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sort button under the scroll item, doesnt even need rarity level, just tier level. i could also see by class, but tier/raid level is way more than fine.
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At level 53, my warriors have +1 damage. Shouldn't it be just a little higher? They can't even pass the level 10 farm because the monsters completely heal before they get hit again.
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am I missing something, or is it basically impossible to beat the 3rd raid... I came back from giving up on the 3rd raid and my people are lvl 56 and yet the fire breath of the dragon almost KO's my entire team because they line up for it... really boring and slow progression if I just have to get enough gear/levels to have enough hp to live through dragon's first attack... there isn't a way to control positioning or something is there?
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"Increase the numbers of maximum active mercenaries by 2" Means going to 3 mercenaries from 1 but you just get 1 additionnal slot. should be something like "Set the number of maximum active mercenaries to 2"
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As for hotkeys: Alt+F on firefox opens the menu up top, and folds down the "File". It's mildly inconvenient when wanting to auto focus on raiders that firefox skips and jumps over the place.
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Equipping items is very non intuitive. I don't know what is happening when I click on items, or what they are doing when placed in certain menus.
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why is my damage not adding up. the game said that if i level up my archers and mages will do +1 damage but their stats remain the same
The stats it gives you when you mouse-over the XP bar are only valid for the next level. Damage for example only gets increased every few levels (this is different for each class) :). We could increase raider damage by a fraction of 1 each level to have the same effect (the engine actually supports this), but chose to go this way instead because whole numbers seemed more intuitive. What do you think about it?
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Bug Report: I was able to keep Dawn Fortress immediately available after every soft reset by reading it after a soft resetting. I can of course farm immediately there after soft resetting anyway, but I doubt you intended it work this way.
That's actually intentional! It's a kind of reward for the raid being optional. A lot of players will get unlucky and take a while to find the map, but once you do, it's a permanent unlock that can be used to get more Ancient Artifacts every soft reset, and you don't have to get 'lucky' to find the map again.
Hi, your save is still in the database (just checked). We've had players sometimes not see it until they refreshed a couple of times. It should show up if you try that enough times. If you refresh and don't see the save, it would be tremendously helpful to us if you could open the dev console with F12 and check if the console says anything about not being able to download saves (PMing us a screenshot would be optimal). Sorry this is happening!
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This game does not scale up - level ups give you HPs only, and damage seldom adds up. Not fun after playing for 30 minutes.
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How hard would it be to give us a sandbox mode(no hi-score) where we choose our team? Perhaps 1 healer, 1 warrior, 2 archers and 6 motherf*cking mages! Pretty please?
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If you sort the inventory to Usable First or None with an item selected, that item is deleted. The click goes 'through' the sort-option and clicks the trash-icon. This is not ideal.
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There should be a number of buildings of that kind were built just to know when we reach the effect limits. Right now its very hard to figure out how many buildings we need to build before its effects stop stacking.
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I see some space below Farming: Level sign. Won't some Recommended DPS kinda give us target/warning if we ready ? That why I'll check DPS regularly and that training facility have uses :D
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When farming, the mages and priests should have a wand or basic attack so they aren't just sitting there taking it in the face, especially the mages... once they use all their mana, they are worthless (even with 5 wells). At least they should swing their staves or something while the monster is hitting them. It could be a skill so that we can take it off when raiding or a toggle like, set mage/priest basic attack on/off, and if you wanna get fancy another toggle set mage/priest basic attack when raiding on/off.
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so much potential, but sadly quite a bad execution regarding the leveling. way to low gains per level. you need to triple them atleast or make a gain of damage gain EACH level. otherwise this is futile. also the gain from soft reset is way too low. getting almost nothing for a soft reset is an arrow to the knee motivationalwise.
Make sure WebGL isn't disabled by addons, or in the settings (chrome://flags/, and search for 'webgl'). Other than that, it's important to have Chrome up to date (the latest version, which can be checked via the settings button on the top right -> help -> about chrome, is 56.xxxx. Also make sure your graphics cards drivers are up to date!
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I'm level 54 and the best place to farm gold is lvl 5? Doesn't seem like much progression... maybe tone down the higher lvls to make them farmable or raise the gold so they are worth fighting in.
Yup, this is something we're looking to improve. Not by nerfing farm maps, mind you, we want them to be just as challenging as raids (just in a different way), but there should be progression and incentives for actually pushing as high as you can get (between soft resets). Currently the only reason would be to reach the next 10th map for the extra Ancient Artifacts, but that means that there's kind of a gulf in between (e.g. 10-20 early on) where you know you're never going to get there anyways so you don't try. This will be improved, but no conrete announcements at the moment :)
Hi, do you mean that there's no save showing up on the starting screen? Your save is most likely there, you just need to refresh a couple of times to have it show up. A few players have been experiencing this issue but in no cases so far has a save been actually lost, so don't worry! Still investigating this issue on server side. edit: Checked the database and your save is indeed there!
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town hall and weapon smith appear to be broken? one is unclickable and the other brings up a menu that doesn't respond to clicks (can't even be closed)
Sounds odd, sorry about that. But UI problems are usually fixed with a quick refresh (just make sure to save the game before you do so, as the autosave only happens every 5 minutes. Options->savegame/login->save).
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Does anyone know how to sell in this one, last game I'm sure you dragged items into the merchants window, doesn't seem to be working this time?
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Are equipped items genuinely only cosmetic? I've been carefully equipping my team for a while and just noticed none of the stats add on... I really don't get why, is it likely to change? If not I'll just start binning everything. As great as this game is, it needs a MUCH higher resolution to make it worth messing around like that. All it's actually done is made it impossible to tell who's who when they're running around :p
Oh equipment is definitely not just cosmetic. Is it possible you've put the items into the cosmetics slots by accident? The 'real' equipment slots are in the left window, with 4 slots adjacent to each other for both skills and equipment.
Sorry about that, there are currently some font rendering issues on Firefox and Internet Explorer. Could you check Chrome, just to confirm that the problem is lessened there?
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Is it a bug or intentional that the armor smith works differently than the weapon smith? Both say X% bonus, but while the weapon smith adds up (that is, +20% DMG when maxed), Armor Smith appears to compound instead (-7.73% with 8 building, which equals to 0.99^8 not 1-(0.01*8). If this is a bug, please correct it. If intentional, clarify in the tooltip.
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Inventory unsorts itself on game fresh. Driving me INSANE having to reorganize 4 rows of items every refresh. Also, it doesn't save tab states. Please make the 2 (or 3) tabs permanent and force game to remember where inventory items were placed! 4 rows is madness re-organizing each time
You can toggle a list of hotkeys with 'h' (for help), but there's currently only one for switching back to the base. Would probably be a good idea to add some for switching to other maps as well.
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This was along my first Idle games I have played when I joined Kongregate in 2015. I am glad to see it coming back with a sequel. Keep up the good work !
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did you change 'more gold' value or does it scale down after soft resets? if later, why? i had +8% yesterday, today its +5%, havent bought yet and it doesnt look like i will
Yup, we buffed all gold rewards, such that (on average) you now get 3x as much gold from farm map enemies as you used to, and nerfed the upgrade to 5% in return. It's still an overall gold buff for everyone, but it's a much larger buff in the beginning, and the 'curve' smooths out towards the end game when you have a lot of those gold Ancient Wisdom upgrades.
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Idle Raiders: Second Run is an idle 'game'
Let me put it like this. I don't get this type of game. I think it's pointless but if someone wants to play it, well I can do nothing against it.
Rated I for I don't get it.