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Unbelievable ... I can't even switch to local. Anyway my progress is lost. For the overall experience I'll 4/5. I'm done with this anyway. Learn to always backup your database next time ... There are plenty of options to replicate the db or clone some files ... Alpha/beta stage software should not be released in the wild
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Is there some sort of way to send mages back to the base when their mana is down to replenish. They are useless in farming after 2 minutes (even frost mages), and in raiding they are useful until their mana is down. I feel archers are superior to mages in every way in raids as well (priests and warriors have their own tasks in raids). Is there something im missing? (The game itself is a 10/10 btw)
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Some sort of visual indication that a skillbook is level 2 rather than level 1 would be great. I have so many books now I kind of randomly come across level 2 books that have been sitting there for days
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if you kill a boss while your whole raid is dead (for example with mages ignite), you will get a cooldown on the raid, but you wont get any items, AA, or unlock the next raid. i guess this will happen very rarely, but its still shitty.
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1) Mission: Reignite the seal; cant close the quest, because I reignited the seal before I got the quest
2) Mission: Build the Beast Slayer; closed but I did not get the reward for it
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The manual Save function doesn't seem to be working for me at all. The auto save works just fine but every time I manually save after doing something (for example rearranging my village) and then refresh my browser it reverts to before the save. If I wait until an autosave and do the same thing it keeps it.
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I just used a LOT of resources to buy a second Sacred Rite skillbook, I got a message that it is unique so I can't equip it, so it was GONE but I want my resources refunded...
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it could take up to 50 as a first soft reset, i fully enjoy the 50+ because of the hp and dmg bonuses. it scales well.
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What's up with the ammount of exp needed to level up for levels 50+? I mean below 50 1k+ exp is needed to level up. Starting with level 50 50k+ is needed... Sorry to say but this seems like poorly made quick fix for your game logic/business logic (probably to balance some things, but this really seems to be useless to grind for leveling up after 50)
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I'd like to recommend a max arrow key, that way when I want to have my guys grind level 20, I don't have to rapid click through the max area I'm trying to achieve back down
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Minor issue but I keep having inventory tabs change while dragging items up to equip 'em. Sometimes it cancels the item move, sometimes it doesn't. I end up having to drag the item out and around the 1-8 tabs to equip. Game is great overall though, nice work!
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I just bought the AA upgrade that gives kills a 5% chance to reward AAs. Now I have the problem of getting AA at a greater rater than I get gold. Guess I'll have to wait to idle to be able to soft reset?
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huge wall on coast raid still havent finished the last group past 2 days. gear picked up seem inadequate to finish that one. anyone have tips?
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You would think that after running Gardens of Eternity 5 times any non-mentally challenged raiders would be smart enough to not line up like ducks in a row for the dragon breath.
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I would like the ability to put just ONE raider in the training room to test there dps/healing so i can try new skill set ups and see if it will be a dps inc/de. Its jard to tell that in a group. PLZ!
Patch 1.1 will have something for that :) It'll introduce a damage meter (you know them from many MMOs) that'll show you in detail who did how much damage or healing, and from which abilities.
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the alchemist building would be able to craft potions with crafting materials, and able to break down items into gold with crafting materials.
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buildings should cost crafting materials to begin with as well, the runesmith should be one of the first items you build.
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please make more levels to the wisdom relics btw, i know were askin a lot or suggesting, possibly just me, but not a bad idea, and just do uh...where the its diminishing returns, like lvl 1-5 upgrades on relics are 50%, then 5+etc go 49.9 49.8 or something to that extent, just to give more upgrades in general and possibly upgrading the hp for more gold return on farm floors. "spend 5k wisdom to increase the level of difficulty of the floor for a better % of drops and gold.
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Dear dev, progression is way too slow, please consider upping the gold gain, some options to customize the party layout would b nice too, furthermore, items!!! i tought this was suposed to be an idle rpg, looking forward to next patch. Gj and H5. BB
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I got prophecy "claim the burned out seal" after I made burned out seal into burning seal. Can I get 2nd burned out seal even though it's unique?
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another small thing, i sold my runesmith shop right after buying it because, the trader was coming through with only crafting materials, which are extremely easy to get considering the regrinding of raids, my suggestion would be to have the trader come with at least one of each, a potion, a crafting material, etc etc.
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more random events would be nice as well, maybe charge a large amount of ancient knowledge to lessen cooldowns on events or unlock other random events. Relics that can increase the number of items in the market and mage tower when the refresh shows up.
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Just wanted to chime, i have plenty of feedback but im sure others will or have touched. That being said, literally the best idle out there atm, not only is it super grindy "which i love" The sheer amount of drops, number of builds, Slots for diff builds, and so much more. The only thing i will say is, and im not sure if its in the works or unlocked further but, the ability to sell drops for gold or possibly when u break down items at the smith, healing books can break down into potions or any items in general that can break down into gold. Very very nice btw.
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You need to use the "burned out seal" in the Chamber of the Sealer raid, with 3 essences of rage in your inventory (they have a chance to drop from all bosses). The sword is then transformed into quite a powerful artifact.
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Late game farming AA is a pain and takes hours of active play (or scripting). The Ancient Knowledge wisdom nets me around 2k extra points over night, but even with that I'm stuck with over 250k gold. Can we get more Ancient Knowledge upgrades?
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Dunno why but after exiting the game yesterday it seems it didn't save my game automatically. I lost my progress since then and now i come back and instead of having 60k gold i have only 11k.. well that's sad :(
Not sure what happened, but there was a server downtime about 8 hours ago, that might've caused some issues. Shouldn't have lost all progress since yesterday though! Can you please get in contact with us via PM so we can discuss it in more detail?
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am i missing something or is there no way to trash things faster i dont really wana click and drag all this trash to the bin.
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Raider levels scale well until level 50 and then the necessary XP jumps way up. Having trouble passing farm 9 without faster raider level gains.
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After clearing a raid zone 100 times we should have that zone become automatically unlocked at the start of a new map, with the option to toggle it off/skip it on the "automatically farm/raid" setting
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can you please buff the mage's mana regen? those guys just stand there and do nothing. a fireball takes 33,33 sec to charge at 1,2 mana/sec. i would not complain if they would deal a good amount of damage (beeing a pure damagedealer) but compaired to the archers, they suck. at least give them a "prayer" skill or something... better items, idk.
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Got quest to reignite the seal but i have done it already and can't complete it now! Also i wish rejuvenation would stack, having 4 skillbook result in 1 heal at the first target hit is frustrating (and underpowered).
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Suggestion:after some higher levels(something like lvl 100) be able to change your raider to 2 or 3 diferent classes,this will make the game more interesting and the experience for players be diferent(sorry for bad english)