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Item drop rates are way too low! I have to grind for DAYS to get one rare tier 6 item and that's with maxed item gain. And I need loads of them to kill vampire (or it seems to be easier to grind for lvl 80+...)
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I feel like you guys should add more things to the trader because by the time he gets to me I have enough money to buy the two things that he sells. It would be cool to see ways to develop your raiders in different ways than other players in the early stages. Im just saying this because the trader that comes to me only sells two things that I can buy and then he leaves for a few days and comes back with two things that I can easily buy with the money that I earned over those days. That brings up another point. You guys should make it so that the trader comes more frequently. Those are just my suggestions other than that I love the game.
The trader should actually arrive every 15 minutes! Also he should store (in your savegame) any items that he adds to the inventory so players can't accidentally miss merchant spawns with an item they really want. If he really shows up for you that rarely (assuming you haven't just gotten unlucky and checked every time he was away), you might be seeing a bug.
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So I have not played much since it went out of closed beta, I made a new save and had my one raider in zone one. Left it alone for a while and came back to it today. he had farmed up quite a bit of gold but the chests I had previously purchased in the closed beta are now gone. Have others reported this?
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Is my 'Visitor' Merchant suppose to ONLY sell Health potions? because that it the only thing they have been selling me.
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I think Sanctuary drop rates are bugged. I get the shield 100% of the time (if I don't have it) but nothing else will drop, at all.
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Ah it would also be fun to see our beloved raiders, have some fun relaxing time. I feel for those guys being constandly in battle. It would be nice to see them having fyn on a redicoulous location like the beach, for just a minute and get a special buf for 30 min. Like say, 'vacationtime buff', plus 5% health. The beach could be unlocked as a farming location.
Hi Waddleman. Sorry to hear that. I will contact you shortly and would like to ask some questions. Maybe you can help us investigate this matter. Thanks!
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a cool idea would be to have it where you could sort for each class into its own item tab and then have the multiclass stuff in another tab the resources in its own.. Just a thought.
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Can we get any free golden cones or a free chest? It would be good as a trial to see if we want to actually buy some :) Thank you for your concideration!
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Instructions at the bottom of this post recovered my save. I had lost my save in the last few hours.
http://www.kongregate.com/forums/615157-idle-raiders-second-run/topics/716954-lost-save-data
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progression feels ridiculously slow, I feel like we need ancient artifact upgrades that give hp, attack, reduced dmg taken etc.... I am just now starting to get past farming map 10 and yet ive unlocked ~5k worth of ancient artifacts.
Hi! We will check and overhaul the whole savegame system. Unfortunately we never had this kind of problems during an in-house beta or on kongregate beta. I am very sorry this is happening.
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The UI is clumsy. The menu has redundant stuff, like training. We need to click many times to go raiding. Also when I drag equipment from the inventory it changes the bag/stack because I drag it over that selection.
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1: Sanctuary isn't dropping items after the first clear it seems, unless they're really rare? 2: Buff duration increases also increase prayer use time, which makes it actually less good than it should be. Please cap it to 5 seconds!
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Notice how every single comment that has even the slightest hint of fair criticism instantly get down voted, really shows how sensitive people are becoming now days.
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Atleast on my computer (firefox, windows 7, 1440x900) base graphics look quite bad (maybe add an option to zoom in) and quest UI text looks hard to read (dunno why). Besides that the game is HOLY FREAKIN GREAT! I was fan of the original and didn't even know there will be a sequence ^^ awesome suprize for me
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Relogging doesn't work, probably because it wiped my progress but it kept my save name and file. I'm not sure how it happened but it did. Nothing to do about it now. Thx for checking
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i wish you could pay some gold for more items in stores like you could in the first edition of this game :/ i dont really have the time to sit here for an hour to wait for the stock to refresh
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went for the "hail of arrows" upgrade in the temple, but the 2 skillbooks never appeared in my inventory. Where do i have to look for them?
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Unbelievable ... I can't even switch to local. Anyway my progress is lost. For the overall experience I'll 4/5. I'm done with this anyway. Learn to always backup your database next time ... There are plenty of options to replicate the db or clone some files ... Alpha/beta stage software should not be released in the wild
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Is there some sort of way to send mages back to the base when their mana is down to replenish. They are useless in farming after 2 minutes (even frost mages), and in raiding they are useful until their mana is down. I feel archers are superior to mages in every way in raids as well (priests and warriors have their own tasks in raids). Is there something im missing? (The game itself is a 10/10 btw)
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Some sort of visual indication that a skillbook is level 2 rather than level 1 would be great. I have so many books now I kind of randomly come across level 2 books that have been sitting there for days
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if you kill a boss while your whole raid is dead (for example with mages ignite), you will get a cooldown on the raid, but you wont get any items, AA, or unlock the next raid. i guess this will happen very rarely, but its still shitty.
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1) Mission: Reignite the seal; cant close the quest, because I reignited the seal before I got the quest
2) Mission: Build the Beast Slayer; closed but I did not get the reward for it
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The manual Save function doesn't seem to be working for me at all. The auto save works just fine but every time I manually save after doing something (for example rearranging my village) and then refresh my browser it reverts to before the save. If I wait until an autosave and do the same thing it keeps it.
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I just used a LOT of resources to buy a second Sacred Rite skillbook, I got a message that it is unique so I can't equip it, so it was GONE but I want my resources refunded...
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it could take up to 50 as a first soft reset, i fully enjoy the 50+ because of the hp and dmg bonuses. it scales well.
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What's up with the ammount of exp needed to level up for levels 50+? I mean below 50 1k+ exp is needed to level up. Starting with level 50 50k+ is needed... Sorry to say but this seems like poorly made quick fix for your game logic/business logic (probably to balance some things, but this really seems to be useless to grind for leveling up after 50)
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I'd like to recommend a max arrow key, that way when I want to have my guys grind level 20, I don't have to rapid click through the max area I'm trying to achieve back down
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Minor issue but I keep having inventory tabs change while dragging items up to equip 'em. Sometimes it cancels the item move, sometimes it doesn't. I end up having to drag the item out and around the 1-8 tabs to equip. Game is great overall though, nice work!
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I just bought the AA upgrade that gives kills a 5% chance to reward AAs. Now I have the problem of getting AA at a greater rater than I get gold. Guess I'll have to wait to idle to be able to soft reset?
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huge wall on coast raid still havent finished the last group past 2 days. gear picked up seem inadequate to finish that one. anyone have tips?
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You would think that after running Gardens of Eternity 5 times any non-mentally challenged raiders would be smart enough to not line up like ducks in a row for the dragon breath.
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I would like the ability to put just ONE raider in the training room to test there dps/healing so i can try new skill set ups and see if it will be a dps inc/de. Its jard to tell that in a group. PLZ!
Patch 1.1 will have something for that :) It'll introduce a damage meter (you know them from many MMOs) that'll show you in detail who did how much damage or healing, and from which abilities.
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the alchemist building would be able to craft potions with crafting materials, and able to break down items into gold with crafting materials.