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Every time I open the game the save is gone. If I export the save and then import it, the save claims it's owned by another locked user. So basically if I ever turn off my computer or ever close my browser I will lose my progress....
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I LOST MY SAVE...
I was playing earlier today, closed it to work on some other things. Came back in the evening, and no save. I haven't cleared my browser or anything, and it's worked fine up till a few hours ago, and now..everything's lost?
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Set bonuses seem buggy for at least might of the sealer. When I only had 3 or 4 pieces, each character with a piece equipped seemed to get the +3 damage bonus and -5% damage reduction, now that I have 6 pieces, no one seems to get those bonuses, but the warriors and mages all get the rage regen/skillbook bonus
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Based on what I earlier said, i played a bit more - lava golem and fire worm - that raid (forget what # I'm trying to multitask here), they kited the golem..one archer running back the map while the rest attacked. But the map from before (i think it was farm 4) they just stood in the corners.
Might consider a "stuck prevention" thing, like garry's mod ?
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There's a problem with "stay at range", in that..that's all they're focused on. I just saw my mage and cleric die, and not fire a single shot back.
It would be great if they could fire as they move/fire as they back up. Option b) if they're close enough they switch to regular (hitting whatever's closest), or if they get cornered/hit a wall, they resort to firing at whatevers close. Without having direct control..it kinda defeats the purpose of being "at range" if all they focus on is running...plus that's no fun :)
Also, side note..along with summons (The golem i've read about later on from a set), might be interesting to have a set that has a chance to change your character to a werewolf (fast melee) character..or other were-creatures with specials.
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@Adun725, If you mean the luck enchantment, I think when it says "+10% of the original chance to trigger", it means +10% of 15%. Which would make it +16.5%. I put blessing enchant on those to give it +50% duration.
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I'm having trouble making enough money to Gain Wisdom. Everytime I get close, I somehow earn more potential Wisdom, putting the cost needed to get my Wisdom even further out of reach.
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Please look at the enrage/healing mechanic: with enchant it is 25% chance to trigger on hit (the attack speed and damage debuff), yet rarely procs. This mechanic can make warriors semi-useful and would be great if you tested it to make sure it is working.
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Some suggestions, similar to world of warcraft, warriors should gain rage when they are STRUCK, not just when they hit. That way, warriors will be more useful in situations where they are getting mobbed, and maybe can't reach a particular target.
Also, PLEASE let us equip more items! This game is far too difficult (even with $40 spent) for the average user. Let us utilize those fantastic items we obtain more efficiently. There are too many sets and too much damage/healing/hp required out of my raiders to only settle with a couple of items per raider. Otherwise, fun game.
One last thing, the perk where the raiders attack at ranged is bugged, BIG time. They sit there in the golem's aoe, and basically die no matter what I do.
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I was like level 15 when I saved and went to sleep but when I came back I was level 51! What?!?! How is this possible? pls don't reset my stats. 3 lol
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areas have no names! "monsters have overrun the ancient woods, do something about it!" well how the hell can i, when dont even know the names of the areas! AND fix the text size in prophocies, cant read it!
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the hitpoint bars work fine, but the rage/focus/magic bars dont work worth a crap. you can have 1 magic or rage or focus and the bar says its full. same with enemy magic points.
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Love this version of the game so far, but please do the following: 1. Make artifacts a bit more common, I farmed for 25 days and didn't find one! 2. Speed up leveling across the board; I shouldn't have to pay real money to beat the frozen coast in under 2 weeks time. 3. Add more item slots for raiders; .30 mana regeneration isn't really game breaking, can't believe that is only one item. 4. Increase gold gained, it takes WAY too long to get gold in a legit way, and it is WAY too easy to spend that gold when a building pops up. 5. Add more raids, as it is now, the difficulty spike is extreme. Not everything needs a game-breaking item, but even some upgrades or recipes or crafting materials can drop from other dungeons. A daily dungeon would also be great!
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When raiders are healing after dying in a farm map with "wait for others" upgrade they don't heal as quickly, I think priests don't use healing skills.
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Did I miss something or am I supposed to be just farming level 3 forever? My troops are level 35 now but farm 3 is still the most efficient...
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it seems there was a ninja update somewhere because now we it auto do raid. But that last ninja patch seems to have messup with the mana only gauge. i often have 0 mana but the gauge is fully fill in blue.
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raiding and progressing is fun, getting 100s of common drops just to get one set item, is crap... good luck with the game.
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Why can I purchase 3 Father Orsos as mercenaries? And what "Father" is a mercenary? And who is naming their sons "Orso"?!
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Looks like theres a bug where you can't buy something with exactly the right amount of gold. Probably a > as opposed to >=.
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ya know i left this on to level up while i sleep. why does it cut off? I wake to the loading title screen. If i cannot get a damn idle game to work when logged out, I damn sure want it to work logged in.
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Suggestion to DEV, I'd be nice to know how much wisdom I'd be gaining if I decided to use that option. Right now it's a blind click.
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Game needs bigger icons, characters and text. It gets really hard for those of us that need to strain our eyes to see these things
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A suggestion, After playing the first game forever and a day. This game is alittle lack luster when it comes down to raiding. After you start getting t2 gear...it seems rather worthless to continue running the t1 raids. So eventually it would be burnt out and useless to continue to run them. In the first game you had RP points that made it worth while running all the raids for quite some time. Is it possible to incorporate the RP system but use the points on special gear? or allow them to collect and turn them into ancient artifacts? I personally haven't gotten to t3 raids yet but i imagine the same will be true for t2 raids afterwards and so forth and so on. If the previous raids are going to be worthless in the future, why not add some kind of point system to gain some small bonus. Maybe allow us to use 100 rp points to buy a Heart container or a damage container. That way its not a complete waste and its not completely over powering.
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The red priestess energy upgrade is useless when it doesn't target the characters who actually need energy replenishment.
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For some reason, the mobs on farm level 4 have insane regeneration. My level is 40 and the raiders take longer to kill the skeletons than the first raid boss.
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thank for the cloud save. I quit the first game forever due to me losing my game three times after much time invested. Look forward to what you do here, my only request is to be able to rename the characters Unless i just have not found that yet).
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There's a bug with the "stay at range" raider upgrade. Any raider that benefits from it has a high chance of getting stuck in the farm map even after rest or raid is the active order. Deactivating the upgrade and reactivating once they're out of the farm map is a temp fix, if you see it happening.
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I'd also like to see a way to move buildings around without deleting them. It sucks to mis-click and then have to demolish it and spend another 6K gold to rebuild where you wanted it. It's even more frustrating when it takes so long to get that 6K...
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Suggestion/idea: Ancient Wisdom that reduces kills required to go to next farm lvl maybe 0/5 max( maybe less) but should be quite expensive.
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What is the point of the click damage if the monsters regenerate so quickly? Could there be a way to upgrade the click damage through the ancient wisdom system?
Also, it would be great to see the gold dropped by monsters increase with their difficulty, like with the xp. It sucks getting only 1 gold per kill even on the higher levels. This makes it a choice between good xp or quick money by going back and farming lower levels.
And I will also second other voices asking for a way to sell unwanted items instead of just trashing them.