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buildings should cost crafting materials to begin with as well, the runesmith should be one of the first items you build.
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please make more levels to the wisdom relics btw, i know were askin a lot or suggesting, possibly just me, but not a bad idea, and just do uh...where the its diminishing returns, like lvl 1-5 upgrades on relics are 50%, then 5+etc go 49.9 49.8 or something to that extent, just to give more upgrades in general and possibly upgrading the hp for more gold return on farm floors. "spend 5k wisdom to increase the level of difficulty of the floor for a better % of drops and gold.
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Dear dev, progression is way too slow, please consider upping the gold gain, some options to customize the party layout would b nice too, furthermore, items!!! i tought this was suposed to be an idle rpg, looking forward to next patch. Gj and H5. BB
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I got prophecy "claim the burned out seal" after I made burned out seal into burning seal. Can I get 2nd burned out seal even though it's unique?
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another small thing, i sold my runesmith shop right after buying it because, the trader was coming through with only crafting materials, which are extremely easy to get considering the regrinding of raids, my suggestion would be to have the trader come with at least one of each, a potion, a crafting material, etc etc.
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more random events would be nice as well, maybe charge a large amount of ancient knowledge to lessen cooldowns on events or unlock other random events. Relics that can increase the number of items in the market and mage tower when the refresh shows up.
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Just wanted to chime, i have plenty of feedback but im sure others will or have touched. That being said, literally the best idle out there atm, not only is it super grindy "which i love" The sheer amount of drops, number of builds, Slots for diff builds, and so much more. The only thing i will say is, and im not sure if its in the works or unlocked further but, the ability to sell drops for gold or possibly when u break down items at the smith, healing books can break down into potions or any items in general that can break down into gold. Very very nice btw.
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You need to use the "burned out seal" in the Chamber of the Sealer raid, with 3 essences of rage in your inventory (they have a chance to drop from all bosses). The sword is then transformed into quite a powerful artifact.
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Late game farming AA is a pain and takes hours of active play (or scripting). The Ancient Knowledge wisdom nets me around 2k extra points over night, but even with that I'm stuck with over 250k gold. Can we get more Ancient Knowledge upgrades?
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Dunno why but after exiting the game yesterday it seems it didn't save my game automatically. I lost my progress since then and now i come back and instead of having 60k gold i have only 11k.. well that's sad :(
Not sure what happened, but there was a server downtime about 8 hours ago, that might've caused some issues. Shouldn't have lost all progress since yesterday though! Can you please get in contact with us via PM so we can discuss it in more detail?
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am i missing something or is there no way to trash things faster i dont really wana click and drag all this trash to the bin.
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Raider levels scale well until level 50 and then the necessary XP jumps way up. Having trouble passing farm 9 without faster raider level gains.
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After clearing a raid zone 100 times we should have that zone become automatically unlocked at the start of a new map, with the option to toggle it off/skip it on the "automatically farm/raid" setting
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can you please buff the mage's mana regen? those guys just stand there and do nothing. a fireball takes 33,33 sec to charge at 1,2 mana/sec. i would not complain if they would deal a good amount of damage (beeing a pure damagedealer) but compaired to the archers, they suck. at least give them a "prayer" skill or something... better items, idk.
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Got quest to reignite the seal but i have done it already and can't complete it now! Also i wish rejuvenation would stack, having 4 skillbook result in 1 heal at the first target hit is frustrating (and underpowered).
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Suggestion:after some higher levels(something like lvl 100) be able to change your raider to 2 or 3 diferent classes,this will make the game more interesting and the experience for players be diferent(sorry for bad english)
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sort button under the scroll item, doesnt even need rarity level, just tier level. i could also see by class, but tier/raid level is way more than fine.
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At level 53, my warriors have +1 damage. Shouldn't it be just a little higher? They can't even pass the level 10 farm because the monsters completely heal before they get hit again.
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am I missing something, or is it basically impossible to beat the 3rd raid... I came back from giving up on the 3rd raid and my people are lvl 56 and yet the fire breath of the dragon almost KO's my entire team because they line up for it... really boring and slow progression if I just have to get enough gear/levels to have enough hp to live through dragon's first attack... there isn't a way to control positioning or something is there?
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"Increase the numbers of maximum active mercenaries by 2" Means going to 3 mercenaries from 1 but you just get 1 additionnal slot. should be something like "Set the number of maximum active mercenaries to 2"
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As for hotkeys: Alt+F on firefox opens the menu up top, and folds down the "File". It's mildly inconvenient when wanting to auto focus on raiders that firefox skips and jumps over the place.
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Equipping items is very non intuitive. I don't know what is happening when I click on items, or what they are doing when placed in certain menus.
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why is my damage not adding up. the game said that if i level up my archers and mages will do +1 damage but their stats remain the same
The stats it gives you when you mouse-over the XP bar are only valid for the next level. Damage for example only gets increased every few levels (this is different for each class) :). We could increase raider damage by a fraction of 1 each level to have the same effect (the engine actually supports this), but chose to go this way instead because whole numbers seemed more intuitive. What do you think about it?
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Bug Report: I was able to keep Dawn Fortress immediately available after every soft reset by reading it after a soft resetting. I can of course farm immediately there after soft resetting anyway, but I doubt you intended it work this way.
That's actually intentional! It's a kind of reward for the raid being optional. A lot of players will get unlucky and take a while to find the map, but once you do, it's a permanent unlock that can be used to get more Ancient Artifacts every soft reset, and you don't have to get 'lucky' to find the map again.
Hi, your save is still in the database (just checked). We've had players sometimes not see it until they refreshed a couple of times. It should show up if you try that enough times. If you refresh and don't see the save, it would be tremendously helpful to us if you could open the dev console with F12 and check if the console says anything about not being able to download saves (PMing us a screenshot would be optimal). Sorry this is happening!
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This game does not scale up - level ups give you HPs only, and damage seldom adds up. Not fun after playing for 30 minutes.