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ok, the way wizards choose their target is even worse than the other version of this game..please make it so that the party focuses on 1 mob so wizards dont waste their damage on creeps that regen before they attack again!
If you want to guarantee focus firing, there's a special skill you can unlock for that via the Raider Upgrades (need to unlock soft resetting for that first, though) :)
We checked the database and your save is... safe! It's still there. If it doesn't show up on the starting screen, try to make sure you're logged in before you load the game (so after you're logged in, refreshing should work. We observed Flash causing some issues in that regard). In general other players usually have gotten it to show up after reloading once or twice.
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For some reasons the equipment for the 2nd and the 3rd warrior switch every now and then. I'm sorting characters by class, I have the game on raid and farm.
Thanks for the report, I'll investigate it. Though just to be sure: When you sort, the slots in the equipment screen move places, too. Though they shouldn't keep switching around when you're not actively changing the sort type.
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Thanks for the building refunds! Trying to build the prettiest town is now a viable activity and I think it adds quite a bit to the game.
On that note, reducing building duplicates in favour of upgraded buildings would probably make for a better aesthetic compared to 5 churches and 20 smithies. Then again, many tents around a fire look nice, so I'm not 100% sure.
What I am sure about would be a nice update for later: you've put quite a bit of work into nicely detailed individual maps, so how about clickable secrets hidden in them?
Yup that's a nice idea, and a common request, too :) I think it would also give players motivation to try and reach really high farm levels, if they know that a certain secret only spawns on farm map level [x], or certain stuff only starts appearing once you've completed the farm map rotation at least once (they start form the beginning, with increased difficulty, once you reach the end. Though there are a lot, 60+, so it will take a while to reach that point!)
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I wish I could see when heroes get kicked out of my current screen. Maybe change opacity or grey them out when they aren't in your zone?
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I feel all the duplicate buildings are annoying and cause a good bit of clutter, a suggestion would be to reduce the number of buildings that provide boosts to 1 each and instead have their own shop menu to purchase upgrades. the tents could also be replaced with perhaps guild buildings for each class that you can purchase class upgrades in.
Thank you for your suggestions. In case you're the one who posted this on github also, we read all of those, just a bit swamped at the moment so hardly time to reply to all of them :D Rest assured the suggestion got through to our devs. By the way, you'll be glad to hear that (already) moving forward we're not planning to continue with adding buildings where you have to build many to get random stat boosts. We're mostly going to use buildings to house new game features, whether they be UI stuff like the skill priority list or actual gameplay features.
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Game doesn't start. Loading screen climbs to 99%, then flash player goes black. Firefox v51.0 , flash is enabled, javascript is enabled, adblocker turned off. "warning: folder targetDummynot found, and no fitting files in links to other entities" "Warning: spriter file basic_humanoid/items/torso/torso_lightLeatherarmorBlack.pngnot found in spriter project file"
The warnings shouldn't be a problem (we have them too in our internal dev version, they are actually false negatives), but thanks for opening the console and looking, that information is extremely helpful when trying to solve cases like this. Have you tried loading the game without (any) extensions active? Other uses have reported that they mess with the loading process sometimes. Otherwise, your machine seems to support WebGL fine, otherwise you probably wouldn't see the loading dragon sign and percentage. Mhm...
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This is a pretty great improvement, I like it!
Suggestion: Could we get a bit of information about what a building does before buying the blueprint? As of now we're spending the money blindly.
Do you see a cloud with a red X on it when you start the game? That means that for whatever reason you can't reach the API servers. Some users have reported somethign similar but it worked after refreshing a couple of times, and the cloudsave showed back up. Sorry this happened.
By default the efreet just buffs enemies on the farm map that it's on. Without spoiling anything, maybe there's a way to get the efreet to buff your raiders instead?
Really? We're very pleased to hear that. The game actually draws a lot more stuff on the screen in general, and there's more AI and related things going on in the background compared to the original Idle Raiders, but we spent a lot of time on optimizing the rendering and other stuff in the game. It's far from perfect but it seems like it was worth the work :)
Yup, don't know why other games don't do it but we are required to by law. For example, the privacy policy shows in detail what kind of data is sent to our servers. If you care about that kind of thing it's important that you can directly consent to it or choose not to, and know how we use your data, instead of having the process hidden for you, etc.
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I'm glad this is still strongly in the same spirit of the previous version. I've dropped a lot of idle games for revamping, but this is still very comfy ^^. Thanks for the hard work~
Moving buildings is a common request. We'll see what we can do about that. I think until we get a proper solution, a relatively simple fix would be to refund building costs when you destroy them, no? We wanted to do that in beta already but got swamped with bug fixing and more urgent issues.
Yup that is unfortunately a bug with the tutorial system, I think it wants to point at the priest's head on the main screen, but when you're in the building screen, it accidentally points it at the same position just on that screen. I think all the tutorials have bugs where you can provoce something like that happening. Unfortunate oversight, will be fixed, sorry :) edit: Also, all of these should be fixable by reloading the game once.
