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when im fighting someone with area damage my priests heal the warriors that do no damage instead of the ones who actually need healing :c
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i cant get my sound to work :( it worked before, but eventho my sound is working for other browser tabs its not working for this game. my ingame sound settings are checked i already tried restarting pc and saving the game.....
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Re: HAMBURML - I tried to load the shop many times, but it only worked once so far (worth noting my internet is shabby, and it looks like the shop assets aren't included in preloading)
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"Shop" is invisible, just darkens the screen and shows a couple little white boxes with [x] inside. I imagine it is a rare bug, but should probably be resolved if possible.
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I'm having the same bug Chimikun was having, sprites are misrepresenting raider locations. Mainly it's to the sides, but it's also a bit low.
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Hey why sets needs items for different classes if only items equipped on one hero counts as set when unlocking bonuses?
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some of my sprites keep going into the black areas, teleporting to the opposite side of the map, spawning in the middle. killing, xp, gold is all good for me atm. it's their locations in comparison to the monsters they're supposed to be attacking.
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I see that I am in the game now! Thank you my friend, and it has been a pleasure helping you and being your friend all this time, keep up the great work on an amazing game!
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Is there a way to force the game to use latest version? mine is still trying to use 1.3.3 and that's causing all the textures to be crazy.
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from stage 3 and above my raiders are stuck in walls, attacking walls, out of 7 raiders only one is actually attacking...
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looks like human sprites on level 12 and beyond aren't where they are supposed to be, some become outright invisible when they aren't moving. This seems to be the same issue as with the raiders sprites not being where they are supposed to be o an initial spawn.
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Had an idea for two buildings. The contractor's hut. It uses gold to improve the bonuses gained from other buildings. The archaeologists hut spends gold in a gamble to acquire more ancient artifacts after a soft reset
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right now as things stand the raiders act more like a group of individuals fighting their own battles and less like a team, and a lot of their effective dps and healing is going to waste. still the game has a lot of potential and i'd like to see it get better. So hopefully everything i've said will help you to improve the game.
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The best way to handle raiders who damage enemies would be to have a unified target which they all attack based on the average distance from the raiders.
With priests they should wait until the raider is damaged enough that their heal will recover the most amount of hp
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priest are also not being utilized properly the moment someone is injured the use their magic to heal them instead of waiting for when it will have the most effect. With three it's even worse as all three will heal the same raider when only one of them really needs to. Even if there are others who could have used it.
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another issue is raiders don't always focus on one monster, on later levels where you can survive this can be problematic because the raiders dps is spread too thinly to make any lasting damage despite the fact that they could otherwise manage surviving in said level. In levels like 8 the end up split up and then proceed to be wiped out by the monsters again even though they could have survived if they had stayed together.
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the raider's sprites aren't where they are supposed to be. Depnding on the direction the raider is facing it is far to the left or right of where the raider actually is.
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bug: my raiders are jumping trough the map, walking on inaccesible terrain adn are attacking on odd angle. For example one of my warriors stand before one enemy and his attack hits an enemy on the other side of the map. Please fix this
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I found a Bug:(Only if you have graveyard) If you go to a farm map, then view your base and call your raiders to it, your raiders start killing ghosts, and when you go back to the farm map, the amount of killed ghosts will be added to the amount of enemies you killed on the farm map, and you can cheat through any farm map without the need of fighting. Of course, this only gives you the exp and gold of the ghosts (0) and you don't get any loot (But soul of pitiful girl of course).
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the Raiders' sprites on the map are often somewhere completely different from where the raider actually is. this seems to happen with the training dummies as well.
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i have to say the enemy health regen is insane... so difficult to kill them when they regen like 10% hp per seccond, only in farming that is then, in raids there is no hp regen. wondering if it is a bug or meant to be?
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I also want some way to control your raiders, because most of the time, one of my raiders just take off in farming and often getting themselves killed.
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Bug found:
Often, the raiders go off the map and continue what they're doing if there was never a bug. It's pretty confusing.
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I still get the bonus item (The one next to kill count) after i cleared farm map if there's any. But i didnt get the bonus "Ancient Artifacts Reward" anymore after clearing farm map.
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tanks in front "equipped any of the 'Taunt','Shield Block',or 'Bulwark' "but when I replace it with only 2 Bulwarks,it's not working now,my DPS warriors always go first and die
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and if you've beated it you don't need any item to enter it again,automatic raiding can enter it then you wiped,RIP mercenaries