs some logic with the objects placing and puzzle, such as shadows indicating shape and some lines suggesting somethings. Less pixel hunting, in sum.
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This robot is so lazy; doesnt work. i dont want to open it. its locked. why doesnt he just try? but it doesnt matter its an excellent game
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Music & voice reading hard to distinguish. Doesn't resize in Firefox (Ctrl+Scrl). Good concept, needs polishing. 3*'s
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went through the game several times, checked all the lights/ buttons and even looked at walkthrough but can't put handle on the door thing =.=" would love to complete it but I guess I have have to live with watching the walkthrough ending. nice game, atmosphere and parts aren't too hard to find (hardest one for me was the crowbar and mirror in box). 4/5
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I loved this game. It was short, easy, and the tone was perfect. The only part I didn't like was the part where you needed to fix the key. I had... absolutely no clue how that conclusion could have been made other than random guessing.
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My first thought upon seeing this game: "You misspelled BNK-3R." Yup. I've been playing waaaaay too much Borderlands.
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good game. like the world setting. too short. i had a hard time figuring out what to do with the paper knife. as for the rest of the hidden items, i don't agree with the others that they are impossible to find (the items are a slightly different shade of color than their surroundings). ready for part 2.
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Art's good, atmosphere and setting, and the puzzles mostly make sense. But pixel_hunt+false_leads=massive frustration. Fix this in the second part, please!
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Honestly? Really meh game.
Ok, cool world and setting, almost decent puzzles, but too many pixel hunts, false leads, and sudden end without any meaning. Because you know, we(players) don't think like androids, and have no reason to care about them. Intro has some plot. Game itself, none at all.
Thing with mirror not mirroring is another glaring flaw.
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I liked it. But then I got stuck. Then I found the second part of the key and started moving along nicely. Then I couldn't find the last two mirror pieces. Some of the things in this game weren't thought out very well as to where they were placed. Unfortunately, that happens a lot with games like this.
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the part about scavenging for power reminds me of an old short story called "the vampire rat": a renegade robot kept himself going by stealing power from other robots...
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They have barely any power, and yet they can still run street and stop lights... Seems like someone is trolling them robots