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no. you manually DELETED MY CLOUD SAVE. now i dont have my kreds OR EVEN MY SAVE BECAUSE YOU DELETED IT. what the hell are you even doing over there?
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oh HELL NO. i bought 50 krreds worth of pinecones or whatever the hell that crap is, they went from "undefined" to "0" to "null" and now im OUT 50 KREDS AND DONT HAVE MY CURRENCY. reported. this shit is unacceptable. get your abandoned scam game shit together.
Hello capkloud, thank you for your bug report. I just checked your user-entry in our database and I think I know what went wrong and was able to fix this error. I manually set your amount of pinecones to the correct value. Sorry for the inconvenience.
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For only 80 gold, I keep everyone out of my camp by blocking the bridge with bonfires. Now, those priestesses have to mingle more, and the adventurers are ready to go at the exit.
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Could I get a feature to set a raid tier and rarity under which all equipment is autosold? At raid tier 4 the tier 1 and tier 2 stuff just junks up the backpack.
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anyone else think this game would do well on Steam Greenlight plenty of other games are on there from here, I'd support it
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I'd like to have it as an option (or auto) to sort stuff by their raid tier aswell. Not just rarity, would make it easier to see new stuff and so on.
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You have an error in-game, the tier 2 and tier 4 archer artifact (crabskin bow and archer armor, respectively) have the same stats! Thanks.
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I really wish the T8 Archer artifact wasn't so obscenely worthless, IMO, the T8 uncommon should have crit dmg/focus regen + attack & the artifact should have that + the crit chance. It makes no sense that the T8 uncommon is literally better than the T8 artifact for archers.
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@dmat when you acquire ancient artifacts, you get a lot more exp (50% per purchase of that upgrade). Make sure that it is upgraded (i.e., it is in color) and it will apply. I'm at a 450% extra exp bonus at that point. Plus, you have to leave the game on for a long time at that point, and try farming map 10.
Also, there is another upgrade in which you can increase the amount of monsters on every map by 1. This upgrade goes to 5 (for a total of 5 extra monsters per map. This can be turned off (if you want to climb levels, remember every 10 you get some ancient artifacts), or on if you just want to farm for gold, scrolls, recipes, and other rare drops. Good luck and take care.
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I think Merc's should be allowed to be equipable, BUT the gear is never returned... and maybe have a skill or 2 to use their energy bar that never moves
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I didnt think it was possible to make a game this bad. you already had a wonderful game to base it off of but then you just made it worse. How is anyone suppose to progress in this game? at level 50, your xp per level is 50k or higher while you only get 2-5 per kill, enemies only give 1 gold while things cost thousands, enemies went from 20 to 300 health between farms 3 and 4, and raid 3 utterly destroys my raiders w/o even trying. Unless im missing something quite crucial to the game, this is crap.
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what the ever loving hell. at level 50, it required 50k xp to 51. im still stuck farming at level 3 map that gives 2xp per kill. get ready to watch 90% of players quit over that.
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I like this game a lot, i played the original but stopped after my information was erased. The only thing i wish was added was a way to tell your XP per minute to see which stage is the best to grind.
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Played on a different computer than normal, cloud save transferred with no problems, but logging in on my main it can't find the cloud saves any more and it won't let me import the backup I had made previously: "Can not import this savegame, which is created by another user-account."
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save has returned but yesterday i had it going all day. made sure i cloud saved before log off. reopen, and boom, nothing saved. now i shall make 2 saves, but yeah. i guess the broken wire icon means "you are screwed"
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The game just crashed for me, got an error report and all my gold of 118k and 1800 ancient coins I had is gone..........Fix please. I tried refreshing but I just get the same message.
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Looks like I'm not the only one to lose a save, and I put some money in on this, I mean I was ok with supporting the dev but come on I feel bad now
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Every time I open the game the save is gone. If I export the save and then import it, the save claims it's owned by another locked user. So basically if I ever turn off my computer or ever close my browser I will lose my progress....
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I LOST MY SAVE...
