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coming into this game from the first, think my only complaint so far is on Witch wood the backline units don't even bother trying to step out of the charging laser beam that near completely wipes the whole raid party in 1 cast, which i suspect will be a thing as a progress later in the game. (as it was in the first on the dragon boss) either this game needs better AI, or i hired a bunch of filthy casual raiders who just got out of LFR difficulty and thought they could check facebook while fighting whats comparably at this moment the god of death.. any chance on change? even if you have to make the beams instead of singular more of a * shape so change doesn't just turn into a complete tank and spank and instead a skill-check for your units.
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Comprehensive Guide for Idle Raiders Second Run:
https://www.kongregate.com/forums/3-general-gaming/topics/960183-idle-raiders-second-run-centuryv08s-complete-raid-guide-for-all-tiers-t1-t16
Please upvote so people can see!
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u people in the comments gota be out of ur mind . This game is 100% greedy scam asking for money n nothing else , its the worsk scam game i have seen lately absolutly pathetic the ancient bs coins can easily be bought but if u try to get them u gona have to rect urself greeding
ITS REALY REAALLLYYYY BAD BEYOND WORDS WITH A HUGE PAY WALL
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@wudafxup lol, dude, this game was done by four students. You like game - can buy some boxes no problem. This game is 100% fine without paying a cent (haven't paid myself and i'm in top 3). Chests can give nice boost to early game, but this is an idle, so not liking farm/grind = not genre for you.
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lmao when i saw the kreds for loot boxes i died. who the hell do you think you are ea? your game isnt that good buddy
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My one complaint is the fact that you can't sell items, or at least no method has been presented to me. You end up getting so many of the basic items but need so much gold. I just wish I could sell them. Even if it was only like 10 gold per item
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For an advanced guide on the game, check the link below. Also includes links to the other major guides (AFAIK) so you can find them easily.
https://www.kongregate.com/forums/3-general-gaming/topics/1779765-idle-raiders-second-run-intermediate-guide-for-idle-raiders-sr
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Great Guide made by centuryv08: https://www.kongregate.com/forums/3-general-gaming/topics/960183-idle-raiders-second-run-centurys-complete-raid-guide-for-all-tiers-t1-t16
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Spending almost a week and over 8 million gold trying to reset-farm the 9.1 set piece might be what causes me to give up on the game. Wair grinds AND harsh item drop rates combined are just unnecessary in a single-player game. It oversells grinding and farming as a substitute for game content. If you're newer, be aware that, as I'm told, these mechanics shift starting at t9.
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There are many aspects of the game that have improved since the last iteration, and i got to admit that its a whole lot more fun than the first Idle Raiders, but man, you really have to work on your games' UI! its not as terrible to make it unplayable, but improving the UI and how the players interact with the game will make it a whole lot better.
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i suggest adding a bestiary for farming purposes. with each monster killed, an entry can be added about the monster like the damage, health, xp gain and gold gain along with their name and map locations of course but it would also help to understand the efreet and you guys (the developers) could even add some 'story' jokes in an information box about the monsters or just add some plain old information, up to you
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For those building up Magic Dust, easy "free" method: Purchase the Hail of Arrow's Raider Upgrade that gives you 2 tomes for said skill. These can be deconstructed at the runesmith for 2 Magic Dust. Deactivate and reactivate the upgrade to recieve 2 more tomes. Repeat as needed. YW ^^
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I feel like, if a player is actively playing, they should be able to select a target with the mouse and have it be the target for the raid. Additional options would be a key to cycle through currently-spawned monsters (for when there's a mob and they're hard to select manually), and a key to cancel selection and let the raid perform normally. A toggle to focus the raid on the monster with the lowest hp would be nice, too, and a toggle to get them to follow the first warrior when not fighting.
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The Red Priestess energy heal upgrade should just add energy heal to their hp heals, or they should prioritize hp over energy. With the upgrade on, it takes forever for warriors to get back in the field because the Reds keep healing their Rage, and they have to regen their hp naturally.
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Suggestions for the game: Allow splitting of items in your inventory. Allow holding ctrl or shift when buying items to buy multiples, allow gear sets so you can quickly switch between your normal gear and your XP/Gold gear.
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Larger UI graphics, better double-click responsiveness, and better sorting options (like tier-per-page, perhaps) would also be welcome.
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Suggestions: Hotkey pages. Being able to hotkey individual character builds (quick-swap, say, tank between ae taunt, taunt, dps, and bloodlust builds, for example) and full-raid builds (quick-swap for, say, going from Zombie to Vampire to Werewolf raids). Market and Traveler need to be a little more robust. Command ability should be an auto-ability for the first Warrior, like how Priests can get auto-Basic Heal, toggle-able of course. Priests need AI upgrades to make better use of various heals; those could be made available at different points to reflect their "learning". It'd require a rebalance, but I feel like equippage should be restricted by item type (one weapon, offhand [shield, arrows, symbol, charm, odd held items], helmet, glove, armor, boot, ring, amulet... there being more than four item types still allows customization choices).
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Priests could definitely use a navigation upgrade, on certain levels (like 8) they can take some pretty wild paths for no real reason
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As for tip on early game: you wont be able to go past map 10 and level 50 for some time, so stay at map 5 till you are level 50, then farm 6-9 till you drop enough basic gear for all equip slots (you buy more slots from wandering merchant) then do crypt raid (double click key you dropped at map 3 to unlock), then next 2 raids, upgrade basic gear from raid drop, once you kill dragon boss, you can biuld Temple and do soft reset (you lose only raider levels, map and raid progression, but not items or base), then you spend your aa (ancient artifacts) on permament upgrades, repeat, progress, have fun. It's a good game, may feel little slow at start, but it gets better. It's best to give it a week to see if you like it or not.
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Since dedicated forums had men nuked (merged with general), everyone in need of help is more than welcome in chat room 1, i'll try to help.
Some useul links: FAQ (good one) https://codepen.io/Izerous/full/JBJzer
NEW (old but much edited to be actual) GUIDE https://www.kongregate.com/forums/3-general-gaming/topics/960183-idle-raiders-second-run-centurys-complete-raid-guide-for-all-tiers-t1-t16
Drop list for first 8 tiers of raids https://www.reddit.com/r/idleraiders/comments/5xmtts/drop_list_idle_raiders_second_run/ and useful calculator https://codepen.io/Izerous/full/WzGEPm/.
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All enemies "can" drop. Anything like that is a rare chance even in the early levels. It likely seems long do to the time it takes you to kill each mob.
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Help for new
https://www.kongregate.com/forums/3-general-gaming/topics/726929-idle-raiders-second-run-raid-guide-for-new-players
Item list
https://www.reddit.com/r/idleraiders/comments/5xmtts/drop_list_idle_raiders_second_run/
https://codepen.io/Izerous/full/JBJzer
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Do item drop chances decrease as you go on? I'll leave them farming on a level with "All enemies drop..." and won't get anything for a long time.
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For anyone doing the "use bonfires to block your raiders" strat, you can actually just do it with the tents. Removing structures refunds the cost completely, so you can just use them rather than waste 80 gold on "useless" structures.