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I noticed that my mercenary gets kills yet does not increase the kill count for the upgrade mercenary quest. lobsters? on map 7 stay white sometimes.
It's not unlocked until you find the key to the Crypt (first raid). After that it will be on the top right in the same toggled list as the buttons to send your raiders to farm maps, etc.
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Wirklich klasse Fortsetzung und ich habe auch ungeduldig darauf gewartet! :) Ich wollte euch gerne zur Unterstüzung ein paar Kreds zukommen lassen, allerdings passiert leider nichts, wenn ich auf den "Pay with kreds" Button klicke :/
Konsole wirft keine Fehler, Flash ist aktuell und aktiviert und Adblocker ausgeschaltet.
Geht sowohl im aktuellen Chrome, als auch Firefox nicht...
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The skills are used "front-to-back" in the priority list. What does that even mean in a row setup? Please change it to state if the skills are used left-to-right or right-to-left in the row.
Hi, the general advice we give is to make sure you're using the latest versions of either Chrome, Firefox or Internet Explorer / Microsoft Edge. Safari for example isn't supported unfortunately, because it has trouble with some core technologies we require to run the game. Other than that, if you use a notebook or anything that uses mobile graphics (like Intel Integrated Graphics), make sure your graphics drivers are up to date, as the game uses WebGL. If issues remain we're glad to help you personally via chat or PMs.
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are we supposed to be getting 2 gold per enemy in zone 5? From what i understood it should be 10 gold per enemy with the update.
The 10x buff referred to various items that can be dropped by monsters (equipment and skillbooks, which you usually mostly get from raids). Gold was indeed 'only' buffed to double :)
Farm maps are supposed to be a challenge, like raids :) Each level gives 1 extra XP per defeated enemy, and each 10th gives you Ancient Artifacts, so they are not given away for free :) What do you think about it? We are open to all kinds of suggestions regarding that, best posted on our suggestion and bug tracker (because there it doesn't get lost as easily as in comments or chat).
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When you purchase a new building blueprint, it would be nice if it was automatically added to your building screen instead of having to use it from inventory first. - Also, when getting a new road type (paved road for example), it should snap together with dirt road, also I should be able to replace my bridge with paved road.
A bug currently. We removed crafting mats from his stock until you actually unlock the Dwarven Runesmith, but that makes him show up with no items if you've bought everything else he has to offer. Will be fixed!
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Bug: The travelling merchant has stopped to offer anything. Neither Soft Reset nor using a merchant scroll changes anything. His buy window is always completly empty.
Are you sure? Try unequipping all items and check if your priests, for example, have exactly 1.00 mana regeneration per second or more (they should get +0.1 for each priest tent, and +0.01 for each well).
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Painfully slow gold grabbing and general game speed, at least at the start. Huge turnoff from continuing on, and I really liked the first one.
We want to improve it! We started slowly buffing gold gain in 1.0b and will continue to do so (just trying to avoid going overboard and suddenly players end up with too much devalued gold that they don't know what to do with).
Thank you for the notice! We will contact the Kongregate team about this. We have it in there because the german law requires it and we are bound to that, too. Other games form germany/eu also does have Terms like the games form Bigpoint.
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I like almost every aspect of this game.. especially if upgrades go on into infinity.. however, gold accumulation is it's achiles heel.. too slow. Even the eventual multiplier of .1% increase seems to be somewhat of a joke.
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I feel like you should try to encourage gathering more ancient artifacts over quick runs as right now since the cost is always 10 gold x 1 AA, there no reason to push for 8 hours for maybe a few extra, when you can get hundreds more just doing quick runs every 1-2 hours. Just saying that maybe we should get a incentive to do pushes
Yup, I agree completely. Currently thinking about what would be the best way to go about that. Any suggestions are welcome! (Also preferably posted in the suggestion and issue tracker, reachable via the bug-button on the bottom right in game).
Hi, is it possible that Flash is currently blocked on the page? On Chrome, you can for a puzzle-piece icon in the address bar, if you click it there should be an option to allow it to 'run it this time'. On firefox, something should pop up on the top left of the screen notifying you of blocked plugins or popups, with similar options. The rest of the game doesn't require Flash to run, so that's a common problem players have :)
True, he probably shouldn't appear if he has nothing to sell. What happens is that you've temporarily run out of things to buy. Certain parts of his stock are only unlocked once you've reached certain points in the game (crafting mats when you unlock the Dwarven Runesmith, etc.).
Yup, that's intentional. We want to give players the chance to try at bosses a couple of times(until the global raid cooldown resets) at full HP and mana if they need to regenerate before that, without having to go through (what in MMOs are usually called) 'trash mobs' every time. They are still important for many raids because they're a challenge to overcome if your raideres want to clear a raid in one run (for example in auto raiding), because they have to beat trash + bosses without regenerating.
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Great game, but needs some balancing tweaks. Gear and skills are vastly more important than level, as once you hit level 50 exp gain drops to next to nothing for the waves you can clear. This is fine in itself, if you had more ways to get gear other than raiding. As it stands, we just clear raids over and over to get the gear we need to progress. Gold is also an issue. With all monsters giving 1 gold, virtually no exp gain, and gear generally only coming from raids, there's no incentive to farm higher level maps. Just farm whatever you can one-hit to rake in gold faster, and hit raids as soon as they're available.
In case you tried logging into Kong while the game was already running, try logging in before and refreshing. This error has popped up a few times and in all cases so far people have gotten access back after refreshing a couple of times at most :)
edit: I just looked at our database and there are two savegames, one of which was recently saved so I assume you have it back?
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Quest: Defeat all bosses in chamber of Sealer has wrong rewards! We can already build temple of the ancients and mercenary guild way before this raid.
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I think there is a bug connected with the Witch Raid. When you go there and your army gets "shrunk" by her powers and regardless if you die or kill her, later the view of the game is zoomed-out? Personally I think this is okay but my cause confusion. I'm running on FF, didn't test any other browser.
Ideally it would be good to have the possibility to zoom in/out, even a predefined zoom ability or so.
The view in the base is zoomed out by default, but yes a way to zoom would be a good idea. However you might also observe a bug where raiders sometimes stay shrunken (just visually, their damage isn't reduced) after the Witch's effect is over. That will be fixed.