I was playing earlier today, closed it to work on some other things. Came back in the evening, and no save. I haven't cleared my browser or anything, and it's worked fine up till a few hours ago, and now..everything's lost?
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Set bonuses seem buggy for at least might of the sealer. When I only had 3 or 4 pieces, each character with a piece equipped seemed to get the +3 damage bonus and -5% damage reduction, now that I have 6 pieces, no one seems to get those bonuses, but the warriors and mages all get the rage regen/skillbook bonus
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Based on what I earlier said, i played a bit more - lava golem and fire worm - that raid (forget what # I'm trying to multitask here), they kited the golem..one archer running back the map while the rest attacked. But the map from before (i think it was farm 4) they just stood in the corners.
Might consider a "stuck prevention" thing, like garry's mod ?
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There's a problem with "stay at range", in that..that's all they're focused on. I just saw my mage and cleric die, and not fire a single shot back.
It would be great if they could fire as they move/fire as they back up. Option b) if they're close enough they switch to regular (hitting whatever's closest), or if they get cornered/hit a wall, they resort to firing at whatevers close. Without having direct control..it kinda defeats the purpose of being "at range" if all they focus on is running...plus that's no fun :)
Also, side note..along with summons (The golem i've read about later on from a set), might be interesting to have a set that has a chance to change your character to a werewolf (fast melee) character..or other were-creatures with specials.
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@Adun725, If you mean the luck enchantment, I think when it says "+10% of the original chance to trigger", it means +10% of 15%. Which would make it +16.5%. I put blessing enchant on those to give it +50% duration.
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I'm having trouble making enough money to Gain Wisdom. Everytime I get close, I somehow earn more potential Wisdom, putting the cost needed to get my Wisdom even further out of reach.
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Please look at the enrage/healing mechanic: with enchant it is 25% chance to trigger on hit (the attack speed and damage debuff), yet rarely procs. This mechanic can make warriors semi-useful and would be great if you tested it to make sure it is working.
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Some suggestions, similar to world of warcraft, warriors should gain rage when they are STRUCK, not just when they hit. That way, warriors will be more useful in situations where they are getting mobbed, and maybe can't reach a particular target.
Also, PLEASE let us equip more items! This game is far too difficult (even with $40 spent) for the average user. Let us utilize those fantastic items we obtain more efficiently. There are too many sets and too much damage/healing/hp required out of my raiders to only settle with a couple of items per raider. Otherwise, fun game.
One last thing, the perk where the raiders attack at ranged is bugged, BIG time. They sit there in the golem's aoe, and basically die no matter what I do.
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I was like level 15 when I saved and went to sleep but when I came back I was level 51! What?!?! How is this possible? pls don't reset my stats. 3 lol
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areas have no names! "monsters have overrun the ancient woods, do something about it!" well how the hell can i, when dont even know the names of the areas! AND fix the text size in prophocies, cant read it!
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the hitpoint bars work fine, but the rage/focus/magic bars dont work worth a crap. you can have 1 magic or rage or focus and the bar says its full. same with enemy magic points.
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Love this version of the game so far, but please do the following: 1. Make artifacts a bit more common, I farmed for 25 days and didn't find one! 2. Speed up leveling across the board; I shouldn't have to pay real money to beat the frozen coast in under 2 weeks time. 3. Add more item slots for raiders; .30 mana regeneration isn't really game breaking, can't believe that is only one item. 4. Increase gold gained, it takes WAY too long to get gold in a legit way, and it is WAY too easy to spend that gold when a building pops up. 5. Add more raids, as it is now, the difficulty spike is extreme. Not everything needs a game-breaking item, but even some upgrades or recipes or crafting materials can drop from other dungeons. A daily dungeon would also be great!
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When raiders are healing after dying in a farm map with "wait for others" upgrade they don't heal as quickly, I think priests don't use healing skills.
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Did I miss something or am I supposed to be just farming level 3 forever? My troops are level 35 now but farm 3 is still the most efficient...
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it seems there was a ninja update somewhere because now we it auto do raid. But that last ninja patch seems to have messup with the mana only gauge. i often have 0 mana but the gauge is fully fill in blue.