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After learning about how farming drops work, got huge boost in gear letting the game sit for a bit. Went from barely handling raid 3 lizardmen to now prepping for the Werewolf boss raid 6 (huge jump in difficulty per multiple guides to take him down), but reached this point in past few days. Def read up on the farming guides and setup builds.
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@koreanace yeah its not like the first game was on another engine or something. also, deelopers need some way to make money and the way pitforest did it here is clearly not playtowin. stop beein such a dense c*nt and dont think a game reaches potential only because it has no way to support the developers.
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I don't understand why a "successor" was completed from alpha to release but the original is still in alpha...oh wait a second...this one is monetized! Seriously, how did I miss that? The button for the real life money shop even has a blinking green light on it! I understand this game has the potential to be something great, but this feels like the main goal was to make money. I have serious doubts to whether either game will reach their full potential because of it.
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i returned to this game after a while, my raider are level 113 but i can't progress fast because they have no damage, farm monster regen too much hp, and my raider are so stupid they doesn't focus on a single monster, and sometime they just switch target when the one they were targeting was about to die.
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Arcane Manufactury needs a patch. My people keep walking past the first boss when he's down to 3 mil and letting the party die.
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Target locking would be a nice feature too, maybe double-clicking a monster. It is quite frustrating when your raiders just split up in 3 groups to kill separate monsters, which they are unable to do unless they are together.
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Excuse me, but could it be possible to add some kind of a ''rotate'' option in base building mode? I kind of feel fed up to see my base with all the tents facing right and having the only logical place for the market to be above the road...
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Anyone else getting some major display issues today? New gate image shows up before load screen, and then when I go to load my save the colors are all wonky.
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dfsiufgist if you are playing a single player idle game to *win* you may be doing this all wrong...just have fun with it
I appreciate your elaborate critique. We want to give you the opportunity to play a free game. Only YOU decide to invest money. You can get every item in the game. There are no lootbox exclusives. cheers Alex
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I can't believe I ever said anything negative about this game...after sinking a little time into it...this game has went ABOVE AND BEYOND any kind of idle game I have ever played by a long shot. I would sink money into a full release computer game of this type in a heartbeat!!!!
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when im fighting someone with area damage my priests heal the warriors that do no damage instead of the ones who actually need healing :c
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i cant get my sound to work :( it worked before, but eventho my sound is working for other browser tabs its not working for this game. my ingame sound settings are checked i already tried restarting pc and saving the game.....
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Re: HAMBURML - I tried to load the shop many times, but it only worked once so far (worth noting my internet is shabby, and it looks like the shop assets aren't included in preloading)
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"Shop" is invisible, just darkens the screen and shows a couple little white boxes with [x] inside. I imagine it is a rare bug, but should probably be resolved if possible.
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I'm having the same bug Chimikun was having, sprites are misrepresenting raider locations. Mainly it's to the sides, but it's also a bit low.
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Hey why sets needs items for different classes if only items equipped on one hero counts as set when unlocking bonuses?
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some of my sprites keep going into the black areas, teleporting to the opposite side of the map, spawning in the middle. killing, xp, gold is all good for me atm. it's their locations in comparison to the monsters they're supposed to be attacking.
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I see that I am in the game now! Thank you my friend, and it has been a pleasure helping you and being your friend all this time, keep up the great work on an amazing game!
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Is there a way to force the game to use latest version? mine is still trying to use 1.3.3 and that's causing all the textures to be crazy.
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from stage 3 and above my raiders are stuck in walls, attacking walls, out of 7 raiders only one is actually attacking...
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looks like human sprites on level 12 and beyond aren't where they are supposed to be, some become outright invisible when they aren't moving. This seems to be the same issue as with the raiders sprites not being where they are supposed to be o an initial spawn.
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Had an idea for two buildings. The contractor's hut. It uses gold to improve the bonuses gained from other buildings. The archaeologists hut spends gold in a gamble to acquire more ancient artifacts after a soft reset
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right now as things stand the raiders act more like a group of individuals fighting their own battles and less like a team, and a lot of their effective dps and healing is going to waste. still the game has a lot of potential and i'd like to see it get better. So hopefully everything i've said will help you to improve the game.
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The best way to handle raiders who damage enemies would be to have a unified target which they all attack based on the average distance from the raiders.
With priests they should wait until the raider is damaged enough that their heal will recover the most amount of hp
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priest are also not being utilized properly the moment someone is injured the use their magic to heal them instead of waiting for when it will have the most effect. With three it's even worse as all three will heal the same raider when only one of them really needs to. Even if there are others who could have used it.
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another issue is raiders don't always focus on one monster, on later levels where you can survive this can be problematic because the raiders dps is spread too thinly to make any lasting damage despite the fact that they could otherwise manage surviving in said level. In levels like 8 the end up split up and then proceed to be wiped out by the monsters again even though they could have survived if they had stayed together.
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the raider's sprites aren't where they are supposed to be. Depnding on the direction the raider is facing it is far to the left or right of where the raider actually is.