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raiding and progressing is fun, getting 100s of common drops just to get one set item, is crap... good luck with the game.
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Why can I purchase 3 Father Orsos as mercenaries? And what "Father" is a mercenary? And who is naming their sons "Orso"?!
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Looks like theres a bug where you can't buy something with exactly the right amount of gold. Probably a > as opposed to >=.
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ya know i left this on to level up while i sleep. why does it cut off? I wake to the loading title screen. If i cannot get a damn idle game to work when logged out, I damn sure want it to work logged in.
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Suggestion to DEV, I'd be nice to know how much wisdom I'd be gaining if I decided to use that option. Right now it's a blind click.
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Game needs bigger icons, characters and text. It gets really hard for those of us that need to strain our eyes to see these things
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A suggestion, After playing the first game forever and a day. This game is alittle lack luster when it comes down to raiding. After you start getting t2 gear...it seems rather worthless to continue running the t1 raids. So eventually it would be burnt out and useless to continue to run them. In the first game you had RP points that made it worth while running all the raids for quite some time. Is it possible to incorporate the RP system but use the points on special gear? or allow them to collect and turn them into ancient artifacts? I personally haven't gotten to t3 raids yet but i imagine the same will be true for t2 raids afterwards and so forth and so on. If the previous raids are going to be worthless in the future, why not add some kind of point system to gain some small bonus. Maybe allow us to use 100 rp points to buy a Heart container or a damage container. That way its not a complete waste and its not completely over powering.
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The red priestess energy upgrade is useless when it doesn't target the characters who actually need energy replenishment.
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For some reason, the mobs on farm level 4 have insane regeneration. My level is 40 and the raiders take longer to kill the skeletons than the first raid boss.
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thank for the cloud save. I quit the first game forever due to me losing my game three times after much time invested. Look forward to what you do here, my only request is to be able to rename the characters Unless i just have not found that yet).
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There's a bug with the "stay at range" raider upgrade. Any raider that benefits from it has a high chance of getting stuck in the farm map even after rest or raid is the active order. Deactivating the upgrade and reactivating once they're out of the farm map is a temp fix, if you see it happening.
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I'd also like to see a way to move buildings around without deleting them. It sucks to mis-click and then have to demolish it and spend another 6K gold to rebuild where you wanted it. It's even more frustrating when it takes so long to get that 6K...
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Suggestion/idea: Ancient Wisdom that reduces kills required to go to next farm lvl maybe 0/5 max( maybe less) but should be quite expensive.
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What is the point of the click damage if the monsters regenerate so quickly? Could there be a way to upgrade the click damage through the ancient wisdom system?
Also, it would be great to see the gold dropped by monsters increase with their difficulty, like with the xp. It sucks getting only 1 gold per kill even on the higher levels. This makes it a choice between good xp or quick money by going back and farming lower levels.
And I will also second other voices asking for a way to sell unwanted items instead of just trashing them.
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ok one thing I like, I like how the raids if you fail them, you can try again on the guy who is still alive before the reset, letting you move ahead. Very nice ^_^
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Wow... been ok with some of the buginess of this game so far because I loved the first one and like where this is going, but I just reset with 10 healing scrolls (the last 10 I needed for monk after waiting weeks to get them) and POOF! they're gone. Pretty much over this game now. Takes ages, even with the money and the new ability, to get AA and as the price increases immensely but the AA doesn't, it's not so much hitting a wall as it is trying to wade through quick set cement. The longer you wade the more energy it takes to get progressively slower.
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Having the same issue as gotoxy and Sekant -- can't pass Crypt raid because of a random skeleton. after killing the boss they all float around the entrance and can't complete the raid
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I feel like perhaps I am doing something wrong here or there is a HUGE difficulty gap between map 3 and map 4. I am lvl 35 and can clear farm map 3 faster than the enemies can respawn. I have all of the basic town buildings, plus a couple others. I can crush the crypt raid with no casualties. However, when I go to farm map 4, the enemies heal faster than I can do damage to them. They can't kill me either, so it's just a stalemate with me going nowhere. So I have it set to auto-raid/farm(3) I guess until I'm rich enough to fully equip my whole team and then try again? That seems strange, since I already have quests to reach map 10 and have seen items/buildings that say stuff like map 16-19. So I figure I'm doing something wrong perhaps?
You're not doing anything wrong, the gap is intended to show players that farm maps are not really meant to be a continuous flow of maps where you beat one, then go to the next and beat that no problem either. Instead you'll be farming the same maps for quite a while. However, the actual gap is a bit too hard at the moment (and farm map scaling in general), so it will be adjusted in a future patch.
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the new version made the priest not to heal a lot more. Are you sure you have excluded priest from the command skill ???
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The black screen issue for me gets fixed by moving to a different tab and coming back. Might be worth a try if your losing anything because of it.
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Healing bug returned, i had to remove all book equiped and reequip them and bug seems to be gone. Anyone with healing issue and confirmed its working ?
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Because this is an idle game, the rarity of consumables like scrolls/pots seems unfitting. In the weeks I've been idling away at this game I've gotten maybe 60-70 healing scrolls. Considering they're only useful when you're active and they have a CD that makes them mostly useless in fights that are just out of your league anyway, why are they so rare? Realistically, they should be readily available since once I idle to auto raid I wouldn't be using them anyway so they wouldn't help me. I have more rare raid 5 gear than scrolls, that just seems off.
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this is just a thought but how about adding in a little window that says how many more mobs we need to kill in each zone of the normal farming
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2nd Boss in Castle of Undying is running away from my heroes for some reason.... and he drags them into the 3rd boss area and they just get wiped out....
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Would it be possible to have equipment/skill setups per raid? So that we can actually idle the raids that require other skill setups withouth requiring next tier equipment or outlevelling them.
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Really need to change the "auto new dungeon" when the timer runs out, i was running Tomb of the Pharao and the 1 hour timer ran out, i had the first boss at like 8% HP and it freaking reset the dungeon! If your currently in a dungeon, it shouldnt reset it!