It's supposed to be a bit of a block until you get better gear. In general you won't advance farm maps instantly, instead your raiders have to improve a bit every time in order to make it. In return every tenth farm map you beat you will get valuable claimable ancient artifacts. The first time you can get to map 20 is a big milestone!
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Characters need to be able to pass through buildings in camp. Wasted five minutes with them doing nothing, waiting for a warrior that had gotten hung up on a corner formed by two buildings.
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Would also be cool if we could build on top of the dirt/gravel roads. (the sett pavement is still missing, I sent an email)
Alex: I think with this option there would be problems with the layers of the map and the destroybuilding function (and it was not intended), but I will ask the lead-designer.
We've got the mail, we will look into it. Thanks for your patience.
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I liked the original version, hoping this has something nice in later stages. tentative 4 star for now. ;) Oh and thanks for the game!
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Game doesn't start. console says "AdsLoader error: AdError 1012: Unable to request ads from server due to network error. " and "mode get parameter not found. Set pitforest as default." and "warning: folder targetDummynot found, and no fitting files in links to other entities"
Thanks for your report. Have you enabled flash on your browser? The AdsLoader error could be caused from that. Could you also tell us what browser and os you use? Thanks!
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Nope, it's not there, I tried reloading as well. but all I have is the dirt road. How can I provide you a copy of my savefile to analysis?
Hi! Please export your savegame. You will find an export button at the top of the the options menu while running the game. Send the file to social__at__pitforest.de Thank you!
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I bought that Sett Pavement Road item and used it in the inventory, but I can't find the item in the building menu, anyone with this problem?
Mhm I just tried on all browsers and it seems to work on our side. I'm just noticing though that in the building menu it has a very dark color, almost the same as the background. Is it possible that your screen settings are dark as well and you literally can't see it because of it? :D You can try mouse-overing over all the empty fields near the top to see if it's there. Otherwise you might try reloading the page.
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I cannot seem to buy golden cones. Nothing seems to happen when I click buy. I use Chrome 64bit. Don't you want my money lol?
You probably need to enable flash on the site. There should be a small puzzle-piece like icon in the address bar where you can click to allow to 'run it this time'. Thanks for the support by the way :)
What browser are you playing with? Internet Explorer 11 has some issues at the moment, we're working on fixing those. For other browsers, extensions often mess with the loading process so you can try disabling them and see if it loads then. Also make sure to allow Flash to execute on the site, it's required by most of Kongregate's API services.
You asked in chat, but I'm just going to answer here again so others can read it as well: You open only one by default (by clicking on it). Though if you do need to open all chests at once (for example because you have a lot), there's an extra button for opening all chests at the same time (it's a lot quicker) :)
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Im beginning to think theres a group going round trolling game tags lately, this is like the 5th game I've seen in this state this week
You mean because of the downvotes? We were already wondering what was wrong about those two comments below :D edit: Ah, I see what you mean now. We'll try to do something about it.
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Hey a Suggestion, since we are getting close to the offical release and it will most likely reset the beta progress, since we would be getting our chests back, perhaps there is another thing ya can do. A weapon to start with, nothing game breaky just a thank you weapon to get us started and eventually throwaway/grind/leaveintheboxtocollectdust
We've investigated a bit more and it seems like Chrome does just simply block Flash under certain circumstances. There are two ways to check for this: When you play the game, a 'Plugin blocked' icon may appear in the address bar (on the right, next to the button to manage your passwords, and the 'Favorites' star), which you can use to allow execution of Flash immediately (buying Kreds should work again after that). If that icon doesn't appear, you can still check your content settings and see if Kongregate is blocked by default (chrome settings -> click on 'Show advanced settings', under Privacy -> Content Settings, scroll down until you find the 'Flash' settings, and click 'manage exceptions')
Thank you for your prompt reply. I used Chrome v57.0.2987.74 beta (64-bit) and v56.0.2924.87 (64-bit) and found out that with v56 the 'Pay with Kreds' buttons are in fact not working. With v57 everything works like it should. We also checked other games on kongregate and when using v56 the pay with kreds buttons weren't working, too. Sorry to say that but it looks like the current Chrome 64-bit version doesn't work with kongregate's payment api.
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just give me back my kreds. donate them back or something. i dont want them going to you if this is the "quality" i should expect from this game that seemingly hasnt been updated in 4 months.
We're sorry this happened. Regarding the savegame: We checked our database again and your save is there and intact. Please try reloading the game's page in your browser (and make sure to be logged into Kongregate) to see if the savegame shows up. Also, if it truly doesn't show up, we could send it to you via mail. Please write a short message to contact social _at_ pitforest.de so we know which address to send the savegame to. Thanks to your report we were able to fix the error quickly, but unfortunately we have no way to refund Kreds. We can offer you some additional gold cones for the inconvenience caused, but if you're truly unhappy about the purchase, you could try contacting Kongregate support to see if they can refund